540 research outputs found

    Exploiting the Synergy Between Gossiping and Structured Overlays

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    In this position paper we argue for exploiting the synergy between gossip-based algorithms and structured overlay networks (SON). These two strands of research have both aimed at building fault-tolerant, dynamic, self-managing, and large-scale distributed systems. Despite the common goals, the two areas have, however, been relatively isolated. We focus on three problem domains where there is an untapped potential of using gossiping combined with SONs. We argue for applying gossip-based membership for ring-based SONs---such as Chord and Bamboo---to make them handle partition mergers and loopy networks. We argue that small world SONs---such as Accordion and Mercury---are specifically well-suited for gossip-based membership management. The benefits would be better graph-theoretic properties. Finally, we argue that gossip-based algorithms could use the overlay constructed by SONs. For example, many unreliable broadcast algorithms for SONs could be augmented with anti-entropy protocols. Similarly, gossip-based aggregation could be used in SONs for network size estimation and load-balancing purposes

    Data replication and update propagation in XML P2P data management systems

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    XML P2P data management systems are P2P systems that use XML as the underlying data format shared between peers in the network. These systems aim to bring the benefits of XML and P2P systems to the distributed data management field. However, P2P systems are known for their lack of central control and high degree of autonomy. Peers may leave the network at any time at will, increasing the risk of data loss. Despite this, most research in XML P2P systems focus on novel and efficient XML indexing and retrieval techniques. Mechanisms for ensuring data availability in XML P2P systems has received comparatively little attention. This project attempts to address this issue. We design an XML P2P data management framework to improve data availability. This framework includes mechanisms for wide-spread data replication, replica location and update propagation. It allows XML documents to be broken down into fragments. By doing so, we aim to reduce the cost of replicating data by distributing smaller XML fragments throughout the network rather than entire documents. To tackle the data replication problem, we propose a suite of selection and placement algorithms that may be interchanged to form a particular replication strategy. To support the placement of replicas anywhere in the network, we use a Fragment Location Catalogue, a global index that maintains the locations of replicas. We also propose a lazy update propagation algorithm to propagate updates to replicas. Experiments show that the data replication algorithms improve data availability in our experimental network environment. We also find that breaking XML documents into smaller pieces and replicating those instead of whole XML documents considerably reduces the replication cost, but at the price of some loss in data availability. For the update propagation tests, we find that the probability that queries return up-to-date results increases, but improvements to the algorithm are necessary to handle environments with high update rates

    Content-access QoS in peer-to-peer networks using a fast MDS erasure code

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    This paper describes an enhancement of content access Quality of Service in peer to peer (P2P) networks. The main idea is to use an erasure code to distribute the information over the peers. This distribution increases the users’ choice on disseminated encoded data and therefore statistically enhances the overall throughput of the transfer. A performance evaluation based on an original model using the results of a measurement campaign of sequential and parallel downloads in a real P2P network over Internet is presented. Based on a bandwidth distribution, statistical content-access QoS are guaranteed in function of both the content replication level in the network and the file dissemination strategies. A simple application in the context of media streaming is proposed. Finally, the constraints on the erasure code related to the proposed system are analysed and a new fast MDS erasure code is proposed, implemented and evaluated
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