4,170 research outputs found

    Relaying in the Internet of Things (IoT): A Survey

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    The deployment of relays between Internet of Things (IoT) end devices and gateways can improve link quality. In cellular-based IoT, relays have the potential to reduce base station overload. The energy expended in single-hop long-range communication can be reduced if relays listen to transmissions of end devices and forward these observations to gateways. However, incorporating relays into IoT networks faces some challenges. IoT end devices are designed primarily for uplink communication of small-sized observations toward the network; hence, opportunistically using end devices as relays needs a redesign of both the medium access control (MAC) layer protocol of such end devices and possible addition of new communication interfaces. Additionally, the wake-up time of IoT end devices needs to be synchronized with that of the relays. For cellular-based IoT, the possibility of using infrastructure relays exists, and noncellular IoT networks can leverage the presence of mobile devices for relaying, for example, in remote healthcare. However, the latter presents problems of incentivizing relay participation and managing the mobility of relays. Furthermore, although relays can increase the lifetime of IoT networks, deploying relays implies the need for additional batteries to power them. This can erode the energy efficiency gain that relays offer. Therefore, designing relay-assisted IoT networks that provide acceptable trade-offs is key, and this goes beyond adding an extra transmit RF chain to a relay-enabled IoT end device. There has been increasing research interest in IoT relaying, as demonstrated in the available literature. Works that consider these issues are surveyed in this paper to provide insight into the state of the art, provide design insights for network designers and motivate future research directions

    Sparse multiple relay selection for network beamforming with individual power constraints using semidefinite relaxation

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    This paper deals with the multiple relay selection problem in two-hop wireless cooperative networks with individual power constraints at the relays. In particular, it addresses the problem of selecting the best subset of K cooperative nodes and their corresponding beamforming weights so that the signal-to-noise ratio (SNR) is maximized at the destination. This problem is computationally demanding and requires an exhaustive search over all the possible combinations. In order to reduce the complexity, a new suboptimal method is proposed. This technique exhibits a near-optimal performance with a computational burden that is far less than the one needed in the combinatorial search. The proposed method is based on the use of the l1-norm squared and the Charnes-Cooper transformation and naturally leads to a semidefinite programming relaxation with an affordable computational cost. Contrary to other approaches in the literature, the technique exposed herein is based on the knowledge of the second-order statistics of the channels and the relays are not limited to cooperate with full power.Peer ReviewedPostprint (author's final draft

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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