777 research outputs found

    Magnetic Field as a Characterization of Wide and Narrow Spaces in a Real Challenging Scenario Using Dynamic Time Warping

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    Ponencia presentada en 2018 International Conference on Indoor Positioning and Indoor Navigation (IPIN), 24-27 Sept. 2018This paper presents a study of indoor positioning in public zones of the Parc Taulรญ Hospital in Sabadell. It is a challenging scenario because: (1) it combines wide spaces with middle sized and narrow spaces; (2) it is a shielded zone where no signals are available, and therefore, no WiFi signal can be used for positioning; and (3) it is not possible to deploy beacons for positioning. The goal of this work is to test whether it is possible to get indoor positioning in a real and challenging scenario by using only the magnetic field. The positioning precision requires to locate the part of the hospital where the user is. The proposed solution defines โ€œvirtual corridorsโ€ to improve positioning in wide areas. To validate the work, magnetic field data have been recorded from the scenario, using different smartphones and by different persons. The obtained magnetic data curves have been compared by using dynamic time warping distance. Results show that it is possible to characterize every path with the magnetic field. The main contributions of the present paper are: (1) defining โ€œvirtual corridorsโ€ as a way to position using magnetic field in 2D spaces; and (2) showing that even in wide spaces, like the hall of a hospital, it is possible to find magnetic anomalies linked to positions

    Thermophysical Phenomena in Metal Additive Manufacturing by Selective Laser Melting: Fundamentals, Modeling, Simulation and Experimentation

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    Among the many additive manufacturing (AM) processes for metallic materials, selective laser melting (SLM) is arguably the most versatile in terms of its potential to realize complex geometries along with tailored microstructure. However, the complexity of the SLM process, and the need for predictive relation of powder and process parameters to the part properties, demands further development of computational and experimental methods. This review addresses the fundamental physical phenomena of SLM, with a special emphasis on the associated thermal behavior. Simulation and experimental methods are discussed according to three primary categories. First, macroscopic approaches aim to answer questions at the component level and consider for example the determination of residual stresses or dimensional distortion effects prevalent in SLM. Second, mesoscopic approaches focus on the detection of defects such as excessive surface roughness, residual porosity or inclusions that occur at the mesoscopic length scale of individual powder particles. Third, microscopic approaches investigate the metallurgical microstructure evolution resulting from the high temperature gradients and extreme heating and cooling rates induced by the SLM process. Consideration of physical phenomena on all of these three length scales is mandatory to establish the understanding needed to realize high part quality in many applications, and to fully exploit the potential of SLM and related metal AM processes

    ZATLAB : recognizing gestures for artistic performance interaction

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    Most artistic performances rely on human gestures, ultimately resulting in an elaborate interaction between the performer and the audience. Humans, even without any kind of formal analysis background in music, dance or gesture are typically able to extract, almost unconsciously, a great amount of relevant information from a gesture. In fact, a gesture contains so much information, why not use it to further enhance a performance? Gestures and expressive communication are intrinsically connected, and being intimately attached to our own daily existence, both have a central position in our (nowadays) technological society. However, the use of technology to understand gestures is still somehow vaguely explored, it has moved beyond its first steps but the way towards systems fully capable of analyzing gestures is still long and difficult (Volpe, 2005). Probably because, if on one hand, the recognition of gestures is somehow a trivial task for humans, on the other hand, the endeavor of translating gestures to the virtual world, with a digital encoding is a difficult and illdefined task. It is necessary to somehow bridge this gap, stimulating a constructive interaction between gestures and technology, culture and science, performance and communication. Opening thus, new and unexplored frontiers in the design of a novel generation of multimodal interactive systems. This work proposes an interactive, real time, gesture recognition framework called the Zatlab System (ZtS). This framework is flexible and extensible. Thus, it is in permanent evolution, keeping up with the different technologies and algorithms that emerge at a fast pace nowadays. The basis of the proposed approach is to partition a temporal stream of captured movement into perceptually motivated descriptive features and transmit them for further processing in Machine Learning algorithms. The framework described will take the view that perception primarily depends on the previous knowledge or learning. Just like humans do, the framework will have to learn gestures and their main features so that later it can identify them. It is however planned to be flexible enough to allow learning gestures on the fly. This dissertation also presents a qualitative and quantitative experimental validation of the framework. The qualitative analysis provides the results concerning the users acceptability of the framework. The quantitative validation provides the results about the gesture recognizing algorithms. The use of Machine Learning algorithms in these tasks allows the achievement of final results that compare or outperform typical and state-of-the-art systems. In addition, there are also presented two artistic implementations of the framework, thus assessing its usability amongst the artistic performance domain. Although a specific implementation of the proposed framework is presented in this dissertation and made available as open source software, the proposed approach is flexible enough to be used in other case scenarios, paving the way to applications that can benefit not only the performative arts domain, but also, probably in the near future, helping other types of communication, such as the gestural sign language for the hearing impaired.Grande parte das apresentaรงรตes artรญsticas sรฃo baseadas em gestos humanos, ultimamente resultando numa intricada interaรงรฃo entre o performer e o pรบblico. Os seres humanos, mesmo sem qualquer tipo de formaรงรฃo em mรบsica, danรงa ou gesto sรฃo capazes de extrair, quase inconscientemente, uma grande quantidade de informaรงรตes relevantes a partir de um gesto. Na verdade, um gesto contรฉm imensa informaรงรฃo, porque nรฃo usรก-la para enriquecer ainda mais uma performance? Os gestos e a comunicaรงรฃo expressiva estรฃo intrinsecamente ligados e estando ambos intimamente ligados ร  nossa prรณpria existรชncia quotidiana, tรชm uma posicรฃo central nesta sociedade tecnolรณgica actual. No entanto, o uso da tecnologia para entender o gesto estรก ainda, de alguma forma, vagamente explorado. Existem jรก alguns desenvolvimentos, mas o objetivo de sistemas totalmente capazes de analisar os gestos ainda estรก longe (Volpe, 2005). Provavelmente porque, se por um lado, o reconhecimento de gestos รฉ de certo modo uma tarefa trivial para os seres humanos, por outro lado, o esforรงo de traduzir os gestos para o mundo virtual, com uma codificaรงรฃo digital รฉ uma tarefa difรญcil e ainda mal definida. ร‰ necessรกrio preencher esta lacuna de alguma forma, estimulando uma interaรงรฃo construtiva entre gestos e tecnologia, cultura e ciรชncia, desempenho e comunicaรงรฃo. Abrindo assim, novas e inexploradas fronteiras na concepรงรฃo de uma nova geraรงรฃo de sistemas interativos multimodais . Este trabalho propรตe uma framework interativa de reconhecimento de gestos, em tempo real, chamada Sistema Zatlab (ZtS). Esta framework รฉ flexรญvel e extensรญvel. Assim, estรก em permanente evoluรงรฃo, mantendo-se a par das diferentes tecnologias e algoritmos que surgem num ritmo acelerado hoje em dia. A abordagem proposta baseia-se em dividir a sequรชncia temporal do movimento humano nas suas caracterรญsticas descritivas e transmiti-las para posterior processamento, em algoritmos de Machine Learning. A framework descrita baseia-se no facto de que a percepรงรฃo depende, principalmente, do conhecimento ou aprendizagem prรฉvia. Assim, tal como os humanos, a framework terรก que aprender os gestos e as suas principais caracterรญsticas para que depois possa identificรก-los. No entanto, esta estรก prevista para ser flexรญvel o suficiente de forma a permitir a aprendizagem de gestos de forma dinรขmica. Esta dissertaรงรฃo apresenta tambรฉm uma validaรงรฃo experimental qualitativa e quantitativa da framework. A anรกlise qualitativa fornece os resultados referentes ร  aceitabilidade da framework. A validaรงรฃo quantitativa fornece os resultados sobre os algoritmos de reconhecimento de gestos. O uso de algoritmos de Machine Learning no reconhecimento de gestos, permite a obtenรงรฃocยธ หœao de resultados finais que sหœao comparaveis ou superam outras implementacยธ หœoes do mesmo gยดenero. Al ยดem disso, sหœao tambยดem apresentadas duas implementacยธ หœoes artยดฤฑsticas da framework, avaliando assim a sua usabilidade no domยดฤฑnio da performance artยดฤฑstica. Apesar duma implementacยธ หœao especยดฤฑfica da framework ser apresentada nesta dissertacยธ หœao e disponibilizada como software open-source, a abordagem proposta ยดe suficientemente flexยดฤฑvel para que esta seja usada noutros cenยด arios. Abrindo assim, o caminho para aplicacยธ หœoes que poderหœao beneficiar nหœao sยดo o domยดฤฑnio das artes performativas, mas tambยดem, provavelmente num futuro pr ยดoximo, outros tipos de comunicacยธ หœao, como por exemplo, a linguagem gestual usada em casos de deficiห†encia auditiva

    Characterization of multiphase flows integrating X-ray imaging and virtual reality

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    Multiphase flows are used in a wide variety of industries, from energy production to pharmaceutical manufacturing. However, because of the complexity of the flows and difficulty measuring them, it is challenging to characterize the phenomena inside a multiphase flow. To help overcome this challenge, researchers have used numerous types of noninvasive measurement techniques to record the phenomena that occur inside the flow. One technique that has shown much success is X-ray imaging. While capable of high spatial resolutions, X-ray imaging generally has poor temporal resolution. This research improves the characterization of multiphase flows in three ways. First, an X-ray image intensifier is modified to use a high-speed camera to push the temporal limits of what is possible with current tube source X-ray imaging technology. Using this system, sample flows were imaged at 1000 frames per second without a reduction in spatial resolution. Next, the sensitivity of X-ray computed tomography (CT) measurements to changes in acquisition parameters is analyzed. While in theory CT measurements should be stable over a range of acquisition parameters, previous research has indicated otherwise. The analysis of this sensitivity shows that, while raw CT values are strongly affected by changes to acquisition parameters, if proper calibration techniques are used, acquisition parameters do not significantly influence the results for multiphase flow imaging. Finally, two algorithms are analyzed for their suitability to reconstruct an approximate tomographic slice from only two X-ray projections. These algorithms increase the spatial error in the measurement, as compared to traditional CT; however, they allow for very high temporal resolutions for 3D imaging. The only limit on the speed of this measurement technique is the image intensifier-camera setup, which was shown to be capable of imaging at a rate of at least 1000 FPS. While advances in measurement techniques for multiphase flows are one part of improving multiphase flow characterization, the challenge extends beyond measurement techniques. For improved measurement techniques to be useful, the data must be accessible to scientists in a way that maximizes the comprehension of the phenomena. To this end, this work also presents a system for using the Microsoft Kinect sensor to provide natural, non-contact interaction with multiphase flow data. Furthermore, this system is constructed so that it is trivial to add natural, non-contact interaction to immersive visualization applications. Therefore, multiple visualization applications can be built that are optimized to specific types of data, but all leverage the same natural interaction. Finally, the research is concluded by proposing a system that integrates the improved X-ray measurements, with the Kinect interaction system, and a CAVE automatic virtual environment (CAVE) to present scientists with the multiphase flow measurements in an intuitive and inherently three-dimensional manner

    Developing a person guidance module for hospital robots

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    This dissertation describes the design and implementation of the Person Guidance Module (PGM) that enables the IWARD (Intelligent Robot Swarm for attendance, Recognition, Cleaning and delivery) base robot to offer route guidance service to the patients or visitors inside the hospital arena. One of the common problems encountered in huge hospital buildings today is foreigners not being able to find their way around in the hospital. Although there are a variety of guide robots currently existing on the market and offering a wide range of guidance and related activities, they do not fit into the modular concept of the IWARD project. The PGM features a robust and foolproof non-hierarchical sensor fusion approach of an active RFID, stereovision and cricket mote sensor for guiding a patient to the X-ray room, or a visitor to a patientโ€™s ward in every possible scenario in a complex, dynamic and crowded hospital environment. Moreover, the speed of the robot can be adjusted automatically according to the pace of the follower for physical comfort using this system. Furthermore, the module performs these tasks in any unconstructed environment solely from a robotโ€™s onboard perceptual resources in order to limit the hardware installation costs and therefore the indoor setting support. Similar comprehensive solution in one single platform has remained elusive in existing literature. The finished module can be connected to any IWARD base robot using quick-change mechanical connections and standard electrical connections. The PGM module box is equipped with a Gumstix embedded computer for all module computing which is powered up automatically once the module box is inserted into the robot. In line with the general software architecture of the IWARD project, all software modules are developed as Orca2 components and cross-complied for Gumstixโ€™s XScale processor. To support standardized communication between different software components, Internet Communications Engine (Ice) has been used as middleware. Additionally, plug-and-play capabilities have been developed and incorporated so that swarm system is aware at all times of which robot is equipped with PGM. Finally, in several field trials in hospital environments, the person guidance module has shown its suitability for a challenging real-world application as well as the necessary user acceptance

    A Digital Manufacturing Process For Three-Dimensional Electronics

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    Additive manufacturing (AM) offers the ability to produce devices with a degree of three-dimensional complexity and mass customisation previously unachievable with subtractive and formative approaches. These benefits have not transitioned into the production of commercial electronics that still rely on planar, template-driven manufacturing, which prevents them from being tailored to the end user or exploiting conformal circuitry for miniaturisation. Research into the AM fabrication of 3D electronics has been demonstrated; however, because of material restrictions, the durability and electrical conductivity of such devices was often limited. This thesis presents a novel manufacturing approach that hybridises the AM of polyetherimide (PEI) with chemical modification and selective light-based synthesis of silver nanoparticles to produce 3D electronic systems. The resulting nanoparticles act as a seed site for the electroless deposition of copper. The use of high-performance materials for both the conductive and dielectric elements created devices with the performance required for real-world applications. For printing PEI, a low-cost fused filament fabrication (FFF); also known as fused deposition modelling (FDM), printer with a unique inverted design was developed. The orientation of the printer traps hot air within a heated build environment that is open on its underside allowing the print head to deposit the polymer while keeping the sensitive components outside. The maximum achievable temperature was 120 ยฐC and was found to reduce the degree of warping and the ultimate tensile strength of printed parts. The dimensional accuracy was, on average, within 0.05 mm of a benchmark printer and fine control over the layer thickness led to the discovery of flexible substrates that can be directly integrated into rigid parts. Chemical modification of the printed PEI was used to embed ionic silver into the polymer chain, sensitising it to patterning with a 405 nm laser. The rig used for patterning was a re-purposed vat-photopolymerisation printer that uses a galvanometer to guide the beam that is focused to a spot size of 155 ยตm at the focal plane. The positioning of the laser spot was controlled with an open-sourced version of the printers slicing software. The optimal laser patterning parameters were experimentally validated and a link between area-related energy density and the quality of the copper deposition was found. In tests where samples were exposed to more than 2.55 J/cm^2, degradation of the polymer was experienced which produced blistering and delamination of the copper. Less than 2.34 J/cm^2 also had negative effect and resulted in incomplete coverage of the patterned area. The minimum feature resolution produced by the patterning setup was 301 ยตm; however, tests with a photomask demonstrated features an order of magnitude smaller. The non-contact approach was also used to produce conformal patterns over sloped and curved surfaces. Characterisation of the copper deposits found an average thickness of 559 nm and a conductivity of 3.81 ร— 107 S/m. Tape peel and bend fatigue testing showed that the copper was ductile and adhered well to the PEI, with flexible electronic samples demonstrating over 50,000 cycles at a minimum bend radius of 6.59 mm without failure. Additionally, the PEI and copper combination was shown to survive a solder reflow with peak temperatures of 249ยฐC. Using a robotic pick and place system a test board was automatically populated with surface mount components as small as 0201 resistors which were affixed using high-temperature, Type-V Tin-Silver-Copper solder paste. Finally, to prove the process a range of functional demonstrators were built and evaluated. These included a functional timer circuit, inductive wireless power coils compatible with two existing standards, a cylindrical RF antenna capable of operating at several frequencies below 10 GHz, flexible positional sensors, and multi-mode shape memory alloy actuators

    ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•œ ๋น„์šฉ ํšจ์œจ์ ์ด๊ณ  ์‹ค์šฉ์ ์ธ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ๊ถŒํƒœ๊ฒฝ.์ง€๋‚œ ์‹ญ์ˆ˜ ๋…„ ๋™์•ˆ ํ•™๊ณ„์™€ ์‚ฐ์—… ์˜์—ญ์„ ๋ง‰๋ก ํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์ด ๋„๋ฆฌ ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ WiFi, Bluetooth, ๊ด€์„ฑ ์„ผ์„œ์™€ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์„ผ์„œ๋‚˜ ๋ฌด์„  ์ธํ„ฐํŽ˜์ด์Šค๋“ค์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ๊ทธ ์ค‘์—์„œ๋„ ์ง€์ž๊ธฐ ์„ผ์„œ์—์„œ ์ธก์ •ํ•œ ์ž๊ธฐ์žฅ์˜ ํŒจํ„ด์„ ์ธก์œ„์— ์‚ฌ์šฉํ•˜๋Š” ์‹œ์Šคํ…œ์€ ์ •ํ™•์„ฑ๊ณผ ์•ˆ์ •์„ฑ ์ธก๋ฉด์—์„œ ํƒ€ ์‹œ์Šคํ…œ์— ๋น„ํ•ด ํฐ ์žฅ์ ์„ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค. ์ฒ ๊ณจ ๊ตฌ์กฐ์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ๊ฑด์ถ•๋œ ํ˜„๋Œ€ ๊ฑด์ถ•๋ฌผ๋“ค์˜ ์‹ค๋‚ด ๊ณต๊ฐ„์—๋Š” ์ง€์ž๊ธฐ์žฅ์˜ ์™œ๊ณก์ด ๋ฐœ์ƒํ•˜๋ฉฐ ์ด๋Š” ๊ณง ์‹ค๋‚ด์˜ ๊ฐœ๋ณ„ ๊ณต๊ฐ„๋“ค์— ๊ณ ์œ ํ•˜๊ณ  ์•ˆ์ •์ ์ธ ์ง€์ž๊ธฐ ํŒจํ„ด์„ ๋ฐœ์ƒ์‹œํ‚จ๋‹ค. ์ด๋ฅผ ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ์ด๋ผ๊ณ  ์ •์˜ํ•˜๋Š”๋ฐ ์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์‚ฌ์šฉ์ž์˜ ์›€์ง์ž„, ๋ฌธ๊ณผ ์ฐฝ๋ฌธ์˜ ์—ฌ๋‹ซํž˜ ๋“ฑ๊ณผ ๊ฐ™์€ ์ผ์ƒ์ ์ธ ํ™˜๊ฒฝ ๋ณ€ํ™”์— ๊ฐ•๊ฑดํ•˜๋ฉฐ, ํŠนํžˆ WiFi ๋“ฑ ๋ฌด์„  ์‹ ํ˜ธ์™€ ๋น„๊ตํ•˜์˜€์„ ๋•Œ ๋†’์€ ์ˆ˜์ค€์˜ ์•ˆ์ •์„ฑ์„ ๋ณด์ธ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด์™€ ๊ฐ™์€ ์•ˆ์ •์„ฑ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ์—๋Š” ๋ช‡๊ฐ€์ง€ ๊ณ ๋ คํ•ด์•ผํ•  ์‚ฌํ•ญ๋“ค์ด ์žˆ๋‹ค. ๋จผ์ € ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์„ผ์„œ ๋ฐ์ดํ„ฐ์˜ ๋‚ฎ์€ ์ฐจ์› ๊ฐœ์ˆ˜๋กœ ์ธํ•˜์—ฌ AP ๊ฐœ์ˆ˜์— ๋”ฐ๋ผ ๋ฐ์ดํ„ฐ์˜ ์ฐจ์›์ด ์ˆ˜์‹ญ, ์ˆ˜๋ฐฑ๊ฐœ์— ๋‹ฌํ•˜๋Š” ๋ฌด์„  ์‹ ํ˜ธ์— ๋น„ํ•˜์—ฌ ๊ตฌ๋ณ„์„ฑ์ด ๋งค์šฐ ๋‚ฎ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ธฐ์กด ์—ฐ๊ตฌ๋“ค์€ ๋งŽ์€ ์–‘์˜ ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ณต์žกํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ๋งŽ์€ ์„ผ์„œ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฅผ ๊ทน๋ณตํ•˜์˜€๋‹ค. ๋˜ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ˆ˜์ง‘ํ•˜๊ธฐ ์œ„ํ•œ ์‚ฌ์ „ ์กฐ์‚ฌ ๋น„์šฉ๊ณผ ์ฃผ๊ธฐ์ ์ธ ์ง€์ž๊ธฐ ์ง€๋ฌธ ์žฌ์ˆ˜์ง‘์— ๋“œ๋Š” ๊ด€๋ฆฌ ๋น„์šฉ ์—ญ์‹œ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์‚ฌ์šฉํ•  ๋•Œ ๊ณ ๋ คํ•ด์•ผํ•  ๋ฌธ์ œ์ ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์€ ์ด ๋‘ ๊ฐ€์ง€ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์ž‘์„ฑ๋˜์—ˆ๋‹ค. ๋จผ์ € ์‚ฌ๋ฌผ ์ธํ„ฐ๋„ท (IoT, Internet of Things) ํ™˜๊ฒฝ์—์„œ ์‹ค๋‚ด ์ธก์œ„๋ฅผ ์œ„ํ•ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ํ™œ์šฉํ•˜๋Š” ์—๋„ˆ์ง€ ํšจ์œจ์ ์ธ ๊ฒฝ๋Ÿ‰ ์‹œ์Šคํ…œ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. BLE ์ธํ„ฐํŽ˜์ด์Šค์™€ ์„ผ์„œ 2๊ฐœ(์ง€์ž๊ธฐ ๋ฐ ๊ฐ€์†๋„๊ณ„)๋งŒ ํƒ‘์žฌํ•œ ์ƒˆ๋กœ์šด ํ•˜๋“œ์›จ์–ด ์„ค๊ณ„ ๋ฐฉ์‹์„ ์ œ์•ˆํ•˜์˜€์œผ๋ฉฐ, ์ด ๊ธฐ๊ธฐ๋Š” ์ฝ”์ธ ํฌ๊ธฐ์˜ ๋ฐฐํ„ฐ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ 1๋…„ ๋™์•ˆ ๋™์ž‘ ๊ฐ€๋Šฅํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ตœ์†Œํ•œ์˜ ์„ผ์„œ ๋ฐ์ดํ„ฐ๋งŒ์„ ์ด์šฉํ•˜์—ฌ ๊ฐ•๊ฑดํ•œ ์‚ฌ์šฉ์ž ๋ณดํ–‰ ๋ชจ๋ธ๊ณผ ํšจ์œจ์ ์ธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋„์ž…ํ•œ ํŒŒํ‹ฐํด ํ•„ํ„ฐ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ง์ ‘ ์„ค๊ณ„ํ•œ ์‚ฌ๋ฌผ์ธํ„ฐ๋„ท ๊ธฐ๊ธฐ์™€ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•œ ๊ฒฐ๊ณผ, ๋ณธ ์‹œ์Šคํ…œ์€ ๋‚ฎ์€ ๊ณ„์‚ฐ ๋ณต์žก์„ฑ๊ณผ ๋†’์€ ์—๋„ˆ์ง€ ํšจ์œจ์„ ๋ณด์—ฌ์ฃผ๋ฉด์„œ ์ผ๋ฐ˜์ ์ธ ์‚ฌ๋ฌด์‹ค ๊ณต๊ฐ„์— ๋Œ€ํ•˜์—ฌ ํ‰๊ท  1.62m์˜ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ๋Š” ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ์‹์„ ํ™œ์šฉํ•˜๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ ๊ธฐ๋ฐ˜์˜ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์€ ๋ช…์‹œ์ ์ธ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ณผ์ • ์—†์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ง€๋‚œ ์‹ญ์ˆ˜๋…„ ๊ฐ„ ์‹ค๋‚ด ์ธก์œ„ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•ด ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ๋ฒ•๋ก ์ด ํ™œ๋ฐœํ•˜๊ฒŒ ์—ฐ๊ตฌ๋˜์–ด ์™”์œผ๋‚˜, ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์— ๊ธฐ๋ฐ˜ํ•œ ๊ธฐ์กด ์ธก์œ„ ์‹œ์Šคํ…œ์€ ์ผ๋ฐ˜์ ์œผ๋กœ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…œ๋ณด๋‹ค ์œ„์น˜ ์ •ํ™•๋„๊ฐ€ ๋‚ฎ๊ฒŒ ์ธก์ •๋˜์–ด์™”๋‹ค. ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…์˜ ๋‚ฎ์€ ์ธก์œ„ ์„ฑ๋Šฅ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ง€์ž๊ธฐ ๊ธฐ๋ฐ˜ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ช…์‹œ์ ์ธ ์ˆ˜์ง‘ ๊ณผ์ • ์—†์ด ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž๊ฐ€ ์ผ์ƒ์ƒํ™œ์—์„œ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•  ์ˆ˜ ์žˆ๋„๋ก HMM ๊ธฐ๋ฐ˜์˜ ์ƒˆ๋กœ์šด ํ•™์Šต ๋ชจ๋ธ์„ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์ฃผ๋กœ ๋ณต๋„ ์œ„์ฃผ๋กœ ๊ตฌ์„ฑ๋œ ์‹ค๋‚ด ๊ณต๊ฐ„์—์„œ์˜ ํ‰๊ฐ€ ๊ฒฐ๊ณผ, ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์ด 96.47\%์˜ ํ•™์Šต ์ •ํ™•๋„์™€ 0.25m์˜ ์ค‘๊ฐ„๊ฐ’ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค.Over the decades, indoor localization system has been widely studied in the academic and also in the industrial area. Many sensors or wireless signals such as WiFi, Bluetooth, and inertial sensors are available when designing an indoor localization system, but among them, the systems using the geomagnetic field has advantages concerning accuracy and stability. Every spatial point in an indoor space has its own distinct and stable fingerprint, which arises owing to the distortion of the magnetic field induced by the surrounding steel and iron structures. The magnetic fingerprint is robust to environmental changes like pedestrian activities and door/window movements, particularly compared with radio signals such as WiFi. This phenomenon makes many indoor positioning techniques rely on the magnetic field as an essential source of localization. Despite the robustness, there are some challenges when leveraging the magnetic fingerprint to design the indoor localization system. Due to lower discernibility of the magnetic fingerprint, most of the existing studies have exploited high computational algorithms and many sensors. Also, the cost of a site survey to collect the fingerprints and periodic management of target spaces is still problematic when using magnetic fingerprints. This dissertation thus focuses on these two challenges. First, we present an energy-efficient and lightweight system that utilizes the magnetic field for indoor positioning in the Internet of Things (IoT) environments. We propose a new hardware design of an IoT device that only has a BLE interface and two sensors (magnetometer and accelerometer), with the lifetime of one year when using a coin-size battery. We further propose an augmented particle filter framework that features a robust motion model and algorithmic-efficient localization heuristics with minimal sensory data. The prototype-based evaluation shows that the proposed system achieves a median accuracy of 1.62 m for an office building while exhibiting low computational complexity and high energy efficiency. Next, we propose a magnetic fingerprint-based indoor localization system leveraging a crowdsourcing approach. In the aspect of indoor localization, crowdsourcing is a method to construct the fingerprint database without the explicit site-survey process. Over the past decade, crowdsourcing has been actively studied for indoor localization. However, the existing localization systems based on crowdsourcing usually achieve lower location accuracy than the site survey based systems. To overcome the low performance of the crowdsourcing based approaches, we design an indoor positioning system using the crowdsourced data of the magnetic field. We substantiate a novel HMM-based learning model to construct a database of magnetic field fingerprints from smartphone users. Experiments in an indoor space consisting of aisles show that the proposed system achieves the learning accuracy of 96.47\% and median positioning accuracy of 0.25m.Chapter 1 Introduction 1p - Motivation 1p - Indoor Localization Overview 2p - Magnetic Field based Systems 5p - Organization of Dissertation 7p Chapter 2 An Energy-efficient and Lightweight Indoor Localization System for Internet-of-Things (IoT) Environments 8p - Introduction 8p - Related Work 11p - Issues on Using Magnetic Field 12p - Characteristics of Magnetic Field 12p - Variation Issues 13p - Sensing Rate 17p - Design of Energy-efficient Device for Localization 18p - Hardware Design 18p - Structure of the BLE Beacon Frame 21p - Processing Sensor Data 22p - System Architecture 25p - Overview 25p - Site Survey Methodology 25p - Particle Filter Framework 26p - Evaluation 36p - Implementation 37p - Experiment Setup 38p - Localization Performance 38p - Energy and Algorithmic Efficiency 44p - Discussion 46p Chapter 3 Magnetic Field based Indoor Localization System:A Crowdsourcing Approach 51p - Introduction 51p - Characteristics of Magnetic Field 54p - Robustness 54p - Distinctness 54p - Diversity issues 55p - Design of HMM for Crowdsoucing 56p - Basic Model 56p - Issues in HMM Learning 59p - Preliminary Experiments 59p - System Architecture 63p - Enhanced Learning Model 63p - Pre-processing Crowdsourced Data 65p - Allocating Initial HMM Parameters 67p - Comparing Similarity between the Magnetic Fingerprints 70p - Evaluation 71p - Experimental Settings 71p - Learning Accuracy 71p - Positioning Accuracy 73p - Algorithmic Efficiency 75p Chapter 4 Discussion and Future Work 76p - Open Space Issue 76p Chapter 5 Conclusion 82p Bibliography 84p ์ดˆ๋ก 92pDocto
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