634 research outputs found

    On the Nature of Students\u27 Digital Mathematical Performances

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    In this study I investigate the nature of digital mathematical performances (DMPs) produced by elementary school students (Grades 4-6). A DMP is a multimodal text/narrative (e.g., a video) in which one uses the performance arts to communicate mathematical ideas. I analyze twenty-two DMPs available at the Math + Science Performance Festival in 2008. Assuming a sociocultural/postmodern perspective with emphasis on multimodality, my focus is on the role of the arts and technology in shaping students’ mathematical communication and thinking. Methodologically, I employ qualitative case studies, along with video analysis. I conduct a descriptive analysis of each DMP using Boorstin’s (1990) categories of what makes good films, focusing on surprises, sense-making, emotions, and visceral sensations. I also conduct a cross-case analysis using Boorstin’s categories and the mathematical processes and strands of the Ontario Curriculum. The multimodal nature of DMP is one of its most significant pedagogic attributes. Mathematics is traditionally communicated through print-based texts, but the production of DMPs is an alternative that engages students in conceiving multimodal narratives. The playfulness offers scenarios for students’ collaboration, creativity, and imagination. By making DMPs available online, students share their ideas in a public and social environment, beyond the classrooms. Most of the DMPs only explore Geometry and offer opportunities to experience some surprises, sense-making, emotions, and visceral sensations. The lack of focus on other strands (e.g., Algebra) may be seen as a reflection on what (and how) students are (or not) learning in their classes. The production of conceptual DMPs is a rare event, although I acknowledge that I analyzed only DMPs of the first year of the Festival, that is, students did not have examples or references to produce their DMPs. Some DMPs potentially explore conceptual mathematical surprises, but they appear to have gaps in terms of sense-making. The use of the arts and technologies does not guarantee the mathematical conceptuality of DMPs. This study contributes to mathematics education with an exploratory discussion about how mathematical ideas can be (a) communicated and represented as multimodal texts at the elementary school level and (b) seen through a performance arts lens. The study also points out directions about the pedagogic components for conceiving conceptual DMPs in terms of the performance arts and the components of the Ontario Curriculum

    Topics in Programming Languages, a Philosophical Analysis through the case of Prolog

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    [EN]Programming languages seldom find proper anchorage in philosophy of logic, language and science. is more, philosophy of language seems to be restricted to natural languages and linguistics, and even philosophy of logic is rarely framed into programming languages topics. The logic programming paradigm and Prolog are, thus, the most adequate paradigm and programming language to work on this subject, combining natural language processing and linguistics, logic programming and constriction methodology on both algorithms and procedures, on an overall philosophizing declarative status. Not only this, but the dimension of the Fifth Generation Computer system related to strong Al wherein Prolog took a major role. and its historical frame in the very crucial dialectic between procedural and declarative paradigms, structuralist and empiricist biases, serves, in exemplar form, to treat straight ahead philosophy of logic, language and science in the contemporaneous age as well. In recounting Prolog's philosophical, mechanical and algorithmic harbingers, the opportunity is open to various routes. We herein shall exemplify some: - the mechanical-computational background explored by Pascal, Leibniz, Boole, Jacquard, Babbage, Konrad Zuse, until reaching to the ACE (Alan Turing) and EDVAC (von Neumann), offering the backbone in computer architecture, and the work of Turing, Church, Gödel, Kleene, von Neumann, Shannon, and others on computability, in parallel lines, throughly studied in detail, permit us to interpret ahead the evolving realm of programming languages. The proper line from lambda-calculus, to the Algol-family, the declarative and procedural split with the C language and Prolog, and the ensuing branching and programming languages explosion and further delimitation, are thereupon inspected as to relate them with the proper syntax, semantics and philosophical élan of logic programming and Prolog

    \u27Space is the Place:\u27 Afrofuturism in Black Popular Music

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    This dissertation focuses on developing a theory of Afrofuturist music. Afrofuturism is an umbrella term used to describe Black cultural productions that reflect on the African diasporic culture of the past while imagining potential futures, often while appropriating imagery of technology and science-fiction tropes. With the intent of redefining notions of blackness, Afrofuturist artists create alternative historical narratives and speculative future projections. These productions create space that allows the Afrofuturist to discorporately negotiate the limits of Black subjectivity. Poet, activist, and avant-garde musician Sun Ra is credited as the progenitor of Afrofuturism, and his model has since been adapted by subsequent generations of Black artists. Using selections from popular artists Erykah Badu, OutKast, and Janelle Monáe as case studies, I demonstrate how these artists use Afrofuturist speculative thought to inform their music, videos, and overall aesthetic, especially as it relates to style, form, and temporality. Scholarship of Black popular music in general, specifically rap and hip-hop, is typically musicological or ethnomusicological in nature, focusing on extra-musical aspects like history, linguistics, and cultural impact. This project incorporates theoretical analysis so as to bring into sharper relief the complex intertextualities within Black popular music. My methodology melds pre-existing interdisciplinary literature with traditional and non-traditional musical analysis to better analyze unique sonic phenomena employed by Afrofuturist musicians as well as contextualizing these phenomena in what I call “Afrofuturist space.” These analyses demonstrate how future scholarship on Afrofuturist music can remain sensitive to its Afrofuturist context, while expanding theoretical frameworks to better deal with issues of teleology, cyclicity, and interconnected musical narrative in Black popular music

    Technology and ontology in electronic music : Mego 1994-present

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    The Vienna based record label Mego is known for establishing an uncompromising, radically experimental electronic music in the 1990s. This thesis considers the work of various different artists on the label, examining in particular their approaches to technology. The artists discussed appear to share an approach that I describe as pragmatic or experimental, which I contrast with idealist or rational approaches. In the latter, music appears to be understood within the framework of a simplistic model of communication, where technology is seen as a medium that should be transparent, allowing the music to pass unaffected. In the pragmatic approach however, I claim that technology is not seen not as a medium for the communication of ideas, but rather as a source of ideas. Implications follow for the ontology of the music. In the simplistic model of communication, physical sound can be considered merely a representation of something more abstract: musical form conceived by the composer. But if music is materially constructed and based on experimentation with the technology at hand, then the sound should not be considered a representation; there is no preconceived idea for it to be a representation of. This concept, which I refer to as 'literalism', is explored in a number of musical examples, and I link it to a definition of noise

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    This volume represents the proceedings of the 6th Workshop on Cloud Technologies in Education (CTE 2018), held in Kryvyi Rih, Ukraine, in December 21, 2018. It comprises 36 contributed papers that were carefully peer-reviewed and selected from 59 submissions. The accepted papers present the state-of-the-art overview of successful cases and provides guidelines for future research. The volume is structured in five parts, each presenting the contributions for a particular workshop track.ĐŠĐ”Đč Ń‚ĐŸĐŒ прДЎстаĐČĐ»ŃŃ” ĐŒĐ°Ń‚Đ”Ń€Ń–Đ°Đ»Đž 6-ĐłĐŸ ŃĐ”ĐŒŃ–ĐœĐ°Ń€Ńƒ "Đ„ĐŒĐ°Ń€ĐœŃ– Ń‚Đ”Ń…ĐœĐŸĐ»ĐŸĐłŃ–Ń— ĐČ ĐŸŃĐČіті" (CTE 2018), яĐșĐžĐč ĐČŃ–ĐŽĐ±ŃƒĐČся у КроĐČĐŸĐŒŃƒ Đ ĐŸĐ·Ń–, ĐŁĐșŃ€Đ°Ń—ĐœĐ°, 21 ĐłŃ€ŃƒĐŽĐœŃ 2018 р. Đ’Ń–Đœ ĐČĐșлючає 36 ĐŽĐŸĐżĐŸĐČŃ–ĐŽĐ”Đč, яĐșі булО Ń€Đ”Ń‚Đ”Đ»ŃŒĐœĐŸ пДрДĐČŃ–Ń€Đ”ĐœŃ– та ĐČŃ–ĐŽŃ–Đ±Ń€Đ°ĐœŃ– Đ· 59 ĐżĐŸĐŽĐ°ĐœŃŒ. ПроĐčĐœŃŃ‚Ń– ĐŒĐ°Ń‚Đ”Ń€Ń–Đ°Đ»Đž прДЎстаĐČĐ»ŃŃŽŃ‚ŃŒ ŃŃƒŃ‡Đ°ŃĐœĐžĐč ĐŸĐłĐ»ŃĐŽ ŃƒŃĐżŃ–ŃˆĐœĐžŃ… проĐșлаЎіĐČ ĐČĐžĐșĐŸŃ€ĐžŃŃ‚Đ°ĐœĐœŃ та ĐœĐ°ĐŽĐ°ŃŽŃ‚ŃŒ рДĐșĐŸĐŒĐ”ĐœĐŽĐ°Ń†Ń–Ń— Ń‰ĐŸĐŽĐŸ ĐŒĐ°ĐčĐ±ŃƒŃ‚ĐœŃ–Ń… ĐŽĐŸŃĐ»Ń–ĐŽĐ¶Đ”ĐœŃŒ. ĐąĐŸĐŒ сĐșĐ»Đ°ĐŽĐ°Ń”Ń‚ŃŒŃŃ Đ· Đż'ято Ń‡Đ°ŃŃ‚ĐžĐœ, ĐșĐŸĐ¶ĐœĐ° Đ· яĐșох прДЎстаĐČĐ»ŃŃ” ĐČŃ–ĐŽĐżĐŸĐČŃ–ĐŽĐœŃƒ сДĐșцію ŃĐ”ĐŒŃ–ĐœĐ°Ń€Ńƒ

    Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

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    How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new

    Skyler and Bliss

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    Hong Kong remains the backdrop to the science fiction movies of my youth. The city reminds me of my former training in the financial sector. It is a city in which I could have succeeded in finance, but as far as art goes it is a young city, and I am a young artist. A frustration emerges; much like the mould, the artist also had to develop new skills by killing off his former desires and manipulating technology. My new series entitled HONG KONG surface project shows a new direction in my artistic research in which my technique becomes ever simpler, reducing the traces of pixelation until objects appear almost as they were found and photographed. Skyler and Bliss presents tectonic plates based on satellite images of the Arctic. Working in a hot and humid Hong Kong where mushrooms grow ferociously, a city artificially refrigerated by climate control, this series provides a conceptual image of a imaginary typographic map for survival. (Laurent Segretier
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