3,098 research outputs found
Playing for Data: Ground Truth from Computer Games
Recent progress in computer vision has been driven by high-capacity models
trained on large datasets. Unfortunately, creating large datasets with
pixel-level labels has been extremely costly due to the amount of human effort
required. In this paper, we present an approach to rapidly creating
pixel-accurate semantic label maps for images extracted from modern computer
games. Although the source code and the internal operation of commercial games
are inaccessible, we show that associations between image patches can be
reconstructed from the communication between the game and the graphics
hardware. This enables rapid propagation of semantic labels within and across
images synthesized by the game, with no access to the source code or the
content. We validate the presented approach by producing dense pixel-level
semantic annotations for 25 thousand images synthesized by a photorealistic
open-world computer game. Experiments on semantic segmentation datasets show
that using the acquired data to supplement real-world images significantly
increases accuracy and that the acquired data enables reducing the amount of
hand-labeled real-world data: models trained with game data and just 1/3 of the
CamVid training set outperform models trained on the complete CamVid training
set.Comment: Accepted to the 14th European Conference on Computer Vision (ECCV
2016
Understanding Video Transformers for Segmentation: A Survey of Application and Interpretability
Video segmentation encompasses a wide range of categories of problem
formulation, e.g., object, scene, actor-action and multimodal video
segmentation, for delineating task-specific scene components with pixel-level
masks. Recently, approaches in this research area shifted from concentrating on
ConvNet-based to transformer-based models. In addition, various
interpretability approaches have appeared for transformer models and video
temporal dynamics, motivated by the growing interest in basic scientific
understanding, model diagnostics and societal implications of real-world
deployment. Previous surveys mainly focused on ConvNet models on a subset of
video segmentation tasks or transformers for classification tasks. Moreover,
component-wise discussion of transformer-based video segmentation models has
not yet received due focus. In addition, previous reviews of interpretability
methods focused on transformers for classification, while analysis of video
temporal dynamics modelling capabilities of video models received less
attention. In this survey, we address the above with a thorough discussion of
various categories of video segmentation, a component-wise discussion of the
state-of-the-art transformer-based models, and a review of related
interpretability methods. We first present an introduction to the different
video segmentation task categories, their objectives, specific challenges and
benchmark datasets. Next, we provide a component-wise review of recent
transformer-based models and document the state of the art on different video
segmentation tasks. Subsequently, we discuss post-hoc and ante-hoc
interpretability methods for transformer models and interpretability methods
for understanding the role of the temporal dimension in video models. Finally,
we conclude our discussion with future research directions
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