254 research outputs found

    Integrating Constrained Experiments in Long-term Human-Robot Interaction using Taskā€“ and Scenarioā€“based Prototyping

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    Ā© 2015 The Author(s). Published with license by Taylor & FrancisĀ© Dag Sverre Syrdal, Kerstin Dautenhahn, Kheng Lee Koay, and Wan Ching Ho. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The moral rights of the named author(s) have been asserted. Permission is granted subject to the terms of the License under which the work was published. Please check the License conditions for the work which you wish to reuse. Full and appropriate attribution must be given. This permission does not cover any third party copyrighted material which may appear in the work requested.In order to investigate how the use of robots may impact everyday tasks, 12 participants interacted with a University of Hertfordshire Sunflower robot over a period of 8 weeks in the universityā€™s Robot House.. Participants performed two constrained tasks, one physical and one cognitive , 4 times over this period. Participant responses were recorded using a variety of measures including the System Usability Scale and the NASA Task Load Index . The use of the robot had an impact on the experienced workload of the participants diļ¬€erently for the two tasks, and this eļ¬€ect changed over time. In the physical task, there was evidence of adaptation to the robotā€™s behaviour. For the cognitive task, the use of the robot was experienced as more frustrating in the later weeks.Peer reviewedFinal Published versio

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    ķ•™ģœ„ė…¼ė¬ø (ģ„ģ‚¬) -- ģ„œģšøėŒ€ķ•™źµ ėŒ€ķ•™ģ› : źµ­ģ œėŒ€ķ•™ģ› źµ­ģ œķ•™ź³¼(źµ­ģ œķ˜‘ė „ģ „ź³µ), 2020. 8. Jiyeoun Song.This paper considers the academic debate on and different responses to the emergence of lifelike social robots as others from humans in society. The philosophical issues surrounding legal rights that are raised by this regulatory issue will be analyzed by deploying a 2x2 matrix based on two modalities: can and should social robots have rights? On these two questions, this thesis examines how the legal treatment of animals, the original others, has evolved historically, and how the animal-robot analogy, which encourages an understanding of social robots as analogues of animals, has risen to prominence as a line of argument to push for the extension of legal rights to protect social robots akin to animals. Using the same modalities, other positions on robot rights will be examined to suggest that the debate on robot rights shows parallels to the debate on animal rights and can be modeled along similar lines. In doing so, this thesis provides an overview of the current rights debate and suggests that the robot rights debate may follow a similar trajectory to the animal rights debate in the future.I. INTRODUCTION 1 II. LITERATURE REVIEW 8 II.1. ANALYSIS 9 II.1.1. On Social Robots 9 II.1.2. On Anthropomorphism 12 II.1.3. On the Comparison between Animal and Robot Rights 14 II.2. LIMITATIONS 16 III. METHODOLOGY 18 IV. DEFINING SOCIAL ROBOTS: WHY DO WE TALK ABOUT THEM? 22 IV.1. BACKGROUND 22 IV.2. EXAMPLES OF SOCIAL ROBOTS 25 IV.3. ANTHROPOMORPHISM AS INTENTIONAL DESIGN CHOICE 27 V. THE ANIMAL RIGHTS DEBATE 34 V.1. BACKGROUND 34 V.2. DEBATE ANALYSIS: FROM INDIFFERENCE TO ADVOCACY 35 V.3. CONTEMPORARY PERSPECTIVE 44 VI. THE ROBOT RIGHTS DEBATE 49 VI.1. BACKGROUND 49 VI.2. DEBATE ANALYSIS: FROM TOOLS TO SOCIAL ENTITIES 51 VI.2.1. Q1: Since social robots cannot have rights, they should not have rights. 52 VI.2.2. Q2: Even though social robots cannot have rights, they should have rights. 55 VI.2.3. Q3: Even though social robots can have rights, they should not have rights. 59 VI.2.4. Q4: Since social robots can have rights, they should have rights. 62 VI.2.5. The Dynamics of The Discourse 64 VI.3. THE ANIMAL-ROBOT ANALOGY 73 VI.4. CONTEMPORARY PERSPECTIVE 86 VII. CONCLUSION 89 VIII. REFERENCES 92Maste

    Robot Games for Elderly:A Case-Based Approach

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    The Impact of Social Expectation towards Robots on Human-Robot Interactions

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    This work is presented in defence of the thesis that it is possible to measure the social expectations and perceptions that humans have of robots in an explicit and succinct manner, and these measures are related to how humans interact with, and evaluate, these robots. There are many ways of understanding how humans may respond to, or reason about, robots as social actors, but the approach that was adopted within this body of work was one which focused on interaction-specific expectations, rather than expectations regarding the true nature of the robot. These expectations were investigated using a questionnaire-based tool, the University of Hertfordshire Social Roles Questionnaire, which was developed as part of the work presented in this thesis and tested on a sample of 400 visitors to an exhibition in the Science Gallery in Dublin. This study suggested that responses to this questionnaire loaded on two main dimensions, one which related to the degree of social equality the participants expected the interactions with the robots to have, and the other was related to the degree of control they expected to exert upon the robots within the interaction. A single item, related to pet-like interactions, loaded on both and was considered a separate, third dimension. This questionnaire was deployed as part of a proxemics study, which found that the degree to which participants accepted particular proxemics behaviours was correlated with initial social expectations of the robot. If participants expected the robot to be more of a social equal, then the participants preferred the robot to approach from the front, while participants who viewed the robot more as a tool preferred it to approach from a less obtrusive angle. The questionnaire was also deployed in two long-term studies. In the first study, which involved one interaction a week over a period of two months, participant social expectations of the robots prior to the beginning of the study, not only impacted how participants evaluated open-ended interactions with the robots throughout the two-month period, but also how they collaborated with the robots in task-oriented interactions as well. In the second study, participants interacted with the robots twice a week over a period of 6 weeks. This study replicated the findings of the previous study, in that initial expectations impacted evaluations of interactions throughout the long-term study. In addition, this study used the questionnaire to measure post-interaction perceptions of the robots in terms of social expectations. The results from these suggest that while initial social expectations of robots impact how participants evaluate the robots in terms of interactional outcomes, social perceptions of robots are more closely related to the social/affective experience of the interaction

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any productā€™s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Bonding with Robotic Pets. Childrenā€™s Cognitions, Emotions and Behaviors towards Pet-Robots. Applications in a Robot Assisted Quality of Life Intervention in a Pediatric Hospital

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    [eng] This dissertation addresses the emergence of emotional involvement in the interaction with social robots. More specifically, we investigate the dynamics of children bonding with robotic pets to design robot based programs to improve patientsā€™ experience in pediatric hospitals. Pet-robots are robots that mimic real pets as dogs or cats, both in appearance and in behavior. We assume that gaining understanding of the emotional dimension of children/pet-robots interaction would contribute to evaluate the impact of pet-robots in childrenā€™s lives, and to inform both robotsā€™ design and robot-based applications for health and wellbeing. First, this research presents a novel model of bonding with robotic pets inspired in the human-animal affiliation and particularly in child-dog relatedness, where bonding is envisaged as a process towards companionship that evolves through three stages ā€“first impression, short-term interaction and lasting relationship- characterized by distinguishable patterns of behaviors, cognitions and feelings that can be identified and measured. Secondly, a behavioral analysis of children interacting with the Pleo robot -a robotic pet shaped as a baby dinosaur-, with an emphasis on the interactional surface and particularly on the sequences of dyadā€™s reciprocal exchange is presented. The outcomes are twofold: the ethograms and coding schemes of Pleoā€™s and childrenā€™s behaviors and a higher level categorization of behaviors involved in bond forming that can be applied to other platforms and users. Thirdly, a naturalistic study carried out in a pediatric hospital to observe the interactive practices with the Pleo robot in the wild and to evaluate the feasibility and effectiveness of a Pleo-based intervention to accompany children is analyzed and discussed. Inspired on the beneficial effects of real petsā€™ company, the study consisted in an intensive ethnography, a systematic observation of a group play session and a follow-up case study of an experience of adopting a Pleo. Our results show that the key mechanism driving bond forming is the robotā€™s capability to deploy credible attachment behaviors ā€“proximity seeking and resource soliciting- that elicit complementary nurturing and play behaviors in children. Beyond the novelty effect, self-reinforcing processes as learning and evolution can keep children engaged in rewarding interaction with the robot over time. Moreover, Pleoā€™s versatility allows diverse modalities of interaction and individual and group play, satisfying different needs as company, technological curiosity, entertainment and social facilitation both for normatively developed children and for children with special needs and their families. In general, the introduction of robot-based play was regarded by the hospital professionals not only as compatible with their daily day practice but valuable as a regular resource to smooth childrenā€™s stay at the hospital.[cat] Aquesta tesi aborda el sorgiment de la implicaciĆ³ emocional en la interacciĆ³ amb els robots socials. MĆ©s especĆ­ficament, s'investiga la dinĆ mica de la afiliaciĆ³ dels nens amb les mascotes robĆ²tiques ā€“ robots que evoquen els animals de companyia- per tal de dissenyar programes basats en robots per millorar l'experiĆØncia dels pacients en els hospitals pediĆ trics. Considerem que investigar la dimensiĆ³ emocional de la interacciĆ³ nen/robots-mascota contribuirĆ  a avaluar-ne el seu impacte en la vida del nens i nenes, i a informar el disseny dā€™aquests robots i de les aplicacions que seā€™n deriven per a la seva salut i benestar. A partir dā€™un model evolutiu original de vinculaciĆ³ nen-robot inspirat en la afiliaciĆ³ d'humans i animals - i mĆ©s concretament, en la relaciĆ³ nen-gos- sā€™analitza el comportament de nens interactuant amb el robot Pleo ā€“robot mascota en forma de nadĆ³ dinosaure-, amb un ĆØmfasi en les seqĆ¼ĆØncies d'intercanvi recĆ­proc de la diada. Els resultats sĆ³n de dos tipus: els etogrames del Pleo i dels nens, i una categoritzaciĆ³ conductual a mĆ©s alt nivell, aplicables a altres plataformes i usuaris. A partir dā€™aquest estudi, sā€™analitza una experiĆØncia dā€™intervenciĆ³ en un hospital pediĆ tric per observar les prĆ ctiques interactives amb el robot Pleo, i per avaluar la viabilitat i l'eficĆ cia d'una intervenciĆ³ basada en el Pleo per acompanyar els nens. Inspirat en els efectes beneficiosos de la companyia de mascotes reals, l'estudi va consistir en una etnografia, una anĆ lisi observacional d'una sessiĆ³ de joc en grup amb el robot, i un estudi de cas longitudinal d'una experiĆØncia dā€™adopciĆ³ dā€™un Pleo. Els resultats mostren que lā€™aspecte clau que impulsa la formaciĆ³ del vincle Ć©s la capacitat del robot per desplegar conductes dā€™aferrament creĆÆbles ā€“cerca de proximitat i solĀ·licitud de recursos- que provoquen comportaments complementaris de crianƧa i joc en els nens, mĆ©s enllĆ  de l'efecte novetat. D'altra banda, la versatilitat de Pleo permet diverses modalitats d'interacciĆ³ i joc, i satisfer diferents necessitats dels usuaris, com ara companyia, curiositat, entreteniment i facilitaciĆ³ social, tambĆ© per nens i nenes amb necessitats especials i les seves famĆ­lies. En general, la introducciĆ³ del joc basat en el robot va ser considerada pels professionals de l'hospital no nomĆ©s compatible amb la seva prĆ ctica professional, sinĆ³ tambĆ© com un recurs valuĆ³s per alleugerir l'estada dels nens a l'hospital

    Children's perception and interpretation of robots and robot behaviour

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    The world of robotics, like that of all technology is changing rapidly (Melson, et al., 2009). As part of an inter-disciplinary project investigating the emergence of artificial culture in robot societies, this study set out to examine childrenā€™s perception of robots and interpretation of robot behaviour. This thesis is situated in an interdisciplinary field of humanā€“robot interactions, drawing on research from the disciplines of sociology and psychology as well as the fields of engineering and ethics. The study was divided into four phases: phase one involved children from two primary schools drawing a picture and writing a story about their robot. In phase two, children observed e-puck robots interacting. Children were asked questions regarding the function and purpose of the robotsā€™ actions. Phase three entailed data collection at a public event: Manchester Science Festival. Three activities at the festival: ā€˜XRay Art Under Your Skinā€™, ā€˜Swarm Robotsā€™ and ā€˜Build-a-Bugbotā€™ formed the focus of this phase. In the first activity, children were asked to draw the components of a robot and were then asked questions about their drawings. During the second exercise, childrenā€™s comments were noted as they watched e-puck robot demonstrations. In the third exercise, children were shown images and asked whether these images were a robot or a ā€˜no-botā€™. They were then prompted to provide explanations for their answers. Phase 4 of the research involved children identifying patterns of behaviour amongst e-pucks. This phase of the project was undertaken as a pilot for the ā€˜open scienceā€™ approach to research to be used by the wider project within which this PhD was nested. Consistent with existing literature, children endowed robots with animate and inanimate characteristics holding multiple understandings of robots simultaneously. The notion of control appeared to be important in childrenā€™s conception of animacy. The results indicated childrenā€™s perceptions of the location of the locus of control plays an important role in whether they view robots as autonomous agents or controllable entities. The ways in which children perceive robots and robot behaviour, in particular the ways in which children give meaning to robots and robot behaviour will potentially come to characterise a particular generation. Therefore, research should not only concentrate on the impact of these technologies on children but should focus on capturing childrenā€™s perceptions and viewpoints to better understand the impact of the changing technological world on the lives of children

    Dynamics of Human-Robot Interaction in Domestic Environments

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    Domestic service robots are nowadays widely available on the consumer market. As such, robots have begun entering peopleā€™s homes and daily lives. However, it seems that the dissemination of domestic robots has not happened as easily and widespread as it was anticipated in the first place. Little is known about the reasons why because long-term studies of ordinary people using real robots in their homes are rare. To better understand how people interact, use and accept domestic robots, studies of human-robot interaction require ecologically valid settings and the user and their needs have to come into the focus. In this dissertation, we propose to investigate the dynamics of human-robot interaction in domestic environments. We first explore the field by means of a 6-month ethnographic study of nine households. We provided each of the households with a Roomba vacuum cleaning robot. Our motivation is to understand long-term acceptance and to identify factors that can promote and hinder the integration of a domestic service robot in different types of households. We would like to find out how peopleā€™s perception of the robot, and the way they interact with it and use it, evolve over time. Furthermore, as social factors were highlighted in previous studies on technology adoption in homes, we shed light on to what extent people view Roomba and other types of domestic robots as a social entity and to what extent they anthropomorphize it. Findings of this research can be used to guide the design of user-oriented robots that have the potential to lastingly become a valuable part within the home ecology. Then, we pursue the idea of developing our own domestic robot prototype that could be used in a household with children. We imagine a playful robot that aims to motivate young children to tidy up their toys. In a first evaluation of the robot in 14 family homes, we study the effect of a proactive and reactive robot behavior on childrenā€™s interaction with the robot and their motivation to tidy up. A follow-up experiment explores the possibility to sustain childrenā€™s engagement by manipulating the robotā€™s behavior in such way that it appears unexpected. We further investigate how far this influences childrenā€™s perception of the robot in terms of anthropomorphism. Our findings emphasize the importance of research in ecologically valid settings in order to obtain a better understanding of human-robot interaction, advance further the design of user-oriented robots and foster the long-term acceptance of these devices
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