722 research outputs found

    A New Architecture for Application-aware Cognitive Multihop Wireless Networks

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    In this article, we propose a new architecture for AC-MWN. Cognitive radio is a technique to adaptively use the spectrum so that the resource can be used more efficiently in a low-cost way. A multihop wireless network can be deployed quickly and flexibly without fixed infrastructure. In our proposed new architecture, we study backbone routing schemes with network cognition, and a routing scheme with network coding and spectrum adaptation. A testbed is implemented to test the proposed schemes for AC-MWN. In addition to basic measurements, we implement a video streaming application based on the proposed AC-MWN architecture using cognitive radios. Preliminary results demonstrate that the proposed AC-MWN is applicable, and is valuable for future low-cost and flexible communication networks

    Effective Scheduling for Coded Distributed Storage in Wireless Sensor Networks

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    A distributed storage approach is proposed to access data reliably and to cope with node failures in wireless sensor networks. This approach is based on random linear network coding in combination with a scheduling algorithm based on backpressure. Upper bounds are provided on the maximum rate at which data can be reliably stored. Moreover, it is shown that the backpressure algorithm allows to operate the network in a decentralized fashion for any rate below this maximum

    Dynamic algorithms for multicast with intra-session network coding

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    The problem of multiple multicast sessions with intra-session network coding in time-varying networks is considered. The network-layer capacity region of input rates that can be stably supported is established. Dynamic algorithms for multicast routing, network coding, power allocation, session scheduling, and rate allocation across correlated sources, which achieve stability for rates within the capacity region, are presented. This work builds on the back-pressure approach introduced by Tassiulas et al., extending it to network coding and correlated sources. In the proposed algorithms, decisions on routing, network coding, and scheduling between different sessions at a node are made locally at each node based on virtual queues for different sinks. For correlated sources, the sinks locally determine and control transmission rates across the sources. The proposed approach yields a completely distributed algorithm for wired networks. In the wireless case, power control among different transmitters is centralized while routing, network coding, and scheduling between different sessions at a given node are distributed

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks

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    We consider the problem of energy-efficient transmission in delay constrained cooperative multihop wireless networks. The combinatorial nature of cooperative multihop schemes makes it difficult to design efficient polynomial-time algorithms for deciding which nodes should take part in cooperation, and when and with what power they should transmit. In this work, we tackle this problem in memoryless networks with or without delay constraints, i.e., quality of service guarantee. We analyze a wide class of setups, including unicast, multicast, and broadcast, and two main cooperative approaches, namely: energy accumulation (EA) and mutual information accumulation (MIA). We provide a generalized algorithmic formulation of the problem that encompasses all those cases. We investigate the similarities and differences of EA and MIA in our generalized formulation. We prove that the broadcast and multicast problems are, in general, not only NP hard but also o(log(n)) inapproximable. We break these problems into three parts: ordering, scheduling and power control, and propose a novel algorithm that, given an ordering, can optimally solve the joint power allocation and scheduling problems simultaneously in polynomial time. We further show empirically that this algorithm used in conjunction with an ordering derived heuristically using the Dijkstra's shortest path algorithm yields near-optimal performance in typical settings. For the unicast case, we prove that although the problem remains NP hard with MIA, it can be solved optimally and in polynomial time when EA is used. We further use our algorithm to study numerically the trade-off between delay and power-efficiency in cooperative broadcast and compare the performance of EA vs MIA as well as the performance of our cooperative algorithm with a smart noncooperative algorithm in a broadcast setting.Comment: 12 pages, 9 figure
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