28,998 research outputs found
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit
We present 3DTouch, a novel 3D wearable input device worn on the fingertip
for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D
input device that is self-contained, mobile, and universally working across
various 3D platforms. This paper presents a low-cost solution to designing and
implementing such a device. Our approach relies on relative positioning
technique using an optical laser sensor and a 9-DOF inertial measurement unit.
3DTouch is self-contained, and designed to universally work on various 3D
platforms. The device employs touch input for the benefits of passive haptic
feedback, and movement stability. On the other hand, with touch interaction,
3DTouch is conceptually less fatiguing to use over many hours than 3D spatial
input devices. We propose a set of 3D interaction techniques including
selection, translation, and rotation using 3DTouch. An evaluation also
demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for
subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a
whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
Adaptive User Perspective Rendering for Handheld Augmented Reality
Handheld Augmented Reality commonly implements some variant of magic lens
rendering, which turns only a fraction of the user's real environment into AR
while the rest of the environment remains unaffected. Since handheld AR devices
are commonly equipped with video see-through capabilities, AR magic lens
applications often suffer from spatial distortions, because the AR environment
is presented from the perspective of the camera of the mobile device. Recent
approaches counteract this distortion based on estimations of the user's head
position, rendering the scene from the user's perspective. To this end,
approaches usually apply face-tracking algorithms on the front camera of the
mobile device. However, this demands high computational resources and therefore
commonly affects the performance of the application beyond the already high
computational load of AR applications. In this paper, we present a method to
reduce the computational demands for user perspective rendering by applying
lightweight optical flow tracking and an estimation of the user's motion before
head tracking is started. We demonstrate the suitability of our approach for
computationally limited mobile devices and we compare it to device perspective
rendering, to head tracked user perspective rendering, as well as to fixed
point of view user perspective rendering
A new method for interacting with multi-window applications on large, high resolution displays
Physically large display walls can now be constructed using off-the-shelf computer hardware. The high resolution
of these displays (e.g., 50 million pixels) means that a large quantity of data can be presented to users, so the
displays are well suited to visualization applications. However, current methods of interacting with display walls
are somewhat time consuming. We have analyzed how users solve real visualization problems using three desktop
applications (XmdvTool, Iris Explorer and Arc View), and used a new taxonomy to classify users’ actions and
illustrate the deficiencies of current display wall interaction methods. Following this we designed a novel methodfor interacting with display walls, which aims to let users interact as quickly as when a visualization application is used on a desktop system. Informal feedback gathered from our working prototype shows that interaction is both fast and fluid
Seeking particle dark matter in the TeV sky
Under the assumption that dark matter is made of new particles, annihilations
of those are required to reproduce the correct dark matter abundance in the
Universe. This process can occur in dense regions of our Galaxy such as the
Galactic center, dwarf galaxies and other types of sub-haloes. High-energy
gamma-rays are expected to be produced in dark matter particle collisions and
could be detected by ground-based Cherenkov telescopes such as HESS, MAGIC and
VERITAS. The main experimental challenges to get constraints on particle dark
matter models are reviewed, making explicit the pros and cons that are inherent
to this technique, together with the current results from running
observatories. Main results concerning dark matter searches towards selected
targets with Cherenkov telescopes are presented. Eventually, a focus is made on
a new way to perform a search for Galactic subhaloes with such telescopes,
based on wide-field surveys, as well as future prospects.Comment: 12 pages, 10 figures. To appear in the proceedings of the eleventh
international symposium Frontiers of Fundamental Physic
Planet transit and stellar granulation detection with interferometry
Aims. We used realistic three-dimensional (3D) radiative hydrodynamical (RHD)
simulations from the Stagger-grid and synthetic images computed with the
radiative transfer code Optim3D to provide interferometric observables to
extract the signature of stellar granulation and transiting planets. Methods.
We computed intensity maps from RHD simulations for twelve interferometric
instruments covering wavelengths ranging from optical to infrared. The stellar
surface asymmetries in the brightness distribution mostly affect closure
phases. We compared the closure phases of the system star with a transiting
planet and the star alone and considered the impact of magnetic spots
constructing a hypothetical starspots image. Results. All the simulations show
departure from the axisymmetric case at all wavelengths. We presented two
possible targets (Beta Com and Procyon) and found that departures up to 16 deg
can be detected on the 3rd lobe and higher. In particular, MIRC is the most
appropriate instrument because it combines good UV coverage and long baselines.
Moreover, we explored the impact of convection on interferometric planet
signature for three prototypes of planets. It is possible to disentangle the
signature of the planet at particular wavelengths (either in the infrared or in
the optical) by comparing the closure phases of the star at difference phases
of the planetary transit. Conclusions. The detection and characterisation of
planets must be based on a comprehensive knowledge of the host star; this
includes the detailed study of the stellar surface convection with
interferometric techniques. In this context, RHD simulations are crucial to
reach this aim. We emphasize that interferometric observations should be pushed
at high spatial frequencies by accumulating observations on closure phases at
short and long baselines.Comment: accepted in Astronomy and Astrophysics, 13 pages. Some figures have
reduced resolution to decrease the size of the output file. Please contact
[email protected] to have the high resolution version of the pape
Stellar granulation and interferometry
Stars are not smooth. Their photosphere is covered by a granulation pattern
associated with the heat transport by convection. The convection-related
surface structures have different size, depth, and temporal variations with
respect to the stellar type. The related activity (in addition to other
phenomena such as magnetic spots, rotation, dust, etc.) potentially causes bias
in stellar parameters determination, radial velocity, chemical abundances
determinations, and exoplanet transit detections.
The role of long-baseline interferometric observations in this astrophysical
context is crucial to characterize the stellar surface dynamics and correct the
potential biases. In this Chapter, we present how the granulation pattern is
expected for different kind of stellar types ranging from main sequence to
extremely evolved stars of different masses and how interferometric techniques
help to study their photospheric dynamics.Comment: To appear in the Book of the VLTI School 2013, held 9-21 Sep 2013
Barcelonnette (France), "What the highest angular resolution can bring to
stellar astrophysics?", Ed. Millour, Chiavassa, Bigot, Chesneau, Meilland,
Stee, EAS Publications Series (2015
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