3,574 research outputs found

    The Development of a System to Control Electrical Appliances through Bluetooth-Enabled Device

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    The objective of this study is to develop a system and an application that helps to remotely control electrical appliances in the home domain with the usage of shortrange wireless Bluetooth using Java programming technology. Basically this project will solve and expand the Infrared technology remote control used, that is only limited to straight line positioning device and to solve the inefficient storage and amount of remote controllers held in each house domain. A proposed solution can be apprehended especially for the elderly and the disabled to control their electrical appliances. As for the development, the system will use Bluetooth-enabled mobile phone that will only control the switched-electrical appliance in a single room and a single appliance for presentation purposes using point-to-point Bluetooth topology. The detected Bluetooth radius will only be 10 meters from the server location based on the Bluetooth dongle attached to the server. In realizing this project, tasks have been divided into six parts; problem definition, project analysis and review, outline design, prototype development, prototype evaluation and system integration. The design and implementation of this project is embraced from circuit implementation, mobile and server development. In order to have full understanding of the project, two main areas need to be covered first, which are the mobile remote controlling and the Bluetooth technology. This is necessary in order to develop a good concept of design and implementation into the real world. As a conclusion, the end product should be able to provide freedom and flexibility of universal remote control system by using Bluetooth-enabled devices that can be obtained in homes or even work places

    Evolution of network computing paradigms: applications of mobile agents in wired and wireless networks

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    The World Wide Web (or Web for short) is the largest client-server computing system commonly available, which is used through its widely accepted universal client (the Web browser) that uses a standard communication protocol known as the HyperText Transfer Protocol (HTTP) to display information described in the HyperText Markup Language (HTML). The current Web computing model allows the execution of server-side applications such as Servlets and client-side applications such as Applets. However, it offers limited support for another model of network computing where users would be able to use remote, and perhaps more powerful, machines for their computing needs. The client-server model enables anyone with a Web-enabled device ranging from desktop computers to cellular telephones, to retrieve information from the Web. In today's information society, however, users are overwhelmed by the information with which they are confronted on a daily basis. For subscribers of mobile wireless data services, this may present a problem. Wireless handheld devices, such as cellular telephones are connected via wireless networks that suffer from low bandwidth and have a greater tendency for network errors. In addition, wireless connections can be lost or degraded by mobility. Therefore, there a need for entities that act on behalf of users to simplify the tasks of discovering and managing network computing resources. It has been said that software agents are a solution in search of a problem. Mobile agents, however, are inherently distributed in nature, and therefore they represent a natural view of a distributed system. They provide an ideal mechanism for implementing complex systems, and they are well suited for applications that are communicationscentric such as Web-based network computing. Another attractive area of mobile agents is processing data over unreliable networks (such as wireless networks). In such an environment, the low reliability network can be used to transfer agents rather than a chunk. of data. The agent can travel to the nodes of the network, collect or process information without the risk of network disconnection, then return home. The publications of this doctorate by published works report on research undertaken in the area of distributed systems with emphasis on network computing paradigms, Web-based distributed computing, and the applications of mobile agents in Web-based distributed computing and wireless computing. The contributions of this collection of related papers can be summarized in four points. First, I have shown how to extend the Web to include computing resources; to illustrate the feasibility of my approach I have constructed a proof of concept implementation. Second, a mobile agent-based approach to Web-based distributed computing, that harness the power of the Web as a computing resource, has been proposed and a system has been prototyped. This, however, means that users will be able to use remote machines to execute their code, but this introduces a security risk. I need to make sure that malicious users cannot harm the remote system. For this, a security policy design pattern for mobile Java code has been developed. Third, a mediator-based approach to wireless client/server computing has been proposed and guidelines for implementing it have been published. This approach allows access to Internet services and distributed object systems from resource-constraint handheld wireless devices such as cellular telephones. Fourth and finally, a mobile agent-based approach to the Wireless Internet has been designed and implemented. In this approach, remote mobile agents can be accessed and used from wireless handheld devices. Handheld wireless devices will benefit greatly from this approach since it overcomes wireless network limitations such as low bandwidth and disconnection, and enhances the functionality of services by being able to operate without constant user input

    Mobile Game: A Multiplayer Mobile Game via Bluetooth Technology for Nokia Series 60

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    The Final Year Project developed is 'Mobile Game: A Multiplayer Mobile Game via Bluetooth Technology for Nokia Series 60'. The existing mobile games are mostly a stand-alone application, which means the game can only be played by a player. Even with the availability of multiplayer mobile games in the market, the maximum number ofplayers of those games is two. The objective of this project is to study and develop a multiplayer (specifically three players) mobile game with Bluetooth technology as the connection means. The first part of this project would be the research and study pertaining to the development of multiplayer mobile game for three players using Bluetooth technology. The second part of the research pertains to the downside of Bluetooth technology and recommendations to improve the situation. The methodology used is the combination of waterfall and prototyping model. A mobile game application is produced as the end-product of this project. Meanwhile, the findings discover the details on the end-product development and also some discussion design issues and challenges as well as limitationof Bluetoothtechnology

    Generic and Parameterizable Service for Remote Configuration of Mobile Phones Using Near Field Communication

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    Os serviços nos nossos dispositivos móveis têm aumentado em número e complexidade nos últimos anos. Utilizadores menos experientes sentem dificuldade em tirar total partido destes serviços. De forma a atenuar este problema, é necessário encontrar novas e inovadoras formas que permitam assistir o utilizador no processo de configuração. Para além disso, vivemos numa sociedade do imediato. As pessoas querem que o acesso aos recursos seja rápido, simples e seguro. É também sabido que grande parte dos utilizadores são leigos no que diz respeito à utilização de funcionalidades avançadas dos dispositivos móveis, o que resulta em alguma inércia no uso de certas aplicações e funcionalidades.O Near Field Communication oferece uma oportunidade única para introduzir novos paradigmas de negócio no que diz respeito à interação e facilidade de utilização. Esta dissertação especifica um serviço genérico e parametrizável para a configuração remota de dispositivos.Mobile services have increased both in number and complexity in the past few years. This means that in order to get the most out of these services, less experienced users will have a hard time configuring them by hand. To address this issue, we must find new and innovative solutions to assist the user in this process. Furthermore, we live in a society of the immediate. Everyone wants access to resources to be fast, simple and secure. It is also known that most of the users are laymen when referring to advanced configuration of mobile phone, resulting in some inertia in the use of applications and functionalities.Near Field Communication (NFC) provides an unique opportunity to introduce new business paradigms in terms of interaction and ease of use. This dissertation specifies a generic and parameterizable service for remote configuration of mobile devices using Near Field Communication, which requires minimal user intervention

    Cooperating broadcast and cellular conditional access system for digital television

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The lack of interoperability between Pay‐TV service providers and a horizontally integrated business transaction model have compromised the competition in the Pay‐TV market. In addition, the lack of interactivity with customers has resulted in high churn rate and improper security measures have contributed into considerable business loss. These issues are the main cause of high operational costs and subscription fees in the Pay‐TV systems. This paper presents a novel end‐to‐end system architecture for Pay‐TV systems cooperating mobile and broadcasting technologies. It provides a cost‐effective, scalable, dynamic and secure access control mechanism supporting converged services and new business opportunities in Pay‐TV systems. It enhances interactivity, security and potentially reduces customer attrition and operational cost. In this platform, service providers can effectively interact with their customers, personalise their services and adopt appropriate security measures. It breaks up the rigid relationship between a viewer and set‐top box as imposed by traditional conditional access systems, thus, a viewer can fully enjoy his entitlements via an arbitrary set‐top box. Having thoroughly considered state‐of‐the‐art technologies currently being used across the world, the thesis highlights novel use cases and presents the full design and implementation aspects of the system. The design section is enriched by providing possible security structures supported thereby. A business collaboration structure is proposed, followed by a reference model for implementing the system. Finally, the security architectures are analysed to propose the best architecture on the basis of security, complexity and set‐top box production cost criteria
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