776 research outputs found

    Robotic Surveillance Based on the Meeting Time of Random Walks

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    This paper analyzes the meeting time between a pair of pursuer and evader performing random walks on digraphs. The existing bounds on the meeting time usually work only for certain classes of walks and cannot be used to formulate optimization problems and design robotic strategies. First, by analyzing multiple random walks on a common graph as a single random walk on the Kronecker product graph, we provide the first closed-form expression for the expected meeting time in terms of the transition matrices of the moving agents. This novel expression leads to necessary and sufficient conditions for the meeting time to be finite and to insightful graph-theoretic interpretations. Second, based on the closed-form expression, we setup and study the minimization problem for the expected capture time for a pursuer/evader pair. We report theoretical and numerical results on basic case studies to show the effectiveness of the design.Comment: arXiv admin note: substantial text overlap with arXiv:1806.0884

    RoSSO: A High-Performance Python Package for Robotic Surveillance Strategy Optimization Using JAX

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    To enable the computation of effective randomized patrol routes for single- or multi-robot teams, we present RoSSO, a Python package designed for solving Markov chain optimization problems. We exploit machine-learning techniques such as reverse-mode automatic differentiation and constraint parametrization to achieve superior efficiency compared to general-purpose nonlinear programming solvers. Additionally, we supplement a game-theoretic stochastic surveillance formulation in the literature with a novel greedy algorithm and multi-robot extension. We close with numerical results for a police district in downtown San Francisco that demonstrate RoSSO's capabilities on our new formulations and the prior work.Comment: 7 pages, 4 figures, 3 tables, submitted to the 2024 IEEE International Conference on Robotics and Automation. See https://github.com/conhugh/RoSSO for associated codebas

    Formal methods paradigms for estimation and machine learning in dynamical systems

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    Formal methods are widely used in engineering to determine whether a system exhibits a certain property (verification) or to design controllers that are guaranteed to drive the system to achieve a certain property (synthesis). Most existing techniques require a large amount of accurate information about the system in order to be successful. The methods presented in this work can operate with significantly less prior information. In the domain of formal synthesis for robotics, the assumptions of perfect sensing and perfect knowledge of system dynamics are unrealistic. To address this issue, we present control algorithms that use active estimation and reinforcement learning to mitigate the effects of uncertainty. In the domain of cyber-physical system analysis, we relax the assumption that the system model is known and identify system properties automatically from execution data. First, we address the problem of planning the path of a robot under temporal logic constraints (e.g. "avoid obstacles and periodically visit a recharging station") while simultaneously minimizing the uncertainty about the state of an unknown feature of the environment (e.g. locations of fires after a natural disaster). We present synthesis algorithms and evaluate them via simulation and experiments with aerial robots. Second, we develop a new specification language for tasks that require gathering information about and interacting with a partially observable environment, e.g. "Maintain localization error below a certain level while also avoiding obstacles.'' Third, we consider learning temporal logic properties of a dynamical system from a finite set of system outputs. For example, given maritime surveillance data we wish to find the specification that corresponds only to those vessels that are deemed law-abiding. Algorithms for performing off-line supervised and unsupervised learning and on-line supervised learning are presented. Finally, we consider the case in which we want to steer a system with unknown dynamics to satisfy a given temporal logic specification. We present a novel reinforcement learning paradigm to solve this problem. Our procedure gives "partial credit'' for executions that almost satisfy the specification, which can lead to faster convergence rates and produce better solutions when the specification is not satisfiable

    Multi-Robot Path Planning for Persistent Monitoring in Stochastic and Adversarial Environments

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    In this thesis, we study multi-robot path planning problems for persistent monitoring tasks. The goal of such persistent monitoring tasks is to deploy a team of cooperating mobile robots in an environment to continually observe locations of interest in the environment. Robots patrol the environment in order to detect events arriving at the locations of the environment. The events stay at those locations for a certain amount of time before leaving and can only be detected if one of the robots visits the location of an event while the event is there. In order to detect all possible events arriving at a vertex, the maximum time spent by the robots between visits to that vertex should be less than the duration of the events arriving at that vertex. We consider the problem of finding the minimum number of robots to satisfy these revisit time constraints, also called latency constraints. The decision version of this problem is PSPACE-complete. We provide an O(log p) approximation algorithm for this problem where p is the ratio of the maximum and minimum latency constraints. We also present heuristic algorithms to solve the problem and show through simulations that a proposed orienteering-based heuristic algorithm gives better solutions than the approximation algorithm. We additionally provide an algorithm for the problem of minimizing the maximum weighted latency given a fixed number of robots. In case the event stay durations are not fixed but are drawn from a known distribution, we consider the problem of maximizing the expected number of detected events. We motivate randomized patrolling paths for such scenarios and use Markov chains to represent those random patrolling paths. We characterize the expected number of detected events as a function of the Markov chains used for patrolling and show that the objective function is submodular for randomly arriving events. We propose an approximation algorithm for the case where the event durations for all the vertices is a constant. We also propose a centralized and an online distributed algorithm to find the random patrolling policies for the robots. We also consider the case where the events are adversarial and can choose where and when to appear in order to maximize their chances of remaining undetected. The last problem we study in this thesis considers events triggered by a learning adversary. The adversary has a limited time to observe the patrolling policy before it decides when and where events should appear. We study the single robot version of this problem and model this problem as a multi-stage two player game. The adversary observes the patroller’s actions for a finite amount of time to learn the patroller’s strategy and then either chooses a location for the event to appear or reneges based on its confidence in the learned strategy. We characterize the expected payoffs for the players and propose a search algorithm to find a patrolling policy in such scenarios. We illustrate the trade off between hard to learn and hard to attack strategies through simulations

    Active Object Classification from 3D Range Data with Mobile Robots

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    This thesis addresses the problem of how to improve the acquisition of 3D range data with a mobile robot for the task of object classification. Establishing the identities of objects in unknown environments is fundamental for robotic systems and helps enable many abilities such as grasping, manipulation, or semantic mapping. Objects are recognised by data obtained from sensor observations, however, data is highly dependent on viewpoint; the variation in position and orientation of the sensor relative to an object can result in large variation in the perception quality. Additionally, cluttered environments present a further challenge because key data may be missing. These issues are not always solved by traditional passive systems where data are collected from a fixed navigation process then fed into a perception pipeline. This thesis considers an active approach to data collection by deciding where is most appropriate to make observations for the perception task. The core contributions of this thesis are a non-myopic planning strategy to collect data efficiently under resource constraints, and supporting viewpoint prediction and evaluation methods for object classification. Our approach to planning uses Monte Carlo methods coupled with a classifier based on non-parametric Bayesian regression. We present a novel anytime and non-myopic planning algorithm, Monte Carlo active perception, that extends Monte Carlo tree search to partially observable environments and the active perception problem. This is combined with a particle-based estimation process and a learned observation likelihood model that uses Gaussian process regression. To support planning, we present 3D point cloud prediction algorithms and utility functions that measure the quality of viewpoints by their discriminatory ability and effectiveness under occlusion. The utility of viewpoints is quantified by information-theoretic metrics, such as mutual information, and an alternative utility function that exploits learned data is developed for special cases. The algorithms in this thesis are demonstrated in a variety of scenarios. We extensively test our online planning and classification methods in simulation as well as with indoor and outdoor datasets. Furthermore, we perform hardware experiments with different mobile platforms equipped with different types of sensors. Most significantly, our hardware experiments with an outdoor robot are to our knowledge the first demonstrations of online active perception in a real outdoor environment. Active perception has broad significance in many applications. This thesis emphasises the advantages of an active approach to object classification and presents its assimilation with a wide range of robotic systems, sensors, and perception algorithms. By demonstration of performance enhancements and diversity, our hope is that the concept of considering perception and planning in an integrated manner will be of benefit in improving current systems that rely on passive data collection
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