911 research outputs found

    Making Collusion-Secure Codes (More) Robust against Bit Erasure

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    A collusion-secure code is called robust if it is secure against erasure of a limited number of undetectable bits, in addition to collusion attacks under Marking Assumption. In this article, we propose the first general conversion method of (non-robust) cc-secure codes to robust cc-secure codes. Also, the same method amplifies robustness of given robust cc-secure codes. By applying our conversion to cc-secure codes given by Nuida et al. (AAECC 2007), we present robust cc-secure codes with code length of order Θ(c2log2c)\Theta(c^2 \log^2 c) with respect to cc. This code length improves preceding results by Sirvent (WCC 2007) and by Boneh and Naor (ACM CCS 2008) and is close to the one by Billet and Phan (ICITS 2008), although our construction is based on a weaker assumption than those preceding results. As an application, applying our resulting code to construction by Boneh and Naor also improves their traitor tracing scheme against imperfect decoders in efficiency of both key sizes and pirate tracing procedure

    Gossip Codes for Fingerprinting: Construction, Erasure Analysis and Pirate Tracing

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    This work presents two new construction techniques for q-ary Gossip codes from tdesigns and Traceability schemes. These Gossip codes achieve the shortest code length specified in terms of code parameters and can withstand erasures in digital fingerprinting applications. This work presents the construction of embedded Gossip codes for extending an existing Gossip code into a bigger code. It discusses the construction of concatenated codes and realisation of erasure model through concatenated codes.Comment: 28 page

    Collusion-resistant fingerprinting for multimedia in a broadcast channel environment

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    Digital fingerprinting is a method by which a copyright owner can uniquely embed a buyer-dependent, inconspicuous serial number (representing the fingerprint) into every copy of digital data that is legally sold. The buyer of a legal copy is then deterred from distributing further copies, because the unique fingerprint can be used to trace back the origin of the piracy. The major challenge in fingerprinting is collusion, an attack in which a coalition of pirates compare several of their uniquely fingerprinted copies for the purpose of detecting and removing the fingerprints. The objectives of this work are two-fold. First, we investigate the need for robustness against large coalitions of pirates by introducing the concept of a malicious distributor that has been overlooked in prior work. A novel fingerprinting code that has superior codeword length in comparison to existing work under this novel malicious distributor scenario is developed. In addition, ideas presented in the proposed fingerprinting design can easily be applied to existing fingerprinting schemes, making them more robust to collusion attacks. Second, a new framework termed Joint Source Fingerprinting that integrates the processes of watermarking and codebook design is introduced. The need for this new paradigm is motivated by the fact that existing fingerprinting methods result in a perceptually undistorted multimedia after collusion is applied. In contrast, the new paradigm equates the process of collusion amongst a coalition of pirates, to degrading the perceptual characteristics, and hence commercial value of the multimedia in question. Thus by enforcing that the process of collusion diminishes the commercial value of the content, the pirates are deterred from attacking the fingerprints. A fingerprinting algorithm for video as well as an efficient means of broadcasting or distributing fingerprinted video is also presented. Simulation results are provided to verify our theoretical and empirical observations

    Short collusion-secure fingerprint codes against three pirates

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    In this article, we propose a new construction of probabilistic collusion-secure fingerprint codes against up to three pirates and give a theoretical security evaluation. Our pirate tracing algorithm combines a scoring method analogous to Tardos codes (J. ACM, 2008) with an extension of parent search techniques of some preceding 2-secure codes. Numerical examples show that our code lengths are significantly shorter than (about 30% to 40% of) the shortest known c-secure codes by Nuida et al. (Des. Codes Cryptogr., 2009) with c = 3. Some preliminary proposal for improving efficiency of our tracing algorithm is also given

    Contribution to the construction of fingerprinting and watermarking schemes to protect mobile agents and multimedia content

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    The main characteristic of fingerprinting codes is the need of high error-correction capacity due to the fact that they are designed to avoid collusion attacks which will damage many symbols from the codewords. Moreover, the use of fingerprinting schemes depends on the watermarking system that is used to embed the codeword into the content and how it honors the marking assumption. In this sense, even though fingerprinting codes were mainly used to protect multimedia content, using them on software protection systems seems an option to be considered. This thesis, studies how to use codes which have iterative-decoding algorithms, mainly turbo-codes, to solve the fingerprinting problem. Initially, it studies the effectiveness of current approaches based on concatenating tradicioanal fingerprinting schemes with convolutional codes and turbo-codes. It is shown that these kind of constructions ends up generating a high number of false positives. Even though this thesis contains some proposals to improve these schemes, the direct use of turbo-codes without using any concatenation with a fingerprinting code as inner code has also been considered. It is shown that the performance of turbo-codes using the appropiate constituent codes is a valid alternative for environments with hundreds of users and 2 or 3 traitors. As constituent codes, we have chosen low-rate convolutional codes with maximum free distance. As for how to use fingerprinting codes with watermarking schemes, we have studied the option of using watermarking systems based on informed coding and informed embedding. It has been discovered that, due to different encodings available for the same symbol, its applicability to embed fingerprints is very limited. On this sense, some modifications to these systems have been proposed in order to properly adapt them to fingerprinting applications. Moreover the behavior and impact over a video produced as a collusion of 2 users by the YouTube’s s ervice has been s tudied. We have also studied the optimal parameters for viable tracking of users who have used YouTube and conspired to redistribute copies generated by a collusion attack. Finally, we have studied how to implement fingerprinting schemes and software watermarking to fix the problem of malicious hosts on mobile agents platforms. In this regard, four different alternatives have been proposed to protect the agent depending on whether you want only detect the attack or avoid it in real time. Two of these proposals are focused on the protection of intrusion detection systems based on mobile agents. Moreover, each of these solutions has several implications in terms of infrastructure and complexity.Els codis fingerprinting es caracteritzen per proveir una alta capacitat correctora ja que han de fer front a atacs de confabulació que malmetran una part important dels símbols de la paraula codi. D'atra banda, la utilització de codis de fingerprinting en entorns reals està subjecta a que l'esquema de watermarking que gestiona la incrustació sigui respectuosa amb la marking assumption. De la mateixa manera, tot i que el fingerprinting neix de la protecció de contingut multimèdia, utilitzar-lo en la protecció de software comença a ser una aplicació a avaluar. En aquesta tesi s'ha estudiat com aplicar codis amb des codificació iterativa, concretament turbo-codis, al problema del rastreig de traïdors en el context del fingerprinting digital. Inicialment s'ha qüestionat l'eficàcia dels enfocaments actuals en la utilització de codis convolucionals i turbo-codis que plantegen concatenacions amb esquemes habituals de fingerprinting. S'ha demostrat que aquest tipus de concatenacions portaven, de forma implícita, a una elevada probabilitat d'inculpar un usuari innocent. Tot i que s'han proposat algunes millores sobre aquests esquemes , finalment s'ha plantejat l'ús de turbocodis directament, evitant així la concatenació amb altres esquemes de fingerprinting. S'ha demostrat que, si s'utilitzen els codis constituents apropiats, el rendiment del turbo-descodificador és suficient per a ser una alternativa aplicable en entorns amb varis centenars d'usuaris i 2 o 3 confabuladors . Com a codis constituents s'ha optat pels codis convolucionals de baix ràtio amb distància lliure màxima. Pel que fa a com utilitzar els codis de fingerprinting amb esquemes de watermarking, s'ha estudiat l'opció d'utilitzar sistemes de watermarking basats en la codificació i la incrustació informada. S'ha comprovat que, degut a la múltiple codificació del mateix símbol, la seva aplicabilitat per incrustar fingerprints és molt limitada. En aquest sentit s'ha plantejat algunes modificacions d'aquests sistemes per tal d'adaptar-los correctament a aplicacions de fingerprinting. D'altra banda s'ha avaluat el comportament i l'impacte que el servei de YouTube produeix sobre un vídeo amb un fingerprint incrustat. A més , s'ha estudiat els paràmetres òptims per a fer viable el rastreig d'usuaris que han confabulat i han utilitzat YouTube per a redistribuir la copia fruït de la seva confabulació. Finalment, s'ha estudiat com aplicar els esquemes de fingerprinting i watermarking de software per solucionar el problema de l'amfitrió maliciós en agents mòbils . En aquest sentit s'han proposat quatre alternatives diferents per a protegir l'agent en funció de si és vol només detectar l'atac o evitar-lo en temps real. Dues d'aquestes propostes es centren en la protecció de sistemes de detecció d'intrusions basats en agents mòbils. Cadascuna de les solucions té diverses implicacions a nivell d'infrastructura i de complexitat.Postprint (published version

    Information Slicing: Anonymity Using Unreliable Overlays

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    This paper proposes a new approach to anonymous communication called information slicing. Typically, anonymizers use onion routing, where a message is encrypted in layers with the public keys of the nodes along the path. Instead, our approach scrambles the message, divides it into pieces, and sends the pieces along disjoint paths. We show that information slicing addresses message confidentiality as well as source and destination anonymity. Surprisingly, it does not need any public key cryptography. Further, our approach naturally addresses the problem of node failures. These characteristics make it a good fit for use over dynamic peer-to-peer overlays. We evaluate the anonymity ofinformation slicing via analysis and simulations. Our prototype implementation on PlanetLab shows that it achieves higher throughput than onion routing and effectively copes with node churn

    RESH: A Secure Authentication Algorithm Based on Regeneration Encoding Self-Healing Technology in WSN

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    In the real application environment of wireless sensor networks (WSNs), the uncertain factor of data storage makes the authentication information be easily forged and destroyed by illegal attackers. As a result, it is hard for secure managers to conduct forensics on transmitted information in WSN. This work considers the regeneration encoding self-healing and secret sharing techniques and proposes an effective scheme to authenticate data in WSN. The data is encoded by regeneration codes and then distributed to other redundant nodes in the form of fragments. When the network is attacked, the scheme has the ability against tampering attack or collusion attack. Furthermore, the damaged fragments can be restored as well. Parts of fragments, encoded by regeneration code, are required for secure authentication of the original distributed data. Experimental results show that the proposed scheme reduces hardware communication overhead by five percent in comparison. Additionally, the performance of local recovery achieves ninety percent
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