26,104 research outputs found
Recovering from External Disturbances in Online Manipulation through State-Dependent Revertive Recovery Policies
Robots are increasingly entering uncertain and unstructured environments.
Within these, robots are bound to face unexpected external disturbances like
accidental human or tool collisions. Robots must develop the capacity to
respond to unexpected events. That is not only identifying the sudden anomaly,
but also deciding how to handle it. In this work, we contribute a recovery
policy that allows a robot to recovery from various anomalous scenarios across
different tasks and conditions in a consistent and robust fashion. The system
organizes tasks as a sequence of nodes composed of internal modules such as
motion generation and introspection. When an introspection module flags an
anomaly, the recovery strategy is triggered and reverts the task execution by
selecting a target node as a function of a state dependency chart. The new
skill allows the robot to overcome the effects of the external disturbance and
conclude the task. Our system recovers from accidental human and tool
collisions in a number of tasks. Of particular importance is the fact that we
test the robustness of the recovery system by triggering anomalies at each node
in the task graph showing robust recovery everywhere in the task. We also
trigger multiple and repeated anomalies at each of the nodes of the task
showing that the recovery system can consistently recover anywhere in the
presence of strong and pervasive anomalous conditions. Robust recovery systems
will be key enablers for long-term autonomy in robot systems. Supplemental info
including code, data, graphs, and result analysis can be found at [1].Comment: 8 pages, 8 figures, 1 tabl
Discrimination on the Grassmann Manifold: Fundamental Limits of Subspace Classifiers
We present fundamental limits on the reliable classification of linear and
affine subspaces from noisy, linear features. Drawing an analogy between
discrimination among subspaces and communication over vector wireless channels,
we propose two Shannon-inspired measures to characterize asymptotic classifier
performance. First, we define the classification capacity, which characterizes
necessary and sufficient conditions for the misclassification probability to
vanish as the signal dimension, the number of features, and the number of
subspaces to be discerned all approach infinity. Second, we define the
diversity-discrimination tradeoff which, by analogy with the
diversity-multiplexing tradeoff of fading vector channels, characterizes
relationships between the number of discernible subspaces and the
misclassification probability as the noise power approaches zero. We derive
upper and lower bounds on these measures which are tight in many regimes.
Numerical results, including a face recognition application, validate the
results in practice.Comment: 19 pages, 4 figures. Revised submission to IEEE Transactions on
Information Theor
First impressions: A survey on vision-based apparent personality trait analysis
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft
Robust correlated and individual component analysis
© 1979-2012 IEEE.Recovering correlated and individual components of two, possibly temporally misaligned, sets of data is a fundamental task in disciplines such as image, vision, and behavior computing, with application to problems such as multi-modal fusion (via correlated components), predictive analysis, and clustering (via the individual ones). Here, we study the extraction of correlated and individual components under real-world conditions, namely i) the presence of gross non-Gaussian noise and ii) temporally misaligned data. In this light, we propose a method for the Robust Correlated and Individual Component Analysis (RCICA) of two sets of data in the presence of gross, sparse errors. We furthermore extend RCICA in order to handle temporal incongruities arising in the data. To this end, two suitable optimization problems are solved. The generality of the proposed methods is demonstrated by applying them onto 4 applications, namely i) heterogeneous face recognition, ii) multi-modal feature fusion for human behavior analysis (i.e., audio-visual prediction of interest and conflict), iii) face clustering, and iv) thetemporal alignment of facial expressions. Experimental results on 2 synthetic and 7 real world datasets indicate the robustness and effectiveness of the proposed methodson these application domains, outperforming other state-of-the-art methods in the field
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control
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