11,212 research outputs found
Exploring the Performance Benefit of Hybrid Memory System on HPC Environments
Hardware accelerators have become a de-facto standard to achieve high
performance on current supercomputers and there are indications that this trend
will increase in the future. Modern accelerators feature high-bandwidth memory
next to the computing cores. For example, the Intel Knights Landing (KNL)
processor is equipped with 16 GB of high-bandwidth memory (HBM) that works
together with conventional DRAM memory. Theoretically, HBM can provide 5x
higher bandwidth than conventional DRAM. However, many factors impact the
effective performance achieved by applications, including the application
memory access pattern, the problem size, the threading level and the actual
memory configuration. In this paper, we analyze the Intel KNL system and
quantify the impact of the most important factors on the application
performance by using a set of applications that are representative of
scientific and data-analytics workloads. Our results show that applications
with regular memory access benefit from MCDRAM, achieving up to 3x performance
when compared to the performance obtained using only DRAM. On the contrary,
applications with random memory access pattern are latency-bound and may suffer
from performance degradation when using only MCDRAM. For those applications,
the use of additional hardware threads may help hide latency and achieve higher
aggregated bandwidth when using HBM
Parallelising wavefront applications on general-purpose GPU devices
Pipelined wavefront applications form a large portion of the high performance scientific computing workloads at supercomputing centres. This paper investigates the viability of graphics processing units (GPUs) for the acceleration of these codes, using NVIDIA's Compute Unified Device Architecture (CUDA). We identify the optimisations suitable for this new architecture and quantify the characteristics of those wavefront codes that are likely to experience speedups
PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation
High-performance computing has recently seen a surge of interest in
heterogeneous systems, with an emphasis on modern Graphics Processing Units
(GPUs). These devices offer tremendous potential for performance and efficiency
in important large-scale applications of computational science. However,
exploiting this potential can be challenging, as one must adapt to the
specialized and rapidly evolving computing environment currently exhibited by
GPUs. One way of addressing this challenge is to embrace better techniques and
develop tools tailored to their needs. This article presents one simple
technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL,
two open-source toolkits that support this technique.
In introducing PyCUDA and PyOpenCL, this article proposes the combination of
a dynamic, high-level scripting language with the massive performance of a GPU
as a compelling two-tiered computing platform, potentially offering significant
performance and productivity advantages over conventional single-tier, static
systems. The concept of RTCG is simple and easily implemented using existing,
robust infrastructure. Nonetheless it is powerful enough to support (and
encourage) the creation of custom application-specific tools by its users. The
premise of the paper is illustrated by a wide range of examples where the
technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
High-Efficient Parallel CAVLC Encoders on Heterogeneous Multicore Architectures
This article presents two high-efficient parallel realizations of the context-based adaptive variable length coding (CAVLC) based on heterogeneous multicore processors. By optimizing the architecture of the CAVLC encoder, three kinds of dependences are eliminated or weaken, including the context-based data dependence, the memory accessing dependence and the control dependence. The CAVLC pipeline is divided into three stages: two scans, coding, and lag packing, and be implemented on two typical heterogeneous multicore architectures. One is a block-based SIMD parallel CAVLC encoder on multicore stream processor STORM. The other is a component-oriented SIMT parallel encoder on massively parallel architecture GPU. Both of them exploited rich data-level parallelism. Experiments results show that compared with the CPU version, more than 70 times of speedup can be obtained for STORM and over 50 times for GPU. The implementation of encoder on STORM can make a real-time processing for 1080p @30fps and GPU-based version can satisfy the requirements for 720p real-time encoding. The throughput of the presented CAVLC encoders is more than 10 times higher than that of published software encoders on DSP and multicore platforms
Distributed-Memory Breadth-First Search on Massive Graphs
This chapter studies the problem of traversing large graphs using the
breadth-first search order on distributed-memory supercomputers. We consider
both the traditional level-synchronous top-down algorithm as well as the
recently discovered direction optimizing algorithm. We analyze the performance
and scalability trade-offs in using different local data structures such as CSR
and DCSC, enabling in-node multithreading, and graph decompositions such as 1D
and 2D decomposition.Comment: arXiv admin note: text overlap with arXiv:1104.451
Modula-2*: An extension of Modula-2 for highly parallel programs
Parallel programs should be machine-independent, i.e., independent of properties that are likely to differ from one parallel computer to the next. Extensions are described of Modula-2 for writing highly parallel, portable programs meeting these requirements. The extensions are: synchronous and asynchronous forms of forall statement; and control of the allocation of data to processors. Sample programs written with the extensions demonstrate the clarity of parallel programs when machine-dependent details are omitted. The principles of efficiently implementing the extensions on SIMD, MIMD, and MSIMD machines are discussed. The extensions are small enough to be integrated easily into other imperative languages
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