28,406 research outputs found

    Optimal decremental connectivity in planar graphs

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    We show an algorithm for dynamic maintenance of connectivity information in an undirected planar graph subject to edge deletions. Our algorithm may answer connectivity queries of the form `Are vertices uu and vv connected with a path?' in constant time. The queries can be intermixed with any sequence of edge deletions, and the algorithm handles all updates in O(n)O(n) time. This results improves over previously known O(nlogn)O(n \log n) time algorithm

    Connectivity Oracles for Graphs Subject to Vertex Failures

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    We introduce new data structures for answering connectivity queries in graphs subject to batched vertex failures. A deterministic structure processes a batch of ddd\leq d_{\star} failed vertices in O~(d3)\tilde{O}(d^3) time and thereafter answers connectivity queries in O(d)O(d) time. It occupies space O(dmlogn)O(d_{\star} m\log n). We develop a randomized Monte Carlo version of our data structure with update time O~(d2)\tilde{O}(d^2), query time O(d)O(d), and space O~(m)\tilde{O}(m) for any failure bound dnd\le n. This is the first connectivity oracle for general graphs that can efficiently deal with an unbounded number of vertex failures. We also develop a more efficient Monte Carlo edge-failure connectivity oracle. Using space O(nlog2n)O(n\log^2 n), dd edge failures are processed in O(dlogdloglogn)O(d\log d\log\log n) time and thereafter, connectivity queries are answered in O(loglogn)O(\log\log n) time, which are correct w.h.p. Our data structures are based on a new decomposition theorem for an undirected graph G=(V,E)G=(V,E), which is of independent interest. It states that for any terminal set UVU\subseteq V we can remove a set BB of U/(s2)|U|/(s-2) vertices such that the remaining graph contains a Steiner forest for UBU-B with maximum degree ss

    Decentralized Connectivity-Preserving Deployment of Large-Scale Robot Swarms

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    We present a decentralized and scalable approach for deployment of a robot swarm. Our approach tackles scenarios in which the swarm must reach multiple spatially distributed targets, and enforce the constraint that the robot network cannot be split. The basic idea behind our work is to construct a logical tree topology over the physical network formed by the robots. The logical tree acts as a backbone used by robots to enforce connectivity constraints. We study and compare two algorithms to form the logical tree: outwards and inwards. These algorithms differ in the order in which the robots join the tree: the outwards algorithm starts at the tree root and grows towards the targets, while the inwards algorithm proceeds in the opposite manner. Both algorithms perform periodic reconfiguration, to prevent suboptimal topologies from halting the growth of the tree. Our contributions are (i) The formulation of the two algorithms; (ii) A comparison of the algorithms in extensive physics-based simulations; (iii) A validation of our findings through real-robot experiments.Comment: 8 pages, 8 figures, submitted to IROS 201

    Complementary network-based approaches for exploring genetic structure and functional connectivity in two vulnerable, endemic ground squirrels

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    The persistence of small populations is influenced by genetic structure and functional connectivity. We used two network-based approaches to understand the persistence of the northern Idaho ground squirrel (Urocitellus brunneus) and the southern Idaho ground squirrel (U. endemicus), two congeners of conservation concern. These graph theoretic approaches are conventionally applied to social or transportation networks, but here are used to study population persistence and connectivity. Population graph analyses revealed that local extinction rapidly reduced connectivity for the southern species, while connectivity for the northern species could be maintained following local extinction. Results from gravity models complemented those of population graph analyses, and indicated that potential vegetation productivity and topography drove connectivity in the northern species. For the southern species, development (roads) and small-scale topography reduced connectivity, while greater potential vegetation productivity increased connectivity. Taken together, the results of the two network-based methods (population graph analyses and gravity models) suggest the need for increased conservation action for the southern species, and that management efforts have been effective at maintaining habitat quality throughout the current range of the northern species. To prevent further declines, we encourage the continuation of management efforts for the northern species, whereas conservation of the southern species requires active management and additional measures to curtail habitat fragmentation. Our combination of population graph analyses and gravity models can inform conservation strategies of other species exhibiting patchy distributions

    Learning Discriminative Bayesian Networks from High-dimensional Continuous Neuroimaging Data

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    Due to its causal semantics, Bayesian networks (BN) have been widely employed to discover the underlying data relationship in exploratory studies, such as brain research. Despite its success in modeling the probability distribution of variables, BN is naturally a generative model, which is not necessarily discriminative. This may cause the ignorance of subtle but critical network changes that are of investigation values across populations. In this paper, we propose to improve the discriminative power of BN models for continuous variables from two different perspectives. This brings two general discriminative learning frameworks for Gaussian Bayesian networks (GBN). In the first framework, we employ Fisher kernel to bridge the generative models of GBN and the discriminative classifiers of SVMs, and convert the GBN parameter learning to Fisher kernel learning via minimizing a generalization error bound of SVMs. In the second framework, we employ the max-margin criterion and build it directly upon GBN models to explicitly optimize the classification performance of the GBNs. The advantages and disadvantages of the two frameworks are discussed and experimentally compared. Both of them demonstrate strong power in learning discriminative parameters of GBNs for neuroimaging based brain network analysis, as well as maintaining reasonable representation capacity. The contributions of this paper also include a new Directed Acyclic Graph (DAG) constraint with theoretical guarantee to ensure the graph validity of GBN.Comment: 16 pages and 5 figures for the article (excluding appendix

    The Complexity of Change

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    Many combinatorial problems can be formulated as "Can I transform configuration 1 into configuration 2, if certain transformations only are allowed?". An example of such a question is: given two k-colourings of a graph, can I transform the first k-colouring into the second one, by recolouring one vertex at a time, and always maintaining a proper k-colouring? Another example is: given two solutions of a SAT-instance, can I transform the first solution into the second one, by changing the truth value one variable at a time, and always maintaining a solution of the SAT-instance? Other examples can be found in many classical puzzles, such as the 15-Puzzle and Rubik's Cube. In this survey we shall give an overview of some older and more recent work on this type of problem. The emphasis will be on the computational complexity of the problems: how hard is it to decide if a certain transformation is possible or not?Comment: 28 pages, 6 figure

    Lombardi Drawings of Graphs

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    We introduce the notion of Lombardi graph drawings, named after the American abstract artist Mark Lombardi. In these drawings, edges are represented as circular arcs rather than as line segments or polylines, and the vertices have perfect angular resolution: the edges are equally spaced around each vertex. We describe algorithms for finding Lombardi drawings of regular graphs, graphs of bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure

    Experience-Based Planning with Sparse Roadmap Spanners

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    We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.Comment: Submitted to ICRA 201
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