359 research outputs found

    Membrane-based design and management methodology for parallel dynamically reconfigurable embedded systems

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    International audiencePartial and dynamic reconfiguration provides a relevant new dimension to design efficient parallel embedded systems. However, due to the encasing complexity of such systems, ensuring the consistency and parallelism management at runtime is still a key challenge. So architecture models and design methodology are required to allow for efficient component reuse and hardware reconfiguration management.This paper presents a distributed persistence management model and its implementation for reconfigurable multiprocessor systems on dynamically reconfigurable circuits. The proposed approach is inspired from the well-known component based models used in software applications development. Our model is based on membranes wrapping the systems components. The objective is to improve design productivity and ensure consistency by managing context switching and storage using modular distributed hardware controllers. These membranes are distributed and optimized with the aim to design self-adaptive systems by allowing dynamic changes in parallelism degree and contexts migration. Simulation and synthesis results are given to show performances and effectiveness of our methodology

    Efficient memory management for hardware accelerated Java Virtual Machines

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    Application-specific hardware accelerators can significantly improve a system's performance. In a Java-based system, we then have to consider a hybrid architecture that consists of a Java Virtual Machine running on a general-purpose processor connected to the hardware accelerator. In such a hybrid architecture, data communication between the accelerator and the general-purpose processor can incur a significant cost, which may even annihilate the original performance improvement of adding the accelerator. A careful layout of the data in the memory structure is therefore of major importance to maintain the acceleration performance benefits. This article addresses the reduction of the communication cost in a distributed shared memory consisting of the main memory of the processor and the accelerator's local memory, which are unified in the Java heap. Since memory access times are highly nonuniform, a suitable allocation of objects in either main memory or the accelerator's local memory can significantly reduce the communication cost. We propose several techniques for finding the optimal location for each Java object's data, either statically through profiling or dynamically at runtime. We show how we can reduce communication cost by up to 86% for the SPECjvm and DaCapo benchmarks. We also show that the best strategy is application dependent and also depends on the relative cost of remote versus local accesses. For a relative cost higher than 10, a self-learning dynamic approach often results in the best performance

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    A Survey of Techniques for Architecting TLBs

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    “Translation lookaside buffer” (TLB) caches virtual to physical address translation information and is used in systems ranging from embedded devices to high-end servers. Since TLB is accessed very frequently and a TLB miss is extremely costly, prudent management of TLB is important for improving performance and energy efficiency of processors. In this paper, we present a survey of techniques for architecting and managing TLBs. We characterize the techniques across several dimensions to highlight their similarities and distinctions. We believe that this paper will be useful for chip designers, computer architects and system engineers

    Dynamic Binary Translation for Embedded Systems with Scratchpad Memory

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    Embedded software development has recently changed with advances in computing. Rather than fully co-designing software and hardware to perform a relatively simple task, nowadays embedded and mobile devices are designed as a platform where multiple applications can be run, new applications can be added, and existing applications can be updated. In this scenario, traditional constraints in embedded systems design (i.e., performance, memory and energy consumption and real-time guarantees) are more difficult to address. New concerns (e.g., security) have become important and increase software complexity as well. In general-purpose systems, Dynamic Binary Translation (DBT) has been used to address these issues with services such as Just-In-Time (JIT) compilation, dynamic optimization, virtualization, power management and code security. In embedded systems, however, DBT is not usually employed due to performance, memory and power overhead. This dissertation presents StrataX, a low-overhead DBT framework for embedded systems. StrataX addresses the challenges faced by DBT in embedded systems using novel techniques. To reduce DBT overhead, StrataX loads code from NAND-Flash storage and translates it into a Scratchpad Memory (SPM), a software-managed on-chip SRAM with limited capacity. SPM has similar access latency as a hardware cache, but consumes less power and chip area. StrataX manages SPM as a software instruction cache, and employs victim compression and pinning to reduce retranslation cost and capture frequently executed code in the SPM. To prevent performance loss due to excessive code expansion, StrataX minimizes the amount of code inserted by DBT to maintain control of program execution. When a hardware instruction cache is available, StrataX dynamically partitions translated code among the SPM and main memory. With these techniques, StrataX has low performance overhead relative to native execution for MiBench programs. Further, it simplifies embedded software and hardware design by operating transparently to applications without any special hardware support. StrataX achieves sufficiently low overhead to make it feasible to use DBT in embedded systems to address important design goals and requirements
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