57,197 research outputs found

    On the Problem of Computing the Probability of Regular Sets of Trees

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    We consider the problem of computing the probability of regular languages of infinite trees with respect to the natural coin-flipping measure. We propose an algorithm which computes the probability of languages recognizable by \emph{game automata}. In particular this algorithm is applicable to all deterministic automata. We then use the algorithm to prove through examples three properties of measure: (1) there exist regular sets having irrational probability, (2) there exist comeager regular sets having probability 00 and (3) the probability of \emph{game languages} Wi,kW_{i,k}, from automata theory, is 00 if kk is odd and is 11 otherwise

    Dynamics in atomic signaling games

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    We study an atomic signaling game under stochastic evolutionary dynamics. There is a finite number of players who repeatedly update from a finite number of available languages/signaling strategies. Players imitate the most fit agents with high probability or mutate with low probability. We analyze the long-run distribution of states and show that, for sufficiently small mutation probability, its support is limited to efficient communication systems. We find that this behavior is insensitive to the particular choice of evolutionary dynamic, a property that is due to the game having a potential structure with a potential function corresponding to average fitness. Consequently, the model supports conclusions similar to those found in the literature on language competition. That is, we show that efficient languages eventually predominate the society while reproducing the empirical phenomenon of linguistic drift. The emergence of efficiency in the atomic case can be contrasted with results for non-atomic signaling games that establish the non-negligible possibility of convergence, under replicator dynamics, to states of unbounded efficiency loss

    Innovation and Nested Preferential Growth in Chess Playing Behavior

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    Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study innovation in chess by analyzing how different move sequences are played at the population level. It is found that the probability of exploring a new or innovative move decreases as a power law with the frequency of the preceding move sequence. Chess players also exploit already known move sequences according to their frequencies, following a preferential growth mechanism. Furthermore, innovation in chess exhibits Heaps' law suggesting similarities with the process of vocabulary growth. We propose a robust generative mechanism based on nested Yule-Simon preferential growth processes that reproduces the empirical observations. These results, supporting the self-similar nature of innovations in chess are important in the context of decision making in a competitive scenario, and extend the scope of relevant findings recently discovered regarding the emergence of Zipf's law in chess.Comment: 8 pages, 4 figures, accepted for publication in Europhysics Letters (EPL

    Deciding the Borel complexity of regular tree languages

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    We show that it is decidable whether a given a regular tree language belongs to the class Δ20{\bf \Delta^0_2} of the Borel hierarchy, or equivalently whether the Wadge degree of a regular tree language is countable.Comment: 15 pages, 2 figure

    An Upper Bound on the Complexity of Recognizable Tree Languages

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    The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class (D_n(Σ0_2))\Game (D\_n({\bf\Sigma}^0\_2)) for some natural number n1n\geq 1, where \Game is the game quantifier. We first give a detailed exposition of this result. Next, using an embedding of the Wadge hierarchy of non self-dual Borel subsets of the Cantor space 2ω2^\omega into the class Δ1_2{\bf\Delta}^1\_2, and the notions of Wadge degree and Veblen function, we argue that this upper bound on the topological complexity of regular tree languages is much better than the usual Δ1_2{\bf\Delta}^1\_2

    Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective

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    Notions of simulation, among other uses, provide a computationally tractable and sound (but not necessarily complete) proof method for language inclusion. They have been comprehensively studied by Lynch and Vaandrager for nondeterministic and timed systems; for B\"{u}chi automata the notion of fair simulation has been introduced by Henzinger, Kupferman and Rajamani. We contribute to a generalization of fair simulation in two different directions: one for nondeterministic tree automata previously studied by Bomhard; and the other for probabilistic word automata with finite state spaces, both under the B\"{u}chi acceptance condition. The former nondeterministic definition is formulated in terms of systems of fixed-point equations, hence is readily translated to parity games and is then amenable to Jurdzi\'{n}ski's algorithm; the latter probabilistic definition bears a strong ranking-function flavor. These two different-looking definitions are derived from one source, namely our coalgebraic modeling of B\"{u}chi automata. Based on these coalgebraic observations, we also prove their soundness: a simulation indeed witnesses language inclusion
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