163,322 research outputs found
A framework for the simulation of structural software evolution
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 ACM.As functionality is added to an aging piece of software, its original design and structure will tend to erode. This can lead to high coupling, low cohesion and other undesirable effects associated with spaghetti architectures. The underlying forces that cause such degradation have been the subject of much research. However, progress in this field is slow, as its complexity makes it difficult to isolate the causal flows leading to these effects. This is further complicated by the difficulty of generating enough empirical data, in sufficient quantity, and attributing such data to specific points in the causal chain. This article describes a framework for simulating the structural evolution of software. A complete simulation model is built by incrementally adding modules to the framework, each of which contributes an individual evolutionary effect. These effects are then combined to form a multifaceted simulation that evolves a fictitious code base in a manner approximating real-world behavior. We describe the underlying principles and structures of our framework from a theoretical and user perspective; a validation of a simple set of evolutionary parameters is then provided and three empirical software studies generated from open-source software (OSS) are used to support claims and generated results. The research illustrates how simulation can be used to investigate a complex and under-researched area of the development cycle. It also shows the value of incorporating certain human traits into a simulationâfactors that, in real-world system development, can significantly influence evolutionary structures
Do the Fix Ingredients Already Exist? An Empirical Inquiry into the Redundancy Assumptions of Program Repair Approaches
Much initial research on automatic program repair has focused on experimental
results to probe their potential to find patches and reduce development effort.
Relatively less effort has been put into understanding the hows and whys of
such approaches. For example, a critical assumption of the GenProg technique is
that certain bugs can be fixed by copying and re-arranging existing code. In
other words, GenProg assumes that the fix ingredients already exist elsewhere
in the code. In this paper, we formalize these assumptions around the concept
of ''temporal redundancy''. A temporally redundant commit is only composed of
what has already existed in previous commits. Our experiments show that a large
proportion of commits that add existing code are temporally redundant. This
validates the fundamental redundancy assumption of GenProg.Comment: ICSE - 36th IEEE International Conference on Software Engineering
(2014
Agent-based simulation of open source evolution
We present an agent-based simulation model developed to study how size, complexity and effort relate to each other in the development of open source software (OSS). In the model, many developer agents generate, extend, and re-factor code modules independently and in parallel. This accords with empirical observations of OSS development. To our knowledge, this is the first model of OSS evolution that includes the complexity of software modules as a limiting factor in productivity, the fitness of the software to its requirements, and the motivation of developers.
Validation of the model was done by comparing the simulated results against four measures of software evolution (system size, proportion of highly complex modules, level of complexity control work, and distribution of changes) for four large OSS systems. The simulated results resembled the observed data, except for system size: three of the OSS systems showed alternating patterns of super-linear and sub-linear growth, while the simulations produced only super-linear growth. However, the fidelity of the model for the other measures suggests that developer motivation and the limiting effect of complexity on productivity have a significant effect on the development of OSS systems and should be considered in any model of OSS development
Assessing architectural evolution: A case study
This is the post-print version of the Article. The official published can be accessed from the link below - Copyright @ 2011 SpringerThis paper proposes to use a historical perspective on generic laws, principles,
and guidelines, like Lehmanâs software evolution laws and Martinâs design principles, in order to achieve a multi-faceted process and structural assessment of a systemâs architectural evolution. We present a simple structural model with associated historical metrics and
visualizations that could form part of an architectâs dashboard. We perform such an assessment for the Eclipse SDK, as a case study of a large, complex, and long-lived system for which sustained effective architectural evolution is paramount. The twofold aim of checking generic principles on a well-know system is, on the one hand,
to see whether there are certain lessons that could be learned for best practice of architectural evolution, and on the other hand to get more insights about the applicability of such principles. We find that while the Eclipse SDK does follow several of the laws and principles, there are some deviations, and we discuss areas of architectural improvement and limitations of the assessment approach
Exploring the Impact of Socio-Technical Core-Periphery Structures in Open Source Software Development
In this paper we apply the social network concept of core-periphery structure
to the sociotechnical structure of a software development team. We propose a
socio-technical pattern that can be used to locate emerging coordination
problems in Open Source projects. With the help of our tool and method called
TESNA, we demonstrate a method to monitor the socio-technical core-periphery
movement in Open Source projects. We then study the impact of different
core-periphery movements on Open Source projects. We conclude that a steady
core-periphery shift towards the core is beneficial to the project, whereas
shifts away from the core are clearly not good. Furthermore, oscillatory shifts
towards and away from the core can be considered as an indication of the
instability of the project. Such an analysis can provide developers with a good
insight into the health of an Open Source project. Researchers can gain from
the pattern theory, and from the method we use to study the core-periphery
movements
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
Extracting Build Changes with BUILDDIFF
Build systems are an essential part of modern software engineering projects.
As software projects change continuously, it is crucial to understand how the
build system changes because neglecting its maintenance can lead to expensive
build breakage. Recent studies have investigated the (co-)evolution of build
configurations and reasons for build breakage, but they did this only on a
coarse grained level. In this paper, we present BUILDDIFF, an approach to
extract detailed build changes from MAVEN build files and classify them into 95
change types. In a manual evaluation of 400 build changing commits, we show
that BUILDDIFF can extract and classify build changes with an average precision
and recall of 0.96 and 0.98, respectively. We then present two studies using
the build changes extracted from 30 open source Java projects to study the
frequency and time of build changes. The results show that the top 10 most
frequent change types account for 73% of the build changes. Among them, changes
to version numbers and changes to dependencies of the projects occur most
frequently. Furthermore, our results show that build changes occur frequently
around releases. With these results, we provide the basis for further research,
such as for analyzing the (co-)evolution of build files with other artifacts or
improving effort estimation approaches. Furthermore, our detailed change
information enables improvements of refactoring approaches for build
configurations and improvements of models to identify error-prone build files.Comment: Accepted at the International Conference of Mining Software
Repositories (MSR), 201
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