182,900 research outputs found
Space, conversations and place: lessons and questions from organisational development
Physical workspace is distinguished from workplace. The latter embodies culture and should become the
greater concern of FM. In the field of individual and group development spaces can add an extra gear to
stimulate cognitive processes. We provide various examples and suggest modern workplaces, with their
emphasis on interaction need to also focus on environments and spaces for individual and collective
reflection
Security, Privacy and Safety Risk Assessment for Virtual Reality Learning Environment Applications
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial
render instructional content in a three-dimensional immersive computer
experience for training youth with learning impediments. There are limited
prior works that explored attack vulnerability in VR technology, and hence
there is a need for systematic frameworks to quantify risks corresponding to
security, privacy, and safety (SPS) threats. The SPS threats can adversely
impact the educational user experience and hinder delivery of VRLE content. In
this paper, we propose a novel risk assessment framework that utilizes attack
trees to calculate a risk score for varied VRLE threats with rate and duration
of threats as inputs. We compare the impact of a well-constructed attack tree
with an adhoc attack tree to study the trade-offs between overheads in managing
attack trees, and the cost of risk mitigation when vulnerabilities are
identified. We use a vSocial VRLE testbed in a case study to showcase the
effectiveness of our framework and demonstrate how a suitable attack tree
formalism can result in a more safer, privacy-preserving and secure VRLE
system.Comment: Tp appear in the CCNC 2019 Conferenc
The Norfolk College of Arts and Technology: report from the Inspectorate (FEFC inspection report; 27/97)
The Further Education Funding Council has a legal duty to make sure further education in England is properly assessed. The FEFCâs inspectorate inspects and reports on each college of further education according to a four-year cycle. This record contains such report for the period 1996-97
Integration of professional judgement and decision-making in high-level adventure sports coaching practice
This study examined the integration of professional judgement and decision-making processes in adventure sports coaching. The study utilised a thematic analysis approach to investigate the decision-making practices of a sample of high-level adventure sports coaches over a series of sessions. Results revealed that, in order to make judgements and decisions in practice, expert coaches employ a range of practical and pedagogic management strategies to create and opportunistically use time for decision-making. These approaches include span of control and time management strategies to facilitate the decision-making process regarding risk management, venue selection, aims, objectives, session content, and differentiation of the coaching process. The implication for coaches, coach education, and accreditation is the recognition and training of the approaches thatâcreate timeâ for the judgements in practice, namelyâcreating space to thinkâ. The paper concludes by offering a template for a more expertise-focused progression in adventure sports coachin
A Formal Framework for Concrete Reputation Systems
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions about interaction. However, while trust management is a component in security decision-making, many existing reputation-based trust-management systems provide no formal security-guarantees. In this extended abstract, we describe a mathematical framework for a class of simple reputation-based systems. In these systems, decisions about interaction are taken based on policies that are exact requirements on agentsâ past histories. We present a basic declarative language, based on pure-past linear temporal logic, intended for writing simple policies. While the basic language is reasonably expressive (encoding e.g. Chinese Wall policies) we show how one can extend it with quantification and parameterized events. This allows us to encode other policies known from the literature, e.g., âone-out-of-kâ. The problem of checking a history with respect to a policy is efficient for the basic language, and tractable for the quantified language when policies do not have too many variables
Human experience in the natural and built environment : implications for research policy and practice
22nd IAPS conference. Edited book of abstracts. 427 pp. University of Strathclyde, Sheffield and West of Scotland Publication. ISBN: 978-0-94-764988-3
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Use of creative tools, technologies, processes and practices in the sectors of Art, Media, and Architecture: State-of the-Art and desired future scenarios
The aim of the paper is to analyse and present the preliminary findings of the EU FP7 funded CRe-AM project for the Art, Media, and Architecture sectors. This project bridges communities of technology providers and innovators with the creative industries, with the aim to build sector-specific dynamic roadmaps for the future of the European creative industries by examining the current state-of-the-art tools, technologies, processes, and practices supporting the creative process against the future scenarios envisioned by stakeholders in these sectors.This work was carried out as part of CRe-AM project, which is supported by European Commission (grant agreement n°612451)
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