1,918 research outputs found

    Final report on the evaluation of RRM/CRRM algorithms

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    Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin

    Assessing the quality of audio and video components in desktop multimedia conferencing

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    This thesis seeks to address the HCI (Human-Computer Interaction) research problem of how to establish the level of audio and video quality that end users require to successfully perform tasks via networked desktop videoconferencing. There are currently no established HCI methods of assessing the perceived quality of audio and video delivered in desktop videoconferencing. The transport of real-time speech and video information across new digital networks causes novel and different degradations, problems and issues to those common in the traditional telecommunications areas (telephone and television). Traditional assessment methods involve the use of very short test samples, are traditionally conducted outside a task-based environment, and focus on whether a degradation is noticed or not. But these methods cannot help establish what audio-visual quality is required by users to perform tasks successfully with the minimum of user cost, in interactive conferencing environments. This thesis addresses this research gap by investigating and developing a battery of assessment methods for networked videoconferencing, suitable for use in both field trials and laboratory-based studies. The development and use of these new methods helps identify the most critical variables (and levels of these variables) that affect perceived quality, and means by which network designers and HCI practitioners can address these problems are suggested. The output of the thesis therefore contributes both methodological (i.e. new rating scales and data-gathering methods) and substantive (i.e. explicit knowledge about quality requirements for certain tasks) knowledge to the HCI and networking research communities on the subjective quality requirements of real-time interaction in networked videoconferencing environments. Exploratory research is carried out through an interleaved series of field trials and controlled studies, advancing substantive and methodological knowledge in an incremental fashion. Initial studies use the ITU-recommended assessment methods, but these are found to be unsuitable for assessing networked speech and video quality for a number of reasons. Therefore later studies investigate and establish a novel polar rating scale, which can be used both as a static rating scale and as a dynamic continuous slider. These and further developments of the methods in future lab- based and real conferencing environments will enable subjective quality requirements and guidelines for different videoconferencing tasks to be established

    A novel non-intrusive objective method to predict voice quality of service in LTE networks.

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    This research aimed to introduce a novel approach for non-intrusive objective measurement of voice Quality of Service (QoS) in LTE networks. While achieving this aim, the thesis established a thorough knowledge of how voice traffic is handled in LTE networks, the LTE network architecture and its similarities and differences to its predecessors and traditional ground IP networks and most importantly those QoS affecting parameters which are exclusive to LTE environments. Mean Opinion Score (MOS) is the scoring system used to measure the QoS of voice traffic which can be measured subjectively (as originally intended). Subjective QoS measurement methods are costly and time-consuming, therefore, objective methods such as Perceptual Evaluation of Speech Quality (PESQ) were developed to address these limitations. These objective methods have a high correlation with subjective MOS scores. However, they either require individual calculation of many network parameters or have an intrusive nature that requires access to both the reference signal and the degraded signal for comparison by software. Therefore, the current objective methods are not suitable for application in real-time measurement and prediction scenarios. A major contribution of the research was identifying LTE-specific QoS affecting parameters. There is no previous work that combines these parameters to assess their impacts on QoS. The experiment was configured in a hardware in the loop environment. This configuration could serve as a platform for future research which requires simulation of voice traffic in LTE environments. The key contribution of this research is a novel non-intrusive objective method for QoS measurement and prediction using neural networks. A comparative analysis is presented that examines the performance of four neural network algorithms for non-intrusive measurement and prediction of voice quality over LTE networks. In conclusion, the Bayesian Regularization algorithm with 4 neurons in the hidden layer and sigmoid symmetric transfer function was identified as the best solution with a Mean Square Error (MSE) rate of 0.001 and regression value of 0.998 measured for the testing data set

    Quality aspects of Internet telephony

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    Internet telephony has had a tremendous impact on how people communicate. Many now maintain contact using some form of Internet telephony. Therefore the motivation for this work has been to address the quality aspects of real-world Internet telephony for both fixed and wireless telecommunication. The focus has been on the quality aspects of voice communication, since poor quality leads often to user dissatisfaction. The scope of the work has been broad in order to address the main factors within IP-based voice communication. The first four chapters of this dissertation constitute the background material. The first chapter outlines where Internet telephony is deployed today. It also motivates the topics and techniques used in this research. The second chapter provides the background on Internet telephony including signalling, speech coding and voice Internetworking. The third chapter focuses solely on quality measures for packetised voice systems and finally the fourth chapter is devoted to the history of voice research. The appendix of this dissertation constitutes the research contributions. It includes an examination of the access network, focusing on how calls are multiplexed in wired and wireless systems. Subsequently in the wireless case, we consider how to handover calls from 802.11 networks to the cellular infrastructure. We then consider the Internet backbone where most of our work is devoted to measurements specifically for Internet telephony. The applications of these measurements have been estimating telephony arrival processes, measuring call quality, and quantifying the trend in Internet telephony quality over several years. We also consider the end systems, since they are responsible for reconstructing a voice stream given loss and delay constraints. Finally we estimate voice quality using the ITU proposal PESQ and the packet loss process. The main contribution of this work is a systematic examination of Internet telephony. We describe several methods to enable adaptable solutions for maintaining consistent voice quality. We have also found that relatively small technical changes can lead to substantial user quality improvements. A second contribution of this work is a suite of software tools designed to ascertain voice quality in IP networks. Some of these tools are in use within commercial systems today

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Quantification of audio quality loss after wireless transfer

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    The report describes a quality measurement for audio, both the theoretical background and implementation. It begins by describing the unlicensed methods the implementation is based on, Segmental SNR, Frequency Weighted Segmental SNR, Log-Likelihood Ratio, Cepstral Distance and Weighted Slope Spectral distance, and the commercial methods used as reference, PEAQ and PESQ. It also mentions the problems present in wireless transfer and the concept of sound quality assessment. It concludes by describing the suggested analysis method and implemented software together with the results when compared to PEAQ and PESQ.When talking on the phone, how do you know if the sound quality is good or bad? How do you know if it is better or worse than your last phone call? Although the perception of sound varies from person to person, only humans can truly determine sound quality. However, companies wants to ensure the quality of their product before releasing it, and therefore need an easier way to evaluate without humans, since human testing is expensive, time consuming and cannot be guaranteed to be consistent

    Quality of service differentiation for multimedia delivery in wireless LANs

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    Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below: 1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss. 2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system. 3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic

    IMPROVING QoS OF VoWLAN VIA CROSS-LAYER BASED ADAPTIVE APPROACH

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    Voice over Internet Protocol (VoIP) is a technology that allows the transmission of voice packets over Internet Protocol (IP). Recently, the integration of VoIP and Wireless Local Area Network (WLAN), and known as Voice over WLAN (VoWLAN), has become popular driven by the mobility requirements ofusers, as well as by factor of its tangible cost effectiveness. However, WLAN network architecture was primarily designed to support the transmission of data, and not for voice traffic, which makes it lack ofproviding the stringent Quality ofService (QoS) for VoIP applications. On the other hand, WLAN operates based on IEEE 802.11 standards that support Link Adaptive (LA) technique. However, LA leads to having a network with multi-rate transmissions that causes network bandwidth variation, which hence degrades the voice quality. Therefore, it is important to develop an algorithm that would be able to overcome the negative effect of the multi-rate issue on VoIP quality. Hence, the main goal ofthis research work is to develop an agent that utilizes IP protocols by applying a Cross-Layering approach to eliminate the above-mentioned negative effect. This could be expected from the interaction between Medium Access Control (MAC) layer and Application layer, where the proposed agent adapts the voice packet size at the Application layer according to the change of MAC transmission data rate to avoid network congestion from happening. The agent also monitors the quality of conversations from the periodically generated Real Time Control Protocol (RTCP) reports. If voice quality degradation is detected, then the agent performs further rate adaptation to improve the quality. The agent performance has been evaluated by carrying out an extensive series ofsimulation using OPNET Modeler. The obtained results of different performance parameters are presented, comparing the performance ofVoWLAN that used the proposed agent to that ofthe standard network without agent. The results ofall measured quality parameters hav
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