4 research outputs found

    Making Change in 2048

    Get PDF
    The 2048 game involves tiles labeled with powers of two that can be merged to form bigger powers of two; variants of the same puzzle involve similar merges of other tile values. We analyze the maximum score achievable in these games by proving a min-max theorem equating this maximum score (in an abstract generalized variation of 2048 that allows all the moves of the original game) with the minimum value that causes a greedy change-making algorithm to use a given number of coins. A widely-followed strategy in 2048 maintains tiles that represent the move number in binary notation, and a similar strategy in the Fibonacci number variant of the game (987) maintains the Zeckendorf representation of the move number as a sum of the fewest possible Fibonacci numbers; our analysis shows that the ability to follow these strategies is intimately connected with the fact that greedy change-making is optimal for binary and Fibonacci coinage. For variants of 2048 using tile values for which greedy change-making is suboptimal, it is the greedy strategy, not the optimal representation as sums of tile values, that controls the length of the game. In particular, the game will always terminate whenever the sequence of allowable tile values has arbitrarily large gaps between consecutive values

    The Music Sound

    Get PDF
    A guide for music: compositions, events, forms, genres, groups, history, industry, instruments, language, live music, musicians, songs, musicology, techniques, terminology , theory, music video. Music is a human activity which involves structured and audible sounds, which is used for artistic or aesthetic, entertainment, or ceremonial purposes. The traditional or classical European aspects of music often listed are those elements given primacy in European-influenced classical music: melody, harmony, rhythm, tone color/timbre, and form. A more comprehensive list is given by stating the aspects of sound: pitch, timbre, loudness, and duration. Common terms used to discuss particular pieces include melody, which is a succession of notes heard as some sort of unit; chord, which is a simultaneity of notes heard as some sort of unit; chord progression, which is a succession of chords (simultaneity succession); harmony, which is the relationship between two or more pitches; counterpoint, which is the simultaneity and organization of different melodies; and rhythm, which is the organization of the durational aspects of music
    corecore