210 research outputs found
Fast computation of the performance evaluation of biometric systems: application to multibiometric
The performance evaluation of biometric systems is a crucial step when
designing and evaluating such systems. The evaluation process uses the Equal
Error Rate (EER) metric proposed by the International Organization for
Standardization (ISO/IEC). The EER metric is a powerful metric which allows
easily comparing and evaluating biometric systems. However, the computation
time of the EER is, most of the time, very intensive. In this paper, we propose
a fast method which computes an approximated value of the EER. We illustrate
the benefit of the proposed method on two applications: the computing of non
parametric confidence intervals and the use of genetic algorithms to compute
the parameters of fusion functions. Experimental results show the superiority
of the proposed EER approximation method in term of computing time, and the
interest of its use to reduce the learning of parameters with genetic
algorithms. The proposed method opens new perspectives for the development of
secure multibiometrics systems by speeding up their computation time.Comment: Future Generation Computer Systems (2012
An empirical biometric-based study for user identification from different roles in the online game League of Legends
© 2017 CEUR-WS. All rights reserved. The popularity of computer games has grown exponentially in the last few years. In some games, players can choose to play with different characters from a pre-defined list, exercising distinct roles in each match. Although such games were created to promote competition and promote self-improvement, there are several recurrent issues. One that has received the least amount of attention is the problem of "account sharing" so far is when a player pays more experienced players to progressing in the game. The companies running those games tend to punish this behaviour, but this specific case is hard to identify. The aim of this study is to use a database of mouse and keystroke dynamics biometric data of League of Legends players as a case study to understand the specific characteristics a player will keep (or not) when playing different roles and distinct characters
Genetic Programming for Multibiometrics
Biometric systems suffer from some drawbacks: a biometric system can provide
in general good performances except with some individuals as its performance
depends highly on the quality of the capture. One solution to solve some of
these problems is to use multibiometrics where different biometric systems are
combined together (multiple captures of the same biometric modality, multiple
feature extraction algorithms, multiple biometric modalities...). In this
paper, we are interested in score level fusion functions application (i.e., we
use a multibiometric authentication scheme which accept or deny the claimant
for using an application). In the state of the art, the weighted sum of scores
(which is a linear classifier) and the use of an SVM (which is a non linear
classifier) provided by different biometric systems provide one of the best
performances. We present a new method based on the use of genetic programming
giving similar or better performances (depending on the complexity of the
database). We derive a score fusion function by assembling some classical
primitives functions (+, *, -, ...). We have validated the proposed method on
three significant biometric benchmark datasets from the state of the art
Biometric authentication via keystroke sound
Unlike conventional “one shot ” biometric authentica-tion schemes, continuous authentication has a number of advantages, such as longer time for sensing, ability to rec-tify authentication decisions, and persistent verification of a user’s identity, which are critical in applications de-manding enhanced security. However, traditional modali-ties such as face, fingerprint and keystroke dynamics, have various drawbacks in continuous authentication scenar-ios. In light of this, this paper proposes a novel non-intrusive and privacy-aware biometric modality that utilizes keystroke sound. Given the keystroke sound recorded by a low-cost microphone, our system extracts discriminative features and performs matching between a gallery and a probe sound stream. Motivated by the concept of digraphs used in modeling keystroke dynamics, we learn a virtual alphabet from keystroke sound segments, from which the digraph latency within pairs of virtual letters as well as other statistical features are used to generate match scores. The resultant multiple scores are indicative of the similar-ities between two sound streams, and are fused to make a final authentication decision. We collect a first-of-its-kind keystroke sound database of 45 subjects typing on a keyboard. Experiments on static text-based authentication, demonstrate the potential as well as limitations of this bio-metric modality. 1
Web-Based Benchmark for Keystroke Dynamics Biometric Systems: A Statistical Analysis
Most keystroke dynamics studies have been evaluated using a specific kind of
dataset in which users type an imposed login and password. Moreover, these
studies are optimistics since most of them use different acquisition protocols,
private datasets, controlled environment, etc. In order to enhance the accuracy
of keystroke dynamics' performance, the main contribution of this paper is
twofold. First, we provide a new kind of dataset in which users have typed both
an imposed and a chosen pairs of logins and passwords. In addition, the
keystroke dynamics samples are collected in a web-based uncontrolled
environment (OS, keyboards, browser, etc.). Such kind of dataset is important
since it provides us more realistic results of keystroke dynamics' performance
in comparison to the literature (controlled environment, etc.). Second, we
present a statistical analysis of well known assertions such as the
relationship between performance and password size, impact of fusion schemes on
system overall performance, and others such as the relationship between
performance and entropy. We put into obviousness in this paper some new results
on keystroke dynamics in realistic conditions.Comment: The Eighth International Conference on Intelligent Information Hiding
and Multimedia Signal Processing (IIHMSP 2012), Piraeus : Greece (2012
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