7,046 research outputs found

    Modeling & Simulation Education for the Acquisition and T&E Workforce: FY07 Deliverable Package

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    This report was prepared for CAPT Mike Lilienthal, PhD, CPE, and funded by ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO).This technical report presents the deliverables for calendar year 2007 for the "Educating the Modeling and Simulation Workforce" project performed for the DoD Modeling and Simulation Steering Committee. It includes the results for spirals one and two. Spiral one is an analysis of the educational needs of the program manager, systems engineer, and test and evaluation workforces against a set of educational skill requirements developed by the project team. This is referred to as the 'learning matrix'. Spiral two is a set of module and course matrices, along with delivery options, that meets the educational needs indentified in spiral one. This is referred to as the 'learning architecture'. Supporting materials, such as case studies and a handbook, are included. These documents serve as the design framework for spirals three and four, to be completed in CY2008, and which involve the actual production and testing of the courses in the learning architecture and their longitudinal assessment. This report includes the creative work of a seven university consortium and a group of M&S stake-holders, together comprising over 60 personnel.ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO).This report was prepared for CAPT Mike Lilienthal, PhD, CPE, and funded by ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO)

    INCORPORATING RADIO FREQUENCY MESH NETWORKS TO LINK LIVE, VIRTUAL, CONSTRUCTIVE TRAINING

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    Given the importance of modeling and simulation (M&S) for creating realistic training environments and employing or developing tactical systems for warfighters, the Department of Defense is turning toward live, virtual, constructive (LVC) simulations as a means to prepare and equip our military for the next war. M&S offers a unique competency for modeling emergent enemy behaviors in constructive simulations on virtual battlefields across the globe. Transferring these dynamic tactical actions to live command and control (C2) systems used during training can create decision-making opportunities for distributed units to react to and act upon. The research conducted in this thesis assessed, developed, and implemented an appropriate LVC environment that can be used in training for tactical convoy operations in the Marine Corps. We developed a robust mesh network connected to a personal computer running a constructive simulation to create dynamic tracks on handheld, Android-based C2 systems. Using low-bandwidth radios to create the network, we were able to create a rich, tactically realistic training environment while minimally increasing the combat load of our Marines. The system we created has the same functionality of the blue force tracker (BFT). Because the BFT is no longer funded, we recommend the LVC solution we created for this thesis as a potential replacement with embedded training capabilities.Captain, United States Marine CorpsApproved for public release. distribution is unlimite

    A Novel Way of Using Simulations to Support Urban Security Operations

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    The growing importance of security operations in urban terrain has triggered many attempts to address the perceived gaps in the readiness of security forces for this type of combat. One way to tackle the problem is to employ simulation techniques. Simulations are widely used to support both mission rehearsal and mission analysis, but these two applications tend to be seen as distinctly separate. We argue that integrating them in a unified framework can bring significant benefits for end-users. We perform a structured walk-through of such a unified system, in which a novel approach to integration through the behaviour cloning enabled the system to capture the operational knowledge of security experts, which is often difficult to express verbally. This capability emerged as essential for the operation of the integrated system. We also illustrate how the interplay between the system components for the mission analysis and mission rehearsal is realized

    An Architectural Framework for Performance Analysis: Supporting the Design, Configuration, and Control of DIS /HLA Simulations

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    Technology advances are providing greater capabilities for most distributed computing environments. However, the advances in capabilities are paralleled by progressively increasing amounts of system complexity. In many instances, this complexity can lead to a lack of understanding regarding bottlenecks in run-time performance of distributed applications. This is especially true in the domain of distributed simulations where a myriad of enabling technologies are used as building blocks to provide large-scale, geographically disperse, dynamic virtual worlds. Persons responsible for the design, configuration, and control of distributed simulations need to understand the impact of decisions made regarding the allocation and use of the logical and physical resources that comprise a distributed simulation environment and how they effect run-time performance. Distributed Interactive Simulation (DIS) and High Level Architecture (HLA) simulation applications historically provide some of the most demanding distributed computing environments in terms of performance, and as such have a justified need for performance information sufficient to support decision-makers trying to improve system behavior. This research addresses two fundamental questions: (1) Is there an analysis framework suitable for characterizing DIS and HLA simulation performance? and (2) what kind of mechanism can be used to adequately monitor, measure, and collect performance data to support different performance analysis objectives for DIS and HLA simulations? This thesis presents a unified, architectural framework for DIS and HLA simulations, provides details on a performance monitoring system, and shows its effectiveness through a series of use cases that include practical applications of the framework to support real-world U.S. Department of Defense (DoD) programs. The thesis also discusses the robustness of the constructed framework and its applicability to performance analysis of more general distributed computing applications

    An Agile Roadmap for Live, Virtual and Constructive-Integrating Training Architecture (LVC-ITA): A Case Study Using a Component based Integrated Simulation Engine

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    Conducting seamless Live Virtual Constructive (LVC) simulation remains the most challenging issue of Modeling and Simulation (M&S). There is a lack of interoperability, limited reuse and loose integration between the Live, Virtual and/or Constructive assets across multiple Standard Simulation Architectures (SSAs). There have been various theoretical research endeavors about solving these problems but their solutions resulted in complex and inflexible integration, long user-usage time and high cost for LVC simulation. The goal of this research is to provide an Agile Roadmap for the Live Virtual Constructive-Integrating Training Architecture (LVC-ITA) that will address the above problems and introduce interoperable LVC simulation. Therefore, this research describes how the newest M&S technologies can be utilized for LVC simulation interoperability and integration. Then, we will examine the optimal procedure to develop an agile roadmap for the LVC-ITA. In addition, this research illustrated a case study using an Adaptive distributed parallel Simulation environment for Interoperable and reusable Model (AddSIM) that is a component based integrated simulation engine. The agile roadmap of the LVC-ITA that reflects the lessons learned from the case study will contribute to guide M&S communities to an efficient path to increase interaction of M&S simulation across systems

    Aerospace America 2017 Year in Review: Modeling and Simulation

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    Modeling and simulation's contribution to solving aerospace problems continues to grow as expected. This article discusses several major simulation studies, a review of problems that need additional effort, and trends for the future

    Design of a Framework to Measure the Degree of Live Virtual Constructive (LVC) Simulation Interoperability

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    Accomplishment of the Live, Virtual and Constructive simulation interoperability has been a major goal and a challenge in the Modeling and Simulation (M&S) community. There have been efforts to interoperate individual Live, Virtual and Constructive simulations within a common synthetic environment through suitable technologies such as interface specifications, protocols, and standard middleware architectures. However, achieving interoperability of LVC simulation is a technologically complex since it is affected by multiple factors, and the characteristics are not yet satisfactorily defined and studied. A proper method is absent to measure the potential interoperability degree of LVC simulation. Therefore, there should be an appropriate systematic approach to measure the potential LVC simulation interoperability which includes technical, conceptual and organizational domains. This research aims to design a preliminary systematic approach to measure the potential interoperability degree of an individual Live, Virtual and Constructive simulation and a relevant organization which plans to use the simulation system for simulation interoperability. Specifically, a framework that contains components such as a) LVC simulation interoperability domains, b) interoperability domain factors, c) interoperability maturity levels, d) interoperability determination method is proposed. To accomplish the goal, a set of factors that determine the interoperability degree in LVC simulation environment are identified, and the factors are used to build the key elements of the framework. The proposed methodology for the framework design is based on systematic literature reviews and a survey involving a number of relevant domain experts. A case study is demonstrated to prove the validity and effectiveness of the developed framework. The case study illustrates how the interoperability levels of a simulation system and a relevant organization are effectively measured. This research potentially contributes by providing an understanding of the factors that determine the interoperability degree of LVC simulation, improvement of the LVC simulation interoperability measurement process, and consequently, accomplishment of more effective LVC simulation interoperability

    A Governance Reference Model For Service-oriented Architecture-based Common Data Initialization A Case Study Of Military Simulation Federation Systems

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    Military simulation and command and control federations have become large, complex distributed systems that integrate with a variety of legacy and current simulations, and real command and control systems locally as well as globally. As these systems continue to become increasingly more complex so does the data that initializes them. This increased complexity has introduced a major problem in data initialization coordination which has been handled by many organizations in various ways. Serviceoriented architecture (SOA) solutions have been introduced to promote easier data interoperability through the use of standards-based reusable services and common infrastructure. However, current SOA-based solutions do not incorporate formal governance techniques to drive the architecture in providing reliable, consistent, and timely information exchange. This dissertation identifies the need to establish governance for common data initialization service development oversight, presents current research and applicable solutions that address some aspects of SOA-based federation data service governance, and proposes a governance reference model for development of SOA-based common data initialization services in military simulation and command and control federations

    Distributed Interactive Simulation Baseline Study: Phase 1-FY96

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