213,818 research outputs found

    Perancangan Model Prototype Sistem Informasi Pengelolaan Barang Bukti Pada Divisi PB3R Di Kejaksaan Negeri Kota Bekasi

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    Kejaksaan has various special fields, one of which is the field of Evidence and Confiscated Goods. This field has the task of managing data and storing evidence of cases, but the existing data management process is still not effective because data management is still done manually. In the process of searching for evidence, there are often obstacles in finding the required evidence, either for the needs of the trial or to be returned to the rightful owner of the evidence. To solve the existing problems, the design of an evidence data management information system in which there are several features supporting work activities will solve the existing problems. The design of this information system uses a prototype model which includes analysis of user needs, interface design and interface display testing. With the design of an information system for managing evidence data, it has facilitated the performance of the prosecutor's staff, especially in the field of Evidence and Confiscated Goods, in managing existing evidence

    Managing polyglot systems metadata with hypergraphs

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    A single type of data store can hardly fulfill every end-user requirements in the NoSQL world. Therefore, polyglot systems use different types of NoSQL datastores in combination. However, the heterogeneity of the data storage models makes managing the metadata a complex task in such systems, with only a handful of research carried out to address this. In this paper, we propose a hypergraph-based approach for representing the catalog of metadata in a polyglot system. Taking an existing common programming interface to NoSQL systems, we extend and formalize it as hypergraphs for managing metadata. Then, we define design constraints and query transformation rules for three representative data store types. Furthermore, we propose a simple query rewriting algorithm using the catalog itself for these data store types and provide a prototype implementation. Finally, we show the feasibility of our approach on a use case of an existing polyglot system.Peer ReviewedPostprint (author's final draft

    Usefulness model for the redesign of Graduate’s Student Management Information System

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    Postgraduate Student Management Information System (PSMI) is developed for managing the academic matters of postgraduate students, such as registration, appointment of supervisor, proposal defence, appointment of examiners and managing oral defence examination. The system which is known as SMASH was developed in the Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia to facilitate the task of the Graduate Management Unit. However, SMASH is rarely used due to usability problems. Among the problems are, the administrative staffs are not aware of the graduate programs applications which are made through SMASH. There is a lack of functionality especially on the menu and the design of the interface. SMASH provides functionality that is limited to only download the application form. This paper discusses the usefulness model development that can be used as a guideline to improve the system. The usefulness model is developed by adapting IS0 9241 and ISO 9126 usability standards. This study employs User-Centered Design method which involves students and faculty administrative staffs. This study starts by identifying the usability problems through Heuristic Evaluation and analysing the user requirements through the system analysis and interview. The preliminary study discovers that there is a need for improvement in the interface design and the functionality of the system to meet user requirements. The user requirement analysis and the proposed improvement serves as the basis in redesigning the system prototype. The usefulness model is then verified by 30 respondents through survey

    USER INTERFACE DESIGN FOR MANAGEMENT OF THE NETWORK ELEMENTS USING DOJO

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    This paper focuses on the design of the user interface for managing network elements using dojo. Dojo is an open source java script toolkit which is used for constructing dynamic web user interfaces. Here we are designing the user interface for the management of the network elements in a optical management system .User can see the tree list of all the network elements and network element hierarchy and will be able to access on any network element and view the details and status of it and perform provisioning operations on it. It also provides various user forms and tabular representation of the network elements. Dojo is more efficient than the JavaScript and HTML in terms of security, cross platform support and providing dynamism. Dojo saves the time and scales with the development process, using web standards as its platform

    Knowledge-based System to Support Architectural Design. Intelligent objects, project net-constraints, collaborative work

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    The architectural design business is marked by a progressive increase in operators all cooperating towards the realization of building structures and complex infrastructures (Jenckes, 1997). This type of design implies the simulta-neous activity of specialists in different fields, often working a considerable dis-tance apart, on increasingly distributed design studies. Collaborative Architectural Design comprises a vast field of studies that em-braces also these sectors and problems. To mention but a few: communication among operators in the building and design sector; design process system logic architecture; conceptual structure of the building organism; building component representation; conflict identification and management; sharing of knowledge; and also, user interface; global evaluation of solutions adopted; IT definition of objects; inter-object communication (in the IT sense). The point of view of the research is that of the designers of the architectural arte-fact (Simon, 1996); its focus consists of the relations among the various design operators and among the latter and the information exchanged: the Building Objects. Its primary research goal is thus the conceptual structure of the building organ-ism for the purpose of managing conflicts and developing possible methods of resolving them

    Safer User Interfaces: A Case Study in Improving Number Entry

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    Numbers are used in critical applications, including finance, healthcare, aviation, and of course in every aspect of computing. User interfaces for number entry in many devices (calculators, spreadsheets, infusion pumps, mobile phones, etc.) have bugs and design defects that induce unnecessary use errors that compromise their dependability. Focusing on Arabic key interfaces, which use digit keys 0-9-· usually augmented with correction keys, this paper introduces a method for formalising and managing design problems. Since number entry and devices such as calculators have been the subject of extensive user interface research since at least the 1980s, the diverse design defects uncovered imply that user evaluation methodologies are insufficient for critical applications. Likewise, formal methods are not being applied effectively. User interfaces are not trivial and more attention should be paid to their correct design and implementation. The paper includes many recommendations for designing safer number entry user interfaces

    Sirplus - A Task Management System for Individuals with Executive Dysfunction

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    A significant portion of the population struggles with executive functioning and task management. This project explores the pain points for organizing, initiating, and finishing tasks and proposes a design to address these problems. The objective of this project is to relieve the stress and anxiety people with executive dysfunction often experience with tasks. The design process for this project considered different product and interface strategies to help users with their tasks through positive motivation and rewards. Initial user testing showed that information overload and forgetfulness were barriers to setting and managing tasks. Furthermore, the act of crossing an item off of a list was found to be satisfying and encouraged users to keep completing tasks. The final solution employs a three-part internet of things (IoT) system which incorporates a device for building the habit of setting daily tasks, a user interface (UI) which prevents users from being overwhelmed or overstimulated, and a gratifying, tactile task completion action

    Voice-For-Blind: An Utilizable Email Client for Visually Impaired Users

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    For people who are sighted, visually impaired, or blind, electronic mail has evolved into a vital tool for collaboration and communication. However, the current email-related activities on smartphones cause a number of problems due to insufficient mapping of haptic feedback, complex text-entry layouts, a variety of screen sizes and orientations, illogical ordering of navigational items, and inconsistent interface design. The Components on touch-screen interfaces that can't be seen can be difficult for blind people to precisely access, making it difficult for them to carry out common mailing tasks such as receiving, sending, organising, managing spam, deleting, searching, and filtering. Due to these issues, blind people are having trouble using smartphones and completing a number of tasks related to email. Junk and Spam email frustration and cognitive overload are additional effects. We proposed Voice-For-Blind an utilizable email client that is friendly to visully imapired individuals to get around the obstacles relating to the usability and accessibility of smartphone-related mailing activities. 38 blind participants in an empirical study who carried out 14 email-related tasks are used to evaluate the proposed email client. The outcomes of this prototype's use demonstrate an elevated accuracy in complettion, improved user experience, and improved touchscreen interface control for basic tasks like email management. The findings show that Voice-For-Blind is an email client that is inclusive of accessibility, giving blind individuals an enhanced user - interface experience and reducing cognitive load when managing emails

    Advancing Information Design for Architectural Image Interfaces

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    A Level II Digital Humanities Start-Up grant of $49,673 is requested for the design and implementation of an innovative and highly sophisticated user interface for the Brumfield Russian Architecture Photographic Collection of some 30,000 images, which has been digitized and cataloged by the University of Washington Libraries-- an enormously labor-intensive process. This work was supported by an NEH grant in 2006-2009, an earlier pilot grant from the Gladys Kriebel Delmas Foundation, and subsequent smaller awards from the Allen and Smith Foundations. This project will realize in a fully functioning interface both the possibilities inherent in the already innovative metadata structure devised for the collection under the previous grants, and the potential of the most recent techniques and strategies for managing and presenting large and complex data sets on the internet

    The Application of Critical Path Method (CPM) in The Development of Project Management Information Systems Using the Incremental Model (Case Study: CV. Panca Pilar Kota Madiun)

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    Good control is needed in managing a project, starting from controlling the human resources to systematic scheduling. CV. Panca Pilar Madiun is a contractor service company, that does not yet have an information system that can be used as a control tool in project management. Critical Path Method (CPM) is one method that can be used to schedule projects. This study aims to design a project management information system by implementing CPM. The system design is done using the Incremental Model. The results of this study are in the form of a prototype system that fits the needs of CV. Panca Pilar Madiun, includes system flow, Contextual Data Model(CDM), and User Interface(UI)
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