265 research outputs found

    Low power context adaptive variable length encoder in H.264

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    The adoption of digital TV, DVD video and Internet streaming led to the development of Video compression. H.264/AVC is the industry standard delivering highly efficient and reliable video compression. In this Video compression standard, H.264/AVC one of the technical developments adopted is the Context adaptive entropy coding schemes. This thesis developed a complete VHDL behavioral model of a variable length encoder. A synthesizable hardware description is then developed for components of the variable length encoder using Synopsys tools. Many implementations were focused on density and speed to reduce the hardware cost and improve quality but with higher power consumption. Low power consumption of an IC leads to lower heat dissipation and thereby reduces the need for bigger heat sinking devices. Reducing the need for heat sinking devices can provide lot of advantages to the manufacturers in terms of cost and size of the end product. Focus towards smaller area with higher power consumption may not be appropriate for some end products that need thinner mechanical enclosures because even if the design has smaller area it needs a bigger heat sink thereby making the enclosures bigger. This thesis therefore aimed at low power consumption without compromising much on the area. The designed architecture enables real-time processing for QCIF and CIF frames with 60-fps using 100MHz clock. The resultant hardware power is 1.4mW at 100MHz using 65nm technology. The total logic gate count is 32K gates

    Current video compression algorithms: Comparisons, optimizations, and improvements

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    Compression algorithms have evolved significantly in recent years. Audio, still image, and video can be compressed significantly by taking advantage of the natural redundancies that occur within them. Video compression in particular has made significant advances. MPEG-1 and MPEG-2, two of the major video compression standards, allowed video to be compressed at very low bit rates compared to the original video. The compression ratio for video that is perceptually lossless (losses can\u27t be visually perceived) can even be as high as 40 or 50 to 1 for certain videos. Videos with a small degradation in quality can be compressed at 100 to 1 or more; Although the MPEG standards provided low bit rate compression, even higher quality compression is required for efficient transmission over limited bandwidth networks, wireless networks, and broadcast mediums. Significant gains have been made over the current MPEG-2 standard in a newly developed standard called the Advanced Video Coder, also known as H.264 and MPEG-4 part 10. (Abstract shortened by UMI.)

    An investigation into the requirements for an efficient image transmission system over an ATM network

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    This thesis looks into the problems arising in an image transmission system when transmitting over an A TM network. Two main areas were investigated: (i) an alternative coding technique to reduce the bit rate required; and (ii) concealment of errors due to cell loss, with emphasis on processing in the transform domain of DCT-based images. [Continues.

    Contributions in image and video coding

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    Orientador: Max Henrique Machado CostaTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de ComputaçãoResumo: A comunidade de codificação de imagens e vídeo vem também trabalhando em inovações que vão além das tradicionais técnicas de codificação de imagens e vídeo. Este trabalho é um conjunto de contribuições a vários tópicos que têm recebido crescente interesse de pesquisadores na comunidade, nominalmente, codificação escalável, codificação de baixa complexidade para dispositivos móveis, codificação de vídeo de múltiplas vistas e codificação adaptativa em tempo real. A primeira contribuição estuda o desempenho de três transformadas 3-D rápidas por blocos em um codificador de vídeo de baixa complexidade. O codificador recebeu o nome de Fast Embedded Video Codec (FEVC). Novos métodos de implementação e ordens de varredura são propostos para as transformadas. Os coeficiente 3-D são codificados por planos de bits pelos codificadores de entropia, produzindo um fluxo de bits (bitstream) de saída totalmente embutida. Todas as implementações são feitas usando arquitetura com aritmética inteira de 16 bits. Somente adições e deslocamentos de bits são necessários, o que reduz a complexidade computacional. Mesmo com essas restrições, um bom desempenho em termos de taxa de bits versus distorção pôde ser obtido e os tempos de codificação são significativamente menores (em torno de 160 vezes) quando comparados ao padrão H.264/AVC. A segunda contribuição é a otimização de uma recente abordagem proposta para codificação de vídeo de múltiplas vistas em aplicações de video-conferência e outras aplicações do tipo "unicast" similares. O cenário alvo nessa abordagem é fornecer vídeo com percepção real em 3-D e ponto de vista livre a boas taxas de compressão. Para atingir tal objetivo, pesos são atribuídos a cada vista e mapeados em parâmetros de quantização. Neste trabalho, o mapeamento ad-hoc anteriormente proposto entre pesos e parâmetros de quantização é mostrado ser quase-ótimo para uma fonte Gaussiana e um mapeamento ótimo é derivado para fonte típicas de vídeo. A terceira contribuição explora várias estratégias para varredura adaptativa dos coeficientes da transformada no padrão JPEG XR. A ordem de varredura original, global e adaptativa do JPEG XR é comparada com os métodos de varredura localizados e híbridos propostos neste trabalho. Essas novas ordens não requerem mudanças nem nos outros estágios de codificação e decodificação, nem na definição da bitstream A quarta e última contribuição propõe uma transformada por blocos dependente do sinal. As transformadas hierárquicas usualmente exploram a informação residual entre os níveis no estágio da codificação de entropia, mas não no estágio da transformada. A transformada proposta neste trabalho é uma técnica de compactação de energia que também explora as similaridades estruturais entre os níveis de resolução. A idéia central da técnica é incluir na transformada hierárquica um número de funções de base adaptativas derivadas da resolução menor do sinal. Um codificador de imagens completo foi desenvolvido para medir o desempenho da nova transformada e os resultados obtidos são discutidos neste trabalhoAbstract: The image and video coding community has often been working on new advances that go beyond traditional image and video architectures. This work is a set of contributions to various topics that have received increasing attention from researchers in the community, namely, scalable coding, low-complexity coding for portable devices, multiview video coding and run-time adaptive coding. The first contribution studies the performance of three fast block-based 3-D transforms in a low complexity video codec. The codec has received the name Fast Embedded Video Codec (FEVC). New implementation methods and scanning orders are proposed for the transforms. The 3-D coefficients are encoded bit-plane by bit-plane by entropy coders, producing a fully embedded output bitstream. All implementation is performed using 16-bit integer arithmetic. Only additions and bit shifts are necessary, thus lowering computational complexity. Even with these constraints, reasonable rate versus distortion performance can be achieved and the encoding time is significantly smaller (around 160 times) when compared to the H.264/AVC standard. The second contribution is the optimization of a recent approach proposed for multiview video coding in videoconferencing applications or other similar unicast-like applications. The target scenario in this approach is providing realistic 3-D video with free viewpoint video at good compression rates. To achieve such an objective, weights are computed for each view and mapped into quantization parameters. In this work, the previously proposed ad-hoc mapping between weights and quantization parameters is shown to be quasi-optimum for a Gaussian source and an optimum mapping is derived for a typical video source. The third contribution exploits several strategies for adaptive scanning of transform coefficients in the JPEG XR standard. The original global adaptive scanning order applied in JPEG XR is compared with the localized and hybrid scanning methods proposed in this work. These new orders do not require changes in either the other coding and decoding stages or in the bitstream definition. The fourth and last contribution proposes an hierarchical signal dependent block-based transform. Hierarchical transforms usually exploit the residual cross-level information at the entropy coding step, but not at the transform step. The transform proposed in this work is an energy compaction technique that can also exploit these cross-resolution-level structural similarities. The core idea of the technique is to include in the hierarchical transform a number of adaptive basis functions derived from the lower resolution of the signal. A full image codec is developed in order to measure the performance of the new transform and the obtained results are discussed in this workDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia Elétric

    A 249-Mpixel/s HEVC Video-Decoder Chip for 4K Ultra-HD Applications

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    High Efficiency Video Coding, the latest video standard, uses larger and variable-sized coding units and longer interpolation filters than [H.264 over AVC] to better exploit redundancy in video signals. These algorithmic techniques enable a 50% decrease in bitrate at the cost of computational complexity, external memory bandwidth, and, for ASIC implementations, on-chip SRAM of the video codec. This paper describes architectural optimizations for an HEVC video decoder chip. The chip uses a two-stage subpipelining scheme to reduce on-chip SRAM by 56 kbytes-a 32% reduction. A high-throughput read-only cache combined with DRAM-latency-aware memory mapping reduces DRAM bandwidth by 67%. The chip is built for HEVC Working Draft 4 Low Complexity configuration and occupies 1.77 mm[superscript 2] in 40-nm CMOS. It performs 4K Ultra HD 30-fps video decoding at 200 MHz while consuming 1.19 [nJ over pixel] of normalized system power.Texas Instruments Incorporate

    Hardware Software Synthesis of a H.264 / AVC Baseline Profile Decoder

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    The latest video compression standard is a joint effort between ITU and MPEG known as H.264/AVC. As with any video compression standard the H.264/AVC uses computationally intensive algorithms to maximize performance. During decompression these algorithms must be applied in real-time, processing 30 frames a second. This can be done in software, specialized hardware, or a combination of the two. Software solutions allow for maximum portability and ease of design, but General Purpose Processors (GPP) can not take full advantage of the parallelizable algorithms that the H.264 decoder is based upon. Specialized hardware solutions, on the other hand, allow concurrent data and instruction paths, but do not offer a high level of abstraction for cross platform development. Recent work by Xilinx has resulted in the advent of the MicroBlaze soft-processor that is a stand alone microcontroller built from an FPGA. The MicroBlaze provides a specialized hardware medium to run software on-chip with VHDL entities. The goal of this thesis was to model and simulate a software hardware hybrid H.264/AVC Baseline Profile decoder using VHDL and a soft-processor. It was proposed to divide all highly sequential calculations (run-length and CALVC decoding) and control data flow into software and perform the remaining calculations (prediction, inverse transform, inverse quantization, etc.) in hardware modules. The software runs on Xilinx\u27 s MicroBlaze soft-processor and the hardware was designed using VHDL. A major advantage of soft-processors over GPP\u27s, is that it hardware instantiations reside on-chip with the processor. The software and MicroBlaze soft-processor were simulated in a test bench and the results proved that the MicroBlaze could not handle the encoded bit-stream in real-time. For this reason the hardware interface and hardware decoder were never fully implemented. The scope of the thesis covers the H.264 Baseline Profile standard, MicroBlaze processor, the implemented software solution, and the proposed hardware counterpart

    Computational Complexity Optimization on H.264 Scalable/Multiview Video Coding

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    The H.264/MPEG-4 Advanced Video Coding (AVC) standard is a high efficiency and flexible video coding standard compared to previous standards. The high efficiency is achieved by utilizing a comprehensive full search motion estimation method. Although the H.264 standard improves the visual quality at low bitrates, it enormously increases the computational complexity. The research described in this thesis focuses on optimization of the computational complexity on H.264 scalable and multiview video coding. Nowadays, video application areas range from multimedia messaging and mobile to high definition television, and they use different type of transmission systems. The Scalable Video Coding (SVC) extension of the H.264/AVC standard is able to scale the video stream in order to adapt to a variety of devices with different capabilities. Furthermore, a rate control scheme is utilized to improve the visual quality under the constraints of capability and channel bandwidth. However, the computational complexity is increased. A simplified rate control scheme is proposed to reduce the computational complexity. In the proposed scheme, the quantisation parameter can be computed directly instead of using the exhaustive Rate-Quantization model. The linear Mean Absolute Distortion (MAD) prediction model is used to predict the scene change, and the quantisation parameter will be increased directly by a threshold when the scene changes abruptly; otherwise, the comprehensive Rate-Quantisation model will be used. Results show that the optimized rate control scheme is efficient on time saving. Multiview Video Coding (MVC) is efficient on reducing the huge amount of data in multiple-view video coding. The inter-view reference frames from the adjacent views are exploited for prediction in addition to the temporal prediction. However, due to the increase in the number of reference frames, the computational complexity is also increased. In order to manage the reference frame efficiently, a phase correlation algorithm is utilized to remove the inefficient inter-view reference frame from the reference list. The dependency between the inter-view reference frame and current frame is decided based on the phase correlation coefficients. If the inter-view reference frame is highly related to the current frame, it is still enabled in the reference list; otherwise, it will be disabled. The experimental results show that the proposed scheme is efficient on time saving and without loss in visual quality and increase in bitrate. The proposed optimization algorithms are efficient in reducing the computational complexity on H.264/AVC extension. The low computational complexity algorithm is useful in the design of future video coding standards, especially on low power handheld devices

    Efficient compression of motion compensated residuals

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    A zerotree wavelet video coder

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