72 research outputs found

    Machine learning methods for the study of cybersickness: a systematic review

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    This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality (VR). VR is becoming increasingly popular and is an important part of current advances in human training, therapies, entertainment, and access to the metaverse. Usage of this technology is limited by cybersickness, a common debilitating condition experienced upon VR immersion. Cybersickness is accompanied by a mix of symptoms including nausea, dizziness, fatigue and oculomotor disturbances. Machine learning can be used to identify cybersickness and is a step towards overcoming these physiological limitations. Practical implementation of this is possible with optimised data collection from wearable devices and appropriate algorithms that incorporate advanced machine learning approaches. The present systematic review focuses on 26 selected studies. These concern machine learning of biometric and neuro-physiological signals obtained from wearable devices for the automatic identification of cybersickness. The methods, data processing and machine learning architecture, as well as suggestions for future exploration on detection and prediction of cybersickness are explored. A wide range of immersion environments, participant activity, features and machine learning architectures were identified. Although models for cybersickness detection have been developed, literature still lacks a model for the prediction of first-instance events. Future research is pointed towards goal-oriented data selection and labelling, as well as the use of brain-inspired spiking neural network models to achieve better accuracy and understanding of complex spatio-temporal brain processes related to cybersickness

    Clinical Decision Support Systems with Game-based Environments, Monitoring Symptoms of Parkinson’s Disease with Exergames

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    Parkinson’s Disease (PD) is a malady caused by progressive neuronal degeneration, deriving in several physical and cognitive symptoms that worsen with time. Like many other chronic diseases, it requires constant monitoring to perform medication and therapeutic adjustments. This is due to the significant variability in PD symptomatology and progress between patients. At the moment, this monitoring requires substantial participation from caregivers and numerous clinic visits. Personal diaries and questionnaires are used as data sources for medication and therapeutic adjustments. The subjectivity in these data sources leads to suboptimal clinical decisions. Therefore, more objective data sources are required to better monitor the progress of individual PD patients. A potential contribution towards more objective monitoring of PD is clinical decision support systems. These systems employ sensors and classification techniques to provide caregivers with objective information for their decision-making. This leads to more objective assessments of patient improvement or deterioration, resulting in better adjusted medication and therapeutic plans. Hereby, the need to encourage patients to actively and regularly provide data for remote monitoring remains a significant challenge. To address this challenge, the goal of this thesis is to combine clinical decision support systems with game-based environments. More specifically, serious games in the form of exergames, active video games that involve physical exercise, shall be used to deliver objective data for PD monitoring and therapy. Exergames increase engagement while combining physical and cognitive tasks. This combination, known as dual-tasking, has been proven to improve rehabilitation outcomes in PD: recent randomized clinical trials on exergame-based rehabilitation in PD show improvements in clinical outcomes that are equal or superior to those of traditional rehabilitation. In this thesis, we present an exergame-based clinical decision support system model to monitor symptoms of PD. This model provides both objective information on PD symptoms and an engaging environment for the patients. The model is elaborated, prototypically implemented and validated in the context of two of the most prominent symptoms of PD: (1) balance and gait, as well as (2) hand tremor and slowness of movement (bradykinesia). While balance and gait affections increase the risk of falling, hand tremors and bradykinesia affect hand dexterity. We employ Wii Balance Boards and Leap Motion sensors, and digitalize aspects of current clinical standards used to assess PD symptoms. In addition, we present two dual-tasking exergames: PDDanceCity for balance and gait, and PDPuzzleTable for tremor and bradykinesia. We evaluate the capability of our system for assessing the risk of falling and the severity of tremor in comparison with clinical standards. We also explore the statistical significance and effect size of the data we collect from PD patients and healthy controls. We demonstrate that the presented approach can predict an increased risk of falling and estimate tremor severity. Also, the target population shows a good acceptance of PDDanceCity and PDPuzzleTable. In summary, our results indicate a clear feasibility to implement this system for PD. Nevertheless, long-term randomized clinical trials are required to evaluate the potential of PDDanceCity and PDPuzzleTable for physical and cognitive rehabilitation effects

    Toward Predicting Motion Sickness Using Virtual Reality and a Moving Platform Assessing Brain, Muscles, and Heart Signals.

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    To access publisher's full text version of this article, please click on the hyperlink in Additional Links field or click on the hyperlink at the top of the page marked DownloadMotion sickness (MS) and postural control (PC) conditions are common complaints among those who passively travel. Many theories explaining a probable cause for MS have been proposed but the most prominent is the sensory conflict theory, stating that a mismatch between vestibular and visual signals causes MS. Few measurements have been made to understand and quantify the interplay between muscle activation, brain activity, and heart behavior during this condition. We introduce here a novel multimetric system called BioVRSea based on virtual reality (VR), a mechanical platform and several biomedical sensors to study the physiology associated with MS and seasickness. This study reports the results from 28 individuals: the subjects stand on the platform wearing VR goggles, a 64-channel EEG dry-electrode cap, two EMG sensors on the gastrocnemius muscles, and a sensor on the chest that captures the heart rate (HR). The virtual environment shows a boat surrounded by waves whose frequency and amplitude are synchronized with the platform movement. Three measurement protocols are performed by each subject, after each of which they answer the Motion Sickness Susceptibility Questionnaire. Nineteen parameters are extracted from the biomedical sensors (5 from EEG, 12 from EMG and, 2 from HR) and 13 from the questionnaire. Eight binary indexes are computed to quantify the symptoms combining all of them in the Motion Sickness Index (I MS ). These parameters create the MS database composed of 83 measurements. All indexes undergo univariate statistical analysis, with EMG parameters being most significant, in contrast to EEG parameters. Machine learning (ML) gives good results in the classification of the binary indexes, finding random forest to be the best algorithm (accuracy of 74.7 for I MS ). The feature importance analysis showed that muscle parameters are the most relevant, and for EEG analysis, beta wave results were the most important. The present work serves as the first step in identifying the key physiological factors that differentiate those who suffer from MS from those who do not using the novel BioVRSea system. Coupled with ML, BioVRSea is of value in the evaluation of PC disruptions, which are among the most disturbing and costly health conditions affecting humans.Landspitali University Hospital, Reykjavi

    Advancing clinical evaluation and diagnostics with artificial intelligence technologies

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    Machine Learning (ML) is extensively used in diverse healthcare applications to aid physicians in diagnosing and identifying associations, sometimes hidden, between dif- ferent biomedical parameters. This PhD thesis investigates the interplay of medical images and biosignals to study the mechanisms of aging, knee cartilage degeneration, and Motion Sickness (MS). The first study shows the predictive power of soft tissue radiodensitometric parameters from mid-thigh CT scans. We used data from the AGES-Reykjavik study, correlating soft tissue numerical profiles from 3,000 subjects with cardiac pathophysiologies, hy- pertension, and diabetes. The results show the role of fat, muscle, and connective tissue in the evaluation of healthy aging. Moreover, we classify patients experiencing gait symptoms, neurological deficits, and a history of stroke in a Korean population, reveal- ing the significant impact of cognitive dual-gait analysis when coupled with single-gait. The second study establishes new paradigms for knee cartilage assessment, correlating 2D and 3D medical image features obtained from CT and MRI scans. In the frame of the EU-project RESTORE we were able to classify degenerative, traumatic, and healthy cartilages based on their bone and cartilage features, as well as we determine the basis for the development of a patient-specific cartilage profile. Finally, in the MS study, based on a virtual reality simulation synchronized with a moving platform and EEG, heart rate, and EMG, we extracted over 3,000 features and analyzed their importance in predicting MS symptoms, concussion in female ath- letes, and lifestyle influence. The MS features are extracted from the brain, muscle, heart, and from the movement of the center of pressure during the experiment and demonstrate their potential value to advance quantitative evaluation of postural con- trol response. This work demonstrates, through various studies, the importance of ML technologies in improving clinical evaluation and diagnosis contributing to advance our understanding of the mechanisms associated with pathological conditions.Tölvulærdómur (Machine Learning eða ML) er algjörlega viðurkennt og nýtt í ýmsum heilbrigðisþjónustuviðskiptum til að hjálpa læknunum við að greina og finna tengsl milli mismunandi líffærafræðilegra gilda, stundum dulinna. Þessi doktorsritgerð fjallar um samspil læknisfræðilegra mynda og lífsmerkja til að skoða eðli aldrunar, niðurbrot hnéhringjar og hreyfikerfissjúkdóms (Motion Sickness eða MS). Fyrsta rannsóknin sýnir spárkraft midjubeins-CT-skanna í því að fullyrða staðfest- ar meðalþyngdarlíkön, þar sem gögn úr AGES-Reykjavik-rannsókninni eru tengd við hjarta- og æðafræðilega sjúkdóma, blóðþrýstingsveikindi og sykursýki hjá 3.000 þátt- takendum. Niðurstöðurnar sýna hlutverk fitu, vöðva og tengikjarna í mati á heilbrigð- um öldrun. Þar að auki flokkum við sjúklinga sem upplifa gangvandamál, taugaein- kenni og sögu af heilablóðfalli í kóreanskri þjóð, þar sem einstök gangtaksskoðun er tengd saman við tvískoðun. Önnur rannsóknin setur upp ný tölfræðisfræðileg umhverfisviðmið til matar á hnéhringju með samhengi 2D og 3D mynda sem aflað er úr CT og MRI-skömmtum. Í rauninni höfum við getuð flokkað niðurbrots-, slys- og heilbrigðar hnéhringjur á grundvelli bein- og brjóskmerkja með raun að sækja niðurstöður í umfjöllun um sjúklingar eftir réttu einkasniði. Að lokum, í MS-rannsókninni, notum við myndræn tilraun samþættaða með hreyfan- legan grundvöll og EEG, hjartslátt, EMG þar sem yfir 3.000 aðgerðir eru útfránn og greindir til að átta sig á áhrifum MS, höfuðárás hjá konum sem eru íþróttamenn, lífs- stíl og fleira. Einkenni MS eru aflöguð úr heilanum, vöðvum, hjarta og frá hreyfingum þyngdupunktsins á meðan tilraunin stendur og sýna mög

    Adaptation strategies and neurophysiological response in early-stage Parkinson's disease : BioVRSea approach

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    Copyright © 2023 Jacob, Guerrini, Pescaglia, Pierucci, Gelormini, Minutolo, Fratini, Di Lorenzo, Petersen and Gargiulo.INTRODUCTION: There is accumulating evidence that many pathological conditions affecting human balance are consequence of postural control (PC) failure or overstimulation such as in motion sickness. Our research shows the potential of using the response to a complex postural control task to assess patients with early-stage Parkinson's Disease (PD). METHODS: We developed a unique measurement model, where the PC task is triggered by a moving platform in a virtual reality environment while simultaneously recording EEG, EMG and CoP signals. This novel paradigm of assessment is called BioVRSea. We studied the interplay between biosignals and their differences in healthy subjects and with early-stage PD. RESULTS: Despite the limited number of subjects (29 healthy and nine PD) the results of our work show significant differences in several biosignals features, demonstrating that the combined output of posturography, muscle activation and cortical response is capable of distinguishing healthy from pathological. DISCUSSION: The differences measured following the end of the platform movement are remarkable, as the induced sway is different between the two groups and triggers statistically relevant cortical activities in α and θ bands. This is a first important step to develop a multi-metric signature able to quantify PC and distinguish healthy from pathological response.Peer reviewe

    Adaptation strategies and neurophysiological response in early-stage Parkinson's disease: BioVRSea approach

    Get PDF
    Introduction: There is accumulating evidence that many pathological conditions affecting human balance are consequence of postural control (PC) failure or overstimulation such as in motion sickness. Our research shows the potential of using the response to a complex postural control task to assess patients with early-stage Parkinson's Disease (PD). Methods: We developed a unique measurement model, where the PC task is triggered by a moving platform in a virtual reality environment while simultaneously recording EEG, EMG and CoP signals. This novel paradigm of assessment is called BioVRSea. We studied the interplay between biosignals and their differences in healthy subjects and with early-stage PD. Results: Despite the limited number of subjects (29 healthy and nine PD) the results of our work show significant differences in several biosignals features, demonstrating that the combined output of posturography, muscle activation and cortical response is capable of distinguishing healthy from pathological. Discussion: The differences measured following the end of the platform movement are remarkable, as the induced sway is different between the two groups and triggers statistically relevant cortical activities in α and θ bands. This is a first important step to develop a multi-metric signature able to quantify PC and distinguish healthy from pathological response

    Adaptation strategies and neurophysiological response in early-stage Parkinson's disease: BioVRSea approach

    Get PDF
    IntroductionThere is accumulating evidence that many pathological conditions affecting human balance are consequence of postural control (PC) failure or overstimulation such as in motion sickness. Our research shows the potential of using the response to a complex postural control task to assess patients with early-stage Parkinson's Disease (PD).MethodsWe developed a unique measurement model, where the PC task is triggered by a moving platform in a virtual reality environment while simultaneously recording EEG, EMG and CoP signals. This novel paradigm of assessment is called BioVRSea. We studied the interplay between biosignals and their differences in healthy subjects and with early-stage PD.ResultsDespite the limited number of subjects (29 healthy and nine PD) the results of our work show significant differences in several biosignals features, demonstrating that the combined output of posturography, muscle activation and cortical response is capable of distinguishing healthy from pathological.DiscussionThe differences measured following the end of the platform movement are remarkable, as the induced sway is different between the two groups and triggers statistically relevant cortical activities in α and θ bands. This is a first important step to develop a multi-metric signature able to quantify PC and distinguish healthy from pathological response

    Aerospace Medicine and Biology: A continuing bibliography with indexes, supplement 138

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    This special bibliography lists 343 reports, articles, and other documents introduced into the NASA scientific and technical information system in January 1975

    Multimodal Features for Detection of Driver Stress and Fatigue: Review

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    Driver fatigue and stress significantly contribute to higher number of car accidents worldwide. Although, different detection approaches have been already commercialized and used by car producers (and third party companies), research activities in this field are still needed in order to increase the reliability of these alert systems. Also, in the context of automated driving, the driver mental state assessment will be an important part of cars in future. This paper presents state-of-the-art review of different approaches for driver fatigue and stress detection and evaluation. We describe in details various signals (biological, car and video) and derived features used for these tasks and we discuss their relevance and advantages. In order to make this review complete, we also describe different datasets, acquisition systems and experiment scenarios
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