10,994 research outputs found
On the Implementation of GNU Prolog
GNU Prolog is a general-purpose implementation of the Prolog language, which
distinguishes itself from most other systems by being, above all else, a
native-code compiler which produces standalone executables which don't rely on
any byte-code emulator or meta-interpreter. Other aspects which stand out
include the explicit organization of the Prolog system as a multipass compiler,
where intermediate representations are materialized, in Unix compiler
tradition. GNU Prolog also includes an extensible and high-performance finite
domain constraint solver, integrated with the Prolog language but implemented
using independent lower-level mechanisms. This article discusses the main
issues involved in designing and implementing GNU Prolog: requirements, system
organization, performance and portability issues as well as its position with
respect to other Prolog system implementations and the ISO standardization
initiative.Comment: 30 pages, 3 figures, To appear in Theory and Practice of Logic
Programming (TPLP); Keywords: Prolog, logic programming system, GNU, ISO,
WAM, native code compilation, Finite Domain constraint
An overview of the ciao multiparadigm language and program development environment and its design philosophy
We describe some of the novel aspects and motivations behind
the design and implementation of the Ciao multiparadigm programming system. An important aspect of Ciao is that it provides the programmer with a large number of useful features from different programming paradigms and styles, and that the use of each of these features can be turned on and off at will for each program module. Thus, a given module may be using e.g. higher order functions and constraints, while another module may be using objects, predicates, and concurrency. Furthermore, the language is designed to be extensible in a simple and modular way. Another important aspect of Ciao is its programming environment, which provides a powerful preprocessor (with an associated assertion language) capable of statically finding non-trivial bugs, verifying that programs comply with specifications, and performing many types of program optimizations. Such optimizations produce code that is highly competitive with other dynamic languages or, when the highest levéis of optimization are used, even that of static languages, all while retaining the interactive development environment of a dynamic language. The environment also includes a powerful auto-documenter. The paper provides an informal overview of the language and program development environment. It aims at illustrating the design philosophy rather than at being exhaustive, which would be impossible in the format of a paper, pointing instead to the existing literature on the system
PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation
High-performance computing has recently seen a surge of interest in
heterogeneous systems, with an emphasis on modern Graphics Processing Units
(GPUs). These devices offer tremendous potential for performance and efficiency
in important large-scale applications of computational science. However,
exploiting this potential can be challenging, as one must adapt to the
specialized and rapidly evolving computing environment currently exhibited by
GPUs. One way of addressing this challenge is to embrace better techniques and
develop tools tailored to their needs. This article presents one simple
technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL,
two open-source toolkits that support this technique.
In introducing PyCUDA and PyOpenCL, this article proposes the combination of
a dynamic, high-level scripting language with the massive performance of a GPU
as a compelling two-tiered computing platform, potentially offering significant
performance and productivity advantages over conventional single-tier, static
systems. The concept of RTCG is simple and easily implemented using existing,
robust infrastructure. Nonetheless it is powerful enough to support (and
encourage) the creation of custom application-specific tools by its users. The
premise of the paper is illustrated by a wide range of examples where the
technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
Formal Reasoning Using an Iterative Approach with an Integrated Web IDE
This paper summarizes our experience in communicating the elements of
reasoning about correctness, and the central role of formal specifications in
reasoning about modular, component-based software using a language and an
integrated Web IDE designed for the purpose. Our experience in using such an
IDE, supported by a 'push-button' verifying compiler in a classroom setting,
reveals the highly iterative process learners use to arrive at suitably
specified, automatically provable code. We explain how the IDE facilitates
reasoning at each step of this process by providing human readable verification
conditions (VCs) and feedback from an integrated prover that clearly indicates
unprovable VCs to help identify obstacles to completing proofs. The paper
discusses the IDE's usage in verified software development using several
examples drawn from actual classroom lectures and student assignments to
illustrate principles of design-by-contract and the iterative process of
creating and subsequently refining assertions, such as loop invariants in
object-based code.Comment: In Proceedings F-IDE 2015, arXiv:1508.0338
Digital libraries on an iPod: Beyond the client-server model
This paper describes an experimental system that enhanced an iPod with digital library capabilities. Using the open source digital library software Greenstone as a base, this paper more specifically maps out the technical steps necessary to achieve this, along with an account of our subsequent experimentation. This included command-line usage of Greenstone's basic runtime system on the device, augmenting the iPodâs main interactive menu-driven application to include searching and hierarchical browsing of digital library collections stored locally, and a selection of "launcher" applications for target documents such as text files, images and audio. Media rich applications for digital stories and collaging were also developed. We also configured the iPod to run as a web server to provide digital library content to others over a network, effectively turning the traditional mobile client-server upsidedown
An Experimental Nexos Laboratory Using Virtual Xinu
The Nexos Project is a joint effort between Marquette University, the University of Buffalo, and the University of Mississippi to build curriculum materials and a supporting experimental laboratory for hands-on projects in computer systems courses. The approach focuses on inexpensive, flexible, commodity embedded hardware, freely available development and debugging tools, and a fresh implementation of a classic operating system, Embedded Xinu, that is ideal for student exploration. This paper describes an extension to the Nexos laboratory that includes a new target platform composed of Qemu virtual machines. Virtual Xinu addresses two challenges that limit the effectiveness of Nexos. First, potential faculty adopters have clearly indicated that even with the current minimal monetary cost of installation, the hardware modifications, and time investment remain troublesome factors that scare off interested educators. Second, overcoming the inherent complications that arise due to the shared subnet that result in students\u27 projects interfering with each other in ways that are difficult to recreate, debug, and understand. Specifically, this paper discusses porting the Xinu operating systems to Qemu virtual hardware, developing the virtual networking platform, and results showing success using Virtual Xinu in the classroom during one semester of Operating Systems at the University of Mississippi
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