1,765 research outputs found

    Training Echo State Networks with Regularization through Dimensionality Reduction

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    In this paper we introduce a new framework to train an Echo State Network to predict real valued time-series. The method consists in projecting the output of the internal layer of the network on a space with lower dimensionality, before training the output layer to learn the target task. Notably, we enforce a regularization constraint that leads to better generalization capabilities. We evaluate the performances of our approach on several benchmark tests, using different techniques to train the readout of the network, achieving superior predictive performance when using the proposed framework. Finally, we provide an insight on the effectiveness of the implemented mechanics through a visualization of the trajectory in the phase space and relying on the methodologies of nonlinear time-series analysis. By applying our method on well known chaotic systems, we provide evidence that the lower dimensional embedding retains the dynamical properties of the underlying system better than the full-dimensional internal states of the network

    Cultural Algorithm based on Decomposition to solve Optimization Problems

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    Decomposition is used to solve optimization problems by introducing many simple scalar optimization subproblems and optimizing them simultaneously. Dynamic Multi-Objective Optimization Problems (DMOP) have several objective functions and constraints that vary over time. As a consequence of such dynamic changes, the optimal solutions may vary over time, affecting the performance of convergence. In this thesis, we propose a new Cultural Algorithm (CA) based on decomposition (CA/D). The objective of the CA/D algorithm is to decompose DMOP into a number of subproblems that can be optimized using the information shared by neighboring problems. The proposed CA/D approach is evaluated using a number of CEC 2015 optimization benchmark functions. When compared to CA, Multi-population CA (MPCA), and MPCA incorporating game strategies (MPCA-GS), the results obtained showed that CA/D outperformed them in 7 out of the 15 benchmark functions

    COIL: Constrained optimization in learned latent space: learning representations for valid solutions

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    Constrained optimization problems can be difficult because their search spaces have properties not conducive to search, e.g., multimodality, discontinuities, or deception. To address such difficulties, considerable research has been performed on creating novel evolutionary algorithms or specialized genetic operators. However, if the representation that defined the search space could be altered such that it only permitted valid solutions that satisfied the constraints, the task of finding the optimal would be made more feasible without any need for specialized optimization algorithms. We propose Constrained Optimization in Latent Space (COIL), which uses a VAE to generate a learned latent representation from a dataset comprising samples from the valid region of the search space according to a constraint, thus enabling the optimizer to find the objective in the new space defined by the learned representation. Preliminary experiments show promise: compared to an identical GA using a standard representation that cannot meet the constraints or find fit solutions, COIL with its learned latent representation can perfectly satisfy different types of constraints while finding high-fitness solutions

    Evolutionary-based Image Segmentation Methods

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    The Cowl - v.56 - n.17 - Mar 19, 1992

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    The Cowl - student newspaper of Providence College. Volume 56, Number 17 - March 19, 1992. 24 pages

    Evolutionary games on graphs

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    Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the underlying solution concepts and methods are very similar to those applied in non-equilibrium statistical physics. This review gives a tutorial-type overview of the field for physicists. The first three sections introduce the necessary background in classical and evolutionary game theory from the basic definitions to the most important results. The fourth section surveys the topological complications implied by non-mean-field-type social network structures in general. The last three sections discuss in detail the dynamic behavior of three prominent classes of models: the Prisoner's Dilemma, the Rock-Scissors-Paper game, and Competing Associations. The major theme of the review is in what sense and how the graph structure of interactions can modify and enrich the picture of long term behavioral patterns emerging in evolutionary games.Comment: Review, final version, 133 pages, 65 figure
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