125 research outputs found

    Joint ERCIM eMobility and MobiSense Workshop

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    Delay Tolerant Networks for Efficient Information Harvesting and Distribution in Intelligent Transportation Systems

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    [EN] Intelligent Transportation Systems (ITS) can make transportation safer, more efficient, and more sustainable by applying various information and communication technologies. One of these technologies are \acfp{VN}. \acp{VN} combine different communication solutions such as cellular networks, \acfp{VANET}, or IEEE 802.11 technologies to provide connectivity among vehicles, and between vehicles and road infrastructure. This thesis focuses on VNs, and considers that the high speed of the nodes and the presence of obstacles like buildings, produces a highly variable network topology, as well as more frequent partitions in the network. Therefore, classical \ac{MANET} protocols do not adapt well to VANETs. Under these conditions, \ac{DTN} have been proposed as an alternative able to cope with these adverse characteristics. In DTN, when a message cannot be routed to its destination, it is not immediately dropped but it is instead stored and carried until a new route becomes available. The combination of VN and DTN is called \acp{VDTN}. In this thesis, we propose a new VDTN protocol designed to collect information from vehicular sensors. Our proposal, called \ac{MSDP}, combines information about the localization obtained from a GNSS system with the actual street/road layout obtained from a Navigation System (NS) to define a new routing metric. Both analytical and simulation results prove that MSDP outperforms previous proposals. Concerning the deployment of VNs and VANET technologies, technology already left behind the innovation and the standardization phases, and it is about time it reach the first early adopters in the market. However, most car manufacturers have decided to implement VN devices in the form of On Board Units (OBUs), which are expensive, heavily manufacturer dependent, and difficult to upgrade. These facts are delaying the deployment of VN. To boost this process, we have developed the GRCBox architecture. This architecture is based on low-cost devices and enables the establishment of V2X, \emph{i.e.} V2I and V2V, communications while integrating users by easing the use of general purpose devices like smartphones, tablets or laptops. To demonstrate the viability of the GRCBox architecture, we combined it with a DTN platform called Scampi to obtain actual results over a real VDTN scenario. We also present several GRCBox-aware applications that illustrate how developers can create applications that bring the potential of VN to user devices.[ES] Los sistemas de transporte inteligente (ITS) son el soporte para el establecimiento de un transporte más seguro, más eficiente y más sostenible mediante el uso de tecnologías de la información y las comunicaciones. Una de estas tecnologías son las redes vehiculares (VNs). Las VNs combinan diferentes tecnologías de comunicación como las redes celulares, las redes ad-hoc vehiculares (VANETs) o las redes 802.11p para proporcionar conectividad entre vehículos, y entre vehículos y la infraestructura de carreteras. Esta tesis se centra en las VNs, en las cuales la alta velocidad de los nodos y la presencia de obstáculos como edificios producen una topología de red altamente variable, así como frecuentes particiones en la red. Debido a estas características, los protocolos para redes móviles ad-hoc (MANETs) no se adaptan bien a las VANETs. En estas condiciones, las redes tolerantes a retardos (DTNs) se han propuesto como una alternativa capaz de hacer frente a estos problemas. En DTN, cuando un mensaje no puede ser encaminado hacia su destino, no es inmediatamente descartado sino es almacenado hasta que una nueva ruta esta disponible. Cuando las VNs y las DTNs se combinan surgen las redes vehiculares tolerantes a retardos (VDTN). En esta tesis proponemos un nuevo protocolo para VDTNs diseñado para recolectar la información generada por sensores vehiculares. Nuestra propuesta, llamada MSDP, combina la información obtenida del servicio de información geográfica (GIS) con el mapa real de las calles obtenido del sistema de navegación (NS) para definir una nueva métrica de encaminamiento. Resultados analíticos y mediante simulaciones prueban que MSDP mejora el rendimiento de propuestas anteriores. En relación con el despliegue de las VNs y las tecnologías VANET, la tecnología ha dejado atrás las fases de innovación y estandarización, ahora es el momento de alcanzar a los primeros usuarios del mercado. Sin embargo, la mayoría de fabricantes han decidido implementar los dispositivos para VN como unidades de a bordo (OBU), las cuales son caras y difíciles de actualizar. Además, las OBUs son muy dependientes del fabricante original. Todo esto esta retrasando el despliegue de las VNs. Para acelerar la adopción de las VNs, hemos desarrollado la arquitectura GRCBox. La arquitectura GRCBox esta basada en un dispositivo de bajo coste que permite a los usuarios usar comunicaciones V2X (V2V y V2I) mientras utilizan dispositivos de propósito general como teléfonos inteligentes, tabletas o portátiles. Las pruebas incluidas en esta tesis demuestran la viabilidad de la arquitectura GRCBox. Mediante la combinación de nuestra GRCBox y una plataforma de DTN llamada Scampi hemos diseñado y probado un escenario VDTN real. También presentamos como los desarrolladores pueden crear nuevas aplicaciones GRCBox para llevar el potencial de las VN a los dispositivos de usuario.[CA] Els sistemes de transport intel·ligent (ITS) poden crear un transport més segur, més eficient i més sostenible mitjançant l'ús de tecnologies de la informació i les comunicacions aplicades al transport. Una d'aquestes tecnologies són les xarxes vehiculars (VN). Les VN combinen diferents tecnologies de comunicació, com ara les xarxes cel·lulars, les xarxes ad-hoc vehiculars (VANET) o les xarxes 802.11p, per a proporcionar comunicació entre vehicles, i entre vehicles i la infraestructura de carreteres. Aquesta tesi se centra en les VANET, en les quals l'alta velocitat dels nodes i la presència d'obstacles, com els edificis, produeixen una topologia de xarxa altament variable, i també freqüents particions en la xarxa. Per aquest motiu, els protocols per a xarxes mòbils ad-hoc (MANET) no s'adapten bé. En aquestes condicions, les xarxes tolerants a retards (DTN) s'han proposat com una alternativa capaç de fer front a aquests problemes. En DTN, quan un missatge no pot ser encaminat cap a la seua destinació, no és immediatament descartat sinó que és emmagatzemat fins que apareix una ruta nova. Quan les VN i les DTN es combinen sorgeixen les xarxes vehicular tolerants a retards (VDTN). En aquesta tesi proposem un nou protocol per a VDTN dissenyat per a recol·lectar la informació generada per sensors vehiculars. La nostra proposta, anomenada MSDP, combina la informació obtinguda del servei d'informació geogràfica (GIS) amb el mapa real dels carrers obtingut del sistema de navegació (NS) per a definir una nova mètrica d'encaminament. Resultats analítics i mitjançant simulacions proven que MSDP millora el rendiment de propostes prèvies. En relació amb el desplegament de les VN i les tecnologies VANET, la tecnologia ha deixat arrere les fases d'innovació i estandardització, ara és temps d'aconseguir als primers usuaris del mercat. No obstant això, la majoria de fabricants han decidit implementar els dispositius per a VN com a unitats de bord (OBU), les quals són cares i difícils d'actualitzar. A més, les OBU són molt dependents del fabricant original. Tot això està retardant el desplegament de les VN. Per a accelerar l'adopció de les VN, hem desenvolupat l'arquitectura GRCBox. L'arquitectura GRCBox està basada en un dispositiu de baix cost que permet als usuaris usar comunicacions V2V mentre usen dispositius de propòsit general, com ara telèfons intel·ligents, tauletes o portàtils. Les proves incloses en aquesta tesi demostren la viabilitat de l'arquitectura GRCBox. Mitjançant la combinació de la nostra GRCBox i la plataforma de DTN Scampi, hem dissenyat i provat un escenari VDTN pràctic. També presentem com els desenvolupadors poden crear noves aplicacions GRCBox per a portar el potencial de les VN als dispositius d'usuari.Martínez Tornell, S. (2016). Delay Tolerant Networks for Efficient Information Harvesting and Distribution in Intelligent Transportation Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/68486TESI

    Daugialypių mobiliųjų paslaugų teikimo galimybės autotransporto komunikacijos tinkluose

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    Research on the provision of heterogeneous services in the field of intelligent transport is of great interest in the rapidly changing infrastructure of road transport. In particular, the availability of such services has increased through the use of wireless technologies and communication tools. The current development of Information Communication Technologies (ICT) and the integration of intelligent transport platforms and service systems make it possible to significantly improve road safety and reduce the likelihood of road accidents. However, the delivery of mobile-smart services requires the development of a rather sophisticated infrastructure to support multicast services. The purpose of this scientific article is to analyze the data transmission capabilities for heterogeneous services while ensuring road safety. The paper deals with the tasks of evaluating the possibilities of integrating such mobile services into the infrastructure of motor vehicles. Measuring bandwidth by enabling multicast services on the base of Ad-hoc wireless networks becomes an important task. The demonstrated results illustrate the capabilities of wireless networks by simulating these services in a transport service generating environment. The paper demonstrates that high-quality heterogeneous services require new wireless network interaction protocols, such as a session initiation protocol (SIP), GPRS functionality, routing protocols, and channel access to provide a large number of supportive service components.Moksliniai tyrimai intelektualaus transporto nevienalyčių paslaugų teikimo srityje yra labai aktualūs sparčiai besikeičiančios infrastuktūros automobilių transporte. Ypač tokių paslaugų teikimo galimybės išaugo, pasitelkiant belaides technologijas ir ryšių komunikacines priemones. Dabartinė informacinių komunikacinių technologijų (IKT) plėtra ir intelektinių transporto platformų bei paslaugas teikiančių sistemų integracija leidžia žymiai pagerinti eismo saugą ir sumažinti avarijų kelyje tikimybę. Tačiau, norint teikti mobiliąsias-intelektualiąsias paslaugas, reikia sukurti gana sudėtingą infrastruktūrą, skirtą daugiakompozicinėms paslaugoms palaikyti. Šio mokslinio straipsnio tikslas yra išanalizuoti duomenų perdavimo galimybes, skirtas nevienalytėms, daugialypėms (heterogeninėms) paslaugoms teikti, kartu užtikrinant kelių eismo saugumą. Darbe nagrinėjami uždaviniai, kaip įvertinti tokių mobiliųjų paslaugų integracijos galimybes autotransporto priemonių infrastruktūroje. Svarbiu uždaviniu tampa duomenų pralaidumo nustatymas, įgalinant daugiakompozicines paslaugas proginiuose (Ad-Hoc) belaidžiuose tinkluose. Demonstruojami rezultatai iliustruoja belaidžių tinklų galimybes, atliekant tokių paslaugų imitacinį modeliavimą, transporto paslaugas generuojančioje aplinkoje. Straipsnyje parodyta, kad, norint teikti kokybiškas nevienalytes paslaugas, reikia naujų belaidžių tinklų sąveikos protokolų, tokių kaip sesijos inicializavimo protokolas (SIP), GPRS funkcinių galimybių, maršrutizavimo protokolų ir prieigos prie kanalų būdų dideliam palaikomųjų paslaugų komponentų kiekiui užtikrinti

    A heterogeneous short-range communication platform for internet of vehicles

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    The automotive industry is rapidly accelerating toward the development of innovative industry applications that feature management capabilities for data and applications alike in cars. In this regard, more internet of vehicles solutions are emerging through advancements of various wireless medium access-control technologies and the internet of things. In the present work, we develop a short-range communication–based vehicular system to support vehicle communication and remote car control. We present a combined hardware and software testbed that is capable of controlling a vehicle’s start-up, operation and several related functionalities covering various vehicle metric data. The testbed is built from two microcontrollers, Arduino and Raspberry Pi 3, each of which individually controls certain functions to improve the overall vehicle control. The implementation of the heterogeneous communication module is based on the Institute of Electrical and Electronics Engineers (IEEE) 802.11 and IEEE 802.15 medium access control technologies. Further, a control module on a smartphone was designed and implemented for efficient management. Moreover, we study the system connectivity performance by measuring various important parameters including the coverage distance, signal strength, download speed and latency. This study covers the use of this technology setup in different geographical areas over various time spans

    Improving the Performance of Wireless LANs

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    This book quantifies the key factors of WLAN performance and describes methods for improvement. It provides theoretical background and empirical results for the optimum planning and deployment of indoor WLAN systems, explaining the fundamentals while supplying guidelines for design, modeling, and performance evaluation. It discusses environmental effects on WLAN systems, protocol redesign for routing and MAC, and traffic distribution; examines emerging and future network technologies; and includes radio propagation and site measurements, simulations for various network design scenarios, numerous illustrations, practical examples, and learning aids

    Evaluating the Use of QoS for Video Delivery in Vehicular Networks

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    In a near future, video transmission capabilities in intelligent vehicular networks will be essential for deploying high-demanded multimedia services for drivers and passengers. Applications and services like video on demand, iTV, context-aware video commercials, touristic information, driving assis-tance, multimedia e-call, etc., will be part of the common multimedia service-set of future transportation systems. However, wireless vehicular networks introduce several constraints that may seriously impact on the final quality of the video content delivery process. Factors like the shared-medium communication model, the limited bandwidth, the unconstrained delays, the signal propagation issues, and the node mobility, will be the ones that will degrade video delivery performance, so it will be a hard task to guarantee the minimum quality of service required by video applications. In this work, we will study how these factors impact on the received video quality by using a detailed simulation model of a urban vehicular network scenario. We will apply different techniques to reduce the video quality degradation produced by the transmission impairments like (a) Intra-refresh video coding modes, (b) frame partitioning (tiles/slices), and (c) quality of service at the Medium Access Control (MAC) level. So, we will learn how these techniques are able to fight against the network impairments produced by the hostile environment typically found in vehicular network scenarios. The experiments were carried out with a simulation environment based on the OMNeT++, Veins and SUMO simulators. Results show that the combination of the proposed techniques significantly improves the robustness of video transmission in vehicular networks, paving the way, with a wise collaboration with other techniques, to achieve a robust video delivery system that supports multimedia applications in future intelligent transportation systems

    Controlo de acesso ao meio em comunicações veiculares de tempo-real

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    Despite several preventive measures, the number of roadway accidents is still very high, being considered even a problem of public health by some entities. This thesis has as global purpose of contributing to the reduction of that number of accidents, and consequent fatalities, by using safety-related applications that use communication among vehicles. In particular, the primary goal is guaranteeing that communication between users in vehicular environments is done with appropriate time bounds to transfer safety-critical information. In detail, it is studied how to manage the scheduling of message’s transmissions (medium access control - MAC), in order to define precisely who will communicate and when is the appropriate instant. The preferable situation where a communication infrastructure is present with full coverage (RSUs) is also studied, from which medium access control is defined precisely, and vehicles (OBUs) become aware of medium utilization. Also, sporadic situations (e.g., absence of RSUs) are studied in which the communication network is “ad hoc” and solely formed by the current vehicles. It is used the recently WAVE / IEEE 802.11p standard, specific for vehicular communications, and it is proposed a TDMA based solution, with appropriate coordination between RSUs in order to effectively disseminate a critical safety event. It is taken into account two different ways of choosing the instant for the initial broadcast, and both cases are compared. In case there is no infrastructure available, methods are derived to minimize communication medium access collisions, and to maximize the available bandwidth. The results reflect the total end-to-end delay, and show that adequate times are attained, and meet with the requisites for the type of applications being considered. Also, enhancements are obtained when using the alternate choice for the initial broadcast instant.Apesar de diversas medidas preventivas, o número de acidentes rodoviários continua a ser muito elevado, sendo mesmo considerado uma questão de saúde pública por algumas entidades. Esta tese tem como objetivo geral contribuir para a redução desse número de acidentes, e consequentes fatalidades, através da utilização de aplicações de segurança que envolvem comunicação entre veículos. Em particular, o objetivo principal é garantir que a comunicação entre utentes, em ambientes veiculares, seja efetuada com limites temporais apropriados à transferência de informações críticas. De forma mais detalhada, é estudada a gestão do escalonamento das transmissões (controlo de acesso ao meio – MAC) que irá definir quem vai comunicar e quando o pode fazer. São estudadas situações (desejadas) onde há uma infra-estrutura de comunicações com cobertura integral (RSUs), a partir da qual se faz a coordenação do acesso ao meio pelos veículos (OBUs), e situações (esporádicas, por ausência de RSU) em que a rede de comunicação é “ad hoc” e apenas constituída pelos veículos presentes. Utiliza-se a recente norma WAVE / IEEE 802.11p, específica para comunicações veiculares, e propõe-se uma solução baseada em TDMA, com coordenação apropriada entre RSUs para disseminação efetiva de um evento crítico de segurança. A escolha do instante para o broadcast inicial do evento de segurança também é tida em conta, e são comparados dois casos distintos. No caso da ausência de infraestrutura, derivam-se métodos para minimizar colisões no acesso ao meio de comunicação, e maximizar a largura de banda disponível. Os resultados refletem o atraso total end-to-end, mostrando tempos apropriados para os requisitos das aplicações em causa, e evidenciando melhorias aquando da escolha alternativa para o instante do broadcast inicial.Programa Doutoral em Engenharia Eletrotécnic

    Applicazione VoIP su reti veicolari IEEE 802.11p: misurazioni ed analisi delle prestazioni.

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    Realizzazione di un sistema per la simulazione di un programma VoIP su ambienti veicolari comunicanti tramite interfacce wireless 802.11p a corto raggio. Ulteriore realizzazione di un programma di post-processing per l'analisi dei risultati ottenuti. Sono stati svolti molti e vari esperimenti per la raccolta dei dati

    A survey on interactive games over mobile networks

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    open4noThe mobile revolution has brought us the possibility to enjoy our favorite applications anywhere and anytime. In this context, interactive games over mobile networks embody a fascinating case study both for their commercial success and for their technical challenges, thus, sparking interest and development. The current state of the art of interactive games over mobile networks is captured in this article. We discuss main requirements and analyze possible combinations of existing solutions to provide better support for highly interactive game sessions with mobile players.This work has been partially supported by the UniPD Web Squared and MIUR/PRIN ALTER_NET projects.openGerla, M.; Maggiorini, D.; Palazzi, C.E.; Bujari, A.Gerla, M.; Maggiorini, D.; Palazzi, C.E.; Bujari, A
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