132 research outputs found

    Using models to model-check recursive schemes

    Get PDF
    We propose a model-based approach to the model checking problem for recursive schemes. Since simply typed lambda calculus with the fixpoint operator, lambda-Y-calculus, is equivalent to schemes, we propose the use of a model of lambda-Y-calculus to discriminate the terms that satisfy a given property. If a model is finite in every type, this gives a decision procedure. We provide a construction of such a model for every property expressed by automata with trivial acceptance conditions and divergence testing. Such properties pose already interesting challenges for model construction. Moreover, we argue that having models capturing some class of properties has several other virtues in addition to providing decidability of the model-checking problem. As an illustration, we show a very simple construction transforming a scheme to a scheme reflecting a property captured by a given model.Comment: Long version of a paper presented at TLCA 201

    A logic for complex computing systems: Properties preservation along integration and abstraction

    Get PDF
    International audienceIn a previous paper, we defined both a unified formal framework based on L.-S. Barbosa's components for modeling complex software systems, and a generic formalization of integration rules to combine their behavior. In the present paper, we propose to continue this work by proposing a variant of first-order fixed point modal logic to express both components and systems requirements. We establish the important property for this logic to be adequate with respect to bisimulation. We then study the conditions to be imposed to our logic (characterization of sub-families of formulas) to preserve properties along integration operators, and finally show correctness by construction results. The complexity of computing systems results in the definition of formal means to manage their size. To deal with this issue, we propose an abstraction (resp. simulation) of components by components. This enables us to build systems and check their correctness in an incremental way

    Aggregated fuzzy answer set programming

    Get PDF
    Fuzzy Answer Set programming (FASP) is an extension of answer set programming (ASP), based on fuzzy logic. It allows to encode continuous optimization problems in the same concise manner as ASP allows to model combinatorial problems. As a result of its inherent continuity, rules in FASP may be satisfied or violated to certain degrees. Rather than insisting that all rules are fully satisfied, we may only require that they are satisfied partially, to the best extent possible. However, most approaches that feature partial rule satisfaction limit themselves to attaching predefined weights to rules, which is not sufficiently flexible for most real-life applications. In this paper, we develop an alternative, based on aggregator functions that specify which (combination of) rules are most important to satisfy. We extend upon previous work by allowing aggregator expressions to define partially ordered preferences, and by the use of a fixpoint semantics

    Using models to model-check recursive schemes

    Full text link

    Foundations of Software Science and Computation Structures

    Get PDF
    This open access book constitutes the proceedings of the 24th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2021, which was held during March 27 until April 1, 2021, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg and changed to an online format due to the COVID-19 pandemic. The 28 regular papers presented in this volume were carefully reviewed and selected from 88 submissions. They deal with research on theories and methods to support the analysis, integration, synthesis, transformation, and verification of programs and software systems

    Lambda-calculus and formal language theory

    Get PDF
    Formal and symbolic approaches have offered computer science many application fields. The rich and fruitful connection between logic, automata and algebra is one such approach. It has been used to model natural languages as well as in program verification. In the mathematics of language it is able to model phenomena ranging from syntax to phonology while in verification it gives model checking algorithms to a wide family of programs. This thesis extends this approach to simply typed lambda-calculus by providing a natural extension of recognizability to programs that are representable by simply typed terms. This notion is then applied to both the mathematics of language and program verification. In the case of the mathematics of language, it is used to generalize parsing algorithms and to propose high-level methods to describe languages. Concerning program verification, it is used to describe methods for verifying the behavioral properties of higher-order programs. In both cases, the link that is drawn between finite state methods and denotational semantics provide the means to mix powerful tools coming from the two worlds

    Conway games, algebraically and coalgebraically

    Full text link
    Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning strategies, we focus on non-losing strategies. Hypergames are a fruitful metaphor for non-terminating processes, Conway's sum being similar to shuffling. We develop a theory of hypergames, which extends in a non-trivial way Conway's theory; in particular, we generalize Conway's results on game determinacy and characterization of strategies. Hypergames have a rather interesting theory, already in the case of impartial hypergames, for which we give a compositional semantics, in terms of a generalized Grundy-Sprague function and a system of generalized Nim games. Equivalences and congruences on games and hypergames are discussed. We indicate a number of intriguing directions for future work. We briefly compare hypergames with other notions of games used in computer science.Comment: 30 page
    • …
    corecore