7 research outputs found
Sources of Noise in Dialogue and How to Deal with Them
Training dialogue systems often entails dealing with noisy training examples
and unexpected user inputs. Despite their prevalence, there currently lacks an
accurate survey of dialogue noise, nor is there a clear sense of the impact of
each noise type on task performance. This paper addresses this gap by first
constructing a taxonomy of noise encountered by dialogue systems. In addition,
we run a series of experiments to show how different models behave when
subjected to varying levels of noise and types of noise. Our results reveal
that models are quite robust to label errors commonly tackled by existing
denoising algorithms, but that performance suffers from dialogue-specific
noise. Driven by these observations, we design a data cleaning algorithm
specialized for conversational settings and apply it as a proof-of-concept for
targeted dialogue denoising.Comment: 23 pages, 6 Figures, 5 tables. Accepted at SIGDIAL 202
Probabilistic correspondence analysis for neuroimaging problems
Establecer correspondencias de forma significativas entre los objetivos como en los problemas de neuroimagen es crucial para mejorar los procesos de correspondencia. Por ejemplo, el problema de correspondencia consiste en encontrar relaciones significativas entre cualquier par de estructuras cerebrales como en el problema de registro estático, o analizar cambios temporales de una enfermedad neurodegenerativa dada a través del tiempo para un análisis dinámico de la forma del cerebro..
Modelling a conversational agent (Botocrates) for promoting critical thinking and argumentation skills
Students in higher education institutions are often advised to think critically, yet without being guided to do so. The study investigated the use of a conversational agent (Botocrates) for supporting critical thinking and academic argumentation skills. The overarching research questions were: can a conversational agent support critical thinking and academic argumentation skills? If so, how?
The study was carried out in two stages: modelling and evaluating Botocrates' prototype. The prototype was a Wizard-of-Oz system where a human plays Botocrates' role by following a set of instructions and knowledge-base to guide generation of responses. Both stages were conducted at the School of Education at the University of Leeds.
In the first stage, the study analysed 13 logs of online seminars in order to define the tasks and dialogue strategies needed to be performed by Botocrates. The study identified two main tasks of Botocrates: providing answers to students' enquiries and engaging students in the argumentation process. Botocrates’ dialogue strategies and contents were built to achieve these two tasks. The novel theoretical framework of the ‘challenge to explain’ process and the notion of the ‘constructive expansion of exchange structure’ were produced during this stage and incorporated into Botocrates’ prototype. The aim of the ‘challenge to explain’ process is to engage users in repeated and constant cycles of reflective thinking processes. The ‘constructive expansion of exchange structure’ is the practical application of the ‘challenge to explain’ process.
In the second stage, the study used the Wizard-of-Oz (WOZ) experiments and interviews to evaluate Botocrates’ prototype. 7 students participated in the evaluation stage and each participant was immediately interviewed after chatting with Botocrates. The analysis of the data gathered from the WOZ and interviews showed encouraging results in terms of students’ engagement in the process of argumentation. As a result of the role of ‘critic’ played by Botocrates during the interactions, users actively and positively adopted the roles of explainer, clarifier, and evaluator. However, the results also showed negative experiences that occurred to users during the interaction. Improving Botocrates’ performance and training users could decrease users’ unsuccessful and negative experiences. The study identified the critical success and failure factors related to achieving the tasks of Botocrates
Factors Influencing Customer Satisfaction towards E-shopping in Malaysia
Online shopping or e-shopping has changed the world of business and quite a few people have
decided to work with these features. What their primary concerns precisely and the responses from
the globalisation are the competency of incorporation while doing their businesses. E-shopping has
also increased substantially in Malaysia in recent years. The rapid increase in the e-commerce
industry in Malaysia has created the demand to emphasize on how to increase customer satisfaction
while operating in the e-retailing environment. It is very important that customers are satisfied with
the website, or else, they would not return. Therefore, a crucial fact to look into is that companies
must ensure that their customers are satisfied with their purchases that are really essential from the ecommerce’s
point of view. With is in mind, this study aimed at investigating customer satisfaction
towards e-shopping in Malaysia. A total of 400 questionnaires were distributed among students
randomly selected from various public and private universities located within Klang valley area.
Total 369 questionnaires were returned, out of which 341 questionnaires were found usable for
further analysis. Finally, SEM was employed to test the hypotheses. This study found that customer
satisfaction towards e-shopping in Malaysia is to a great extent influenced by ease of use, trust,
design of the website, online security and e-service quality. Finally, recommendations and future
study direction is provided.
Keywords: E-shopping, Customer satisfaction, Trust, Online security, E-service quality, Malaysia
Toward summarization of communicative activities in spoken conversation
This thesis is an inquiry into the nature and structure of face-to-face conversation, with a
special focus on group meetings in the workplace. I argue that conversations are composed
of episodes, each of which corresponds to an identifiable communicative activity such as
giving instructions or telling a story. These activities are important because they are part
of participants’ commonsense understanding of what happens in a conversation. They
appear in natural summaries of conversations such as meeting minutes, and participants
talk about them within the conversation itself. Episodic communicative activities therefore
represent an essential component of practical, commonsense descriptions of conversations.
The thesis objective is to provide a deeper understanding of how such activities may be
recognized and differentiated from one another, and to develop a computational method
for doing so automatically. The experiments are thus intended as initial steps toward future
applications that will require analysis of such activities, such as an automatic minute-taker
for workplace meetings, a browser for broadcast news archives, or an automatic decision
mapper for planning interactions.
My main theoretical contribution is to propose a novel analytical framework called participant
relational analysis. The proposal argues that communicative activities are principally
indicated through participant-relational features, i.e., expressions of relationships between
participants and the dialogue. Participant-relational features, such as subjective language,
verbal reference to the participants, and the distribution of speech activity amongst
the participants, are therefore argued to be a principal means for analyzing the nature and
structure of communicative activities.
I then apply the proposed framework to two computational problems: automatic discourse
segmentation and automatic discourse segment labeling. The first set of experiments
test whether participant-relational features can serve as a basis for automatically
segmenting conversations into discourse segments, e.g., activity episodes. Results show
that they are effective across different levels of segmentation and different corpora, and indeed sometimes more effective than the commonly-used method of using semantic links
between content words, i.e., lexical cohesion. They also show that feature performance is
highly dependent on segment type, suggesting that human-annotated “topic segments” are
in fact a multi-dimensional, heterogeneous collection of topic and activity-oriented units.
Analysis of commonly used evaluation measures, performed in conjunction with the
segmentation experiments, reveals that they fail to penalize substantially defective results
due to inherent biases in the measures. I therefore preface the experiments with a comprehensive
analysis of these biases and a proposal for a novel evaluation measure. A reevaluation
of state-of-the-art segmentation algorithms using the novel measure produces
substantially different results from previous studies. This raises serious questions about the
effectiveness of some state-of-the-art algorithms and helps to identify the most appropriate
ones to employ in the subsequent experiments.
I also preface the experiments with an investigation of participant reference, an important
type of participant-relational feature. I propose an annotation scheme with novel distinctions
for vagueness, discourse function, and addressing-based referent inclusion, each
of which are assessed for inter-coder reliability. The produced dataset includes annotations
of 11,000 occasions of person-referring.
The second set of experiments concern the use of participant-relational features to
automatically identify labels for discourse segments. In contrast to assigning semantic topic
labels, such as topical headlines, the proposed algorithm automatically labels segments
according to activity type, e.g., presentation, discussion, and evaluation. The method is
unsupervised and does not learn from annotated ground truth labels. Rather, it induces the
labels through correlations between discourse segment boundaries and the occurrence of
bracketing meta-discourse, i.e., occasions when the participants talk explicitly about what
has just occurred or what is about to occur. Results show that bracketing meta-discourse
is an effective basis for identifying some labels automatically, but that its use is limited if
global correlations to segment features are not employed.
This thesis addresses important pre-requisites to the automatic summarization of conversation.
What I provide is a novel activity-oriented perspective on how summarization
should be approached, and a novel participant-relational approach to conversational analysis.
The experimental results show that analysis of participant-relational features is
Gaze-Based Human-Robot Interaction by the Brunswick Model
We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered