75,791 research outputs found
Magic Sets for Disjunctive Datalog Programs
In this paper, a new technique for the optimization of (partially) bound
queries over disjunctive Datalog programs with stratified negation is
presented. The technique exploits the propagation of query bindings and extends
the Magic Set (MS) optimization technique.
An important feature of disjunctive Datalog is nonmonotonicity, which calls
for nondeterministic implementations, such as backtracking search. A
distinguishing characteristic of the new method is that the optimization can be
exploited also during the nondeterministic phase. In particular, after some
assumptions have been made during the computation, parts of the program may
become irrelevant to a query under these assumptions. This allows for dynamic
pruning of the search space. In contrast, the effect of the previously defined
MS methods for disjunctive Datalog is limited to the deterministic portion of
the process. In this way, the potential performance gain by using the proposed
method can be exponential, as could be observed empirically.
The correctness of MS is established thanks to a strong relationship between
MS and unfounded sets that has not been studied in the literature before. This
knowledge allows for extending the method also to programs with stratified
negation in a natural way.
The proposed method has been implemented in DLV and various experiments have
been conducted. Experimental results on synthetic data confirm the utility of
MS for disjunctive Datalog, and they highlight the computational gain that may
be obtained by the new method w.r.t. the previously proposed MS methods for
disjunctive Datalog programs. Further experiments on real-world data show the
benefits of MS within an application scenario that has received considerable
attention in recent years, the problem of answering user queries over possibly
inconsistent databases originating from integration of autonomous sources of
information.Comment: 67 pages, 19 figures, preprint submitted to Artificial Intelligenc
Absolute reflectance of a concave mirror used for astro-particle physics experiments
The absolute reflectance of a reflector and its point spread function are the
key parameters of a telescope for measuring light flux. Typically, one is using
low-cost technologies for producing mirrors for the needs of astro-particle
physics experiments. As a rule, these are operating telescopes in open air
conditions at desert or mountainous locations, for cost reasons without
protecting domes. The mirrors on such telescopes are exposed to sand in strong
winds, precipitation and large temperature variations. Due to weathering, their
reflectance is declining within few years. In this report we describe in a
great detail the application of an in-situ method to the MAGIC imaging air
Cherenkov telescopes for regularly monitoring their absolute reflectance and
the point spread function. Compared to similar work that was previously
performed, in this report we focus on important details of light losses due to
scattering. These allowed us to further refine the method and significantly
improve its precision. Also, we report on an in-situ comparison of two mirror
types produced with different technologies.Comment: 24 pages, 13 figures, accepted for publication in Astroparticle
Physics journa
An Introduction to 3D User Interface Design
3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
Distributed First Order Logic
Distributed First Order Logic (DFOL) has been introduced more than ten years
ago with the purpose of formalising distributed knowledge-based systems, where
knowledge about heterogeneous domains is scattered into a set of interconnected
modules. DFOL formalises the knowledge contained in each module by means of
first-order theories, and the interconnections between modules by means of
special inference rules called bridge rules. Despite their restricted form in
the original DFOL formulation, bridge rules have influenced several works in
the areas of heterogeneous knowledge integration, modular knowledge
representation, and schema/ontology matching. This, in turn, has fostered
extensions and modifications of the original DFOL that have never been
systematically described and published. This paper tackles the lack of a
comprehensive description of DFOL by providing a systematic account of a
completely revised and extended version of the logic, together with a sound and
complete axiomatisation of a general form of bridge rules based on Natural
Deduction. The resulting DFOL framework is then proposed as a clear formal tool
for the representation of and reasoning about distributed knowledge and bridge
rules
Usability dimensions in collaborative GIS
Collaborative GIS requires careful consideration of the Human-Computer Interaction (HCI) and Usability aspects, given the variety of users that are expected to use these systems, and the need to ensure that users will find the system effective, efficient, and enjoyable. The chapter explains the link between collaborative GIS and usability engineering/HCI studies. The integration of usability considerations into collaborative GIS is demonstrated in two case studies of Web-based GIS implementation. In the first, the process of digitising an area on Web-based GIS is improved to enhance the user's experience, and to allow interaction over narrowband Internet connections. In the second, server-side rendering of 3D scenes allows users who are not equipped with powerful computers to request sophisticated visualisation without the need to download complex software. The chapter concludes by emphasising the need to understand the users' context and conditions within any collaborative GIS project. © 2006, Idea Group Inc
Integration over quantum permutation groups
We find a combinatorial formula for the Haar measure of quantum permutation
groups. This leads to a dynamic formula for laws of diagonal coefficients,
explaining the Poisson/free Poisson convergence result for characters.Comment: 15 page
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