1,234 research outputs found
Point cloud geometry compression using neural implicit representations
openIn recent years, the increasing prominence of 3D point clouds in various applications has led to an escalating need for efficient storage and transmission methods. The sheer size of these point cloud datasets presents challenges in rendering, transmission, and general usability. This thesis introduces a novel approach to point cloud geometry compression leveraging neural implicit representations, specifically through the use of a DiGS network model. By training this model on a single point cloud, we achieve a compact neural representation of its geometry. Notably, this representation allows for the reconstruction of the point cloud with an arbitrary resolution. After training a reconstructing network, dynamic quantization is applied on the trained weights, significantly reducing its overall bitrate without strongly compromising the quality of the reconstructed point cloud. A dequantization is then used to rebuild a high-fidelity representation of the original point cloud. Our experimental results demonstrate the efficacy of this approach in terms of compression ratios and reconstruction quality, assessed using PSNR relative to the bitrate. This research provides a promising direction for efficient point cloud geometry storage and transmission, addressing some of the growing demands of the 3D data era
The Data Big Bang and the Expanding Digital Universe: High-Dimensional, Complex and Massive Data Sets in an Inflationary Epoch
Recent and forthcoming advances in instrumentation, and giant new surveys,
are creating astronomical data sets that are not amenable to the methods of
analysis familiar to astronomers. Traditional methods are often inadequate not
merely because of the size in bytes of the data sets, but also because of the
complexity of modern data sets. Mathematical limitations of familiar algorithms
and techniques in dealing with such data sets create a critical need for new
paradigms for the representation, analysis and scientific visualization (as
opposed to illustrative visualization) of heterogeneous, multiresolution data
across application domains. Some of the problems presented by the new data sets
have been addressed by other disciplines such as applied mathematics,
statistics and machine learning and have been utilized by other sciences such
as space-based geosciences. Unfortunately, valuable results pertaining to these
problems are mostly to be found only in publications outside of astronomy. Here
we offer brief overviews of a number of concepts, techniques and developments,
some "old" and some new. These are generally unknown to most of the
astronomical community, but are vital to the analysis and visualization of
complex datasets and images. In order for astronomers to take advantage of the
richness and complexity of the new era of data, and to be able to identify,
adopt, and apply new solutions, the astronomical community needs a certain
degree of awareness and understanding of the new concepts. One of the goals of
this paper is to help bridge the gap between applied mathematics, artificial
intelligence and computer science on the one side and astronomy on the other.Comment: 24 pages, 8 Figures, 1 Table. Accepted for publication: "Advances in
Astronomy, special issue "Robotic Astronomy
Superquadric representation of scenes from multi-view range data
Object representation denotes representing three-dimensional (3D) real-world objects with known graphic or mathematic primitives recognizable to computers. This research has numerous applications for object-related tasks in areas including computer vision, computer graphics, reverse engineering, etc. Superquadrics, as volumetric and parametric models, have been selected to be the representation primitives throughout this research. Superquadrics are able to represent a large family of solid shapes by a single equation with only a few parameters. This dissertation addresses superquadric representation of multi-part objects and multiobject scenes. Two issues motivate this research. First, superquadric representation of multipart objects or multi-object scenes has been an unsolved problem due to the complex geometry of objects. Second, superquadrics recovered from single-view range data tend to have low confidence and accuracy due to partially scanned object surfaces caused by inherent occlusions. To address these two problems, this dissertation proposes a multi-view superquadric representation algorithm. By incorporating both part decomposition and multi-view range data, the proposed algorithm is able to not only represent multi-part objects or multi-object scenes, but also achieve high confidence and accuracy of recovered superquadrics. The multi-view superquadric representation algorithm consists of (i) initial superquadric model recovery from single-view range data, (ii) pairwise view registration based on recovered superquadric models, (iii) view integration, (iv) part decomposition, and (v) final superquadric fitting for each decomposed part. Within the multi-view superquadric representation framework, this dissertation proposes a 3D part decomposition algorithm to automatically decompose multi-part objects or multiobject scenes into their constituent single parts consistent with human visual perception. Superquadrics can then be recovered for each decomposed single-part object. The proposed part decomposition algorithm is based on curvature analysis, and includes (i) Gaussian curvature estimation, (ii) boundary labeling, (iii) part growing and labeling, and (iv) post-processing. In addition, this dissertation proposes an extended view registration algorithm based on superquadrics. The proposed view registration algorithm is able to handle deformable superquadrics as well as 3D unstructured data sets. For superquadric fitting, two objective functions primarily used in the literature have been comprehensively investigated with respect to noise, viewpoints, sample resolutions, etc. The objective function proved to have better performance has been used throughout this dissertation. In summary, the three algorithms (contributions) proposed in this dissertation are generic and flexible in the sense of handling triangle meshes, which are standard surface primitives in computer vision and graphics. For each proposed algorithm, the dissertation presents both theory and experimental results. The results demonstrate the efficiency of the algorithms using both synthetic and real range data of a large variety of objects and scenes. In addition, the experimental results include comparisons with previous methods from the literature. Finally, the dissertation concludes with a summary of the contributions to the state of the art in superquadric representation, and presents possible future extensions to this research
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