209 research outputs found

    Network selection based on chi-square distance and reputation for internet of things

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    The internet of things (IoT) has become one of the most important technologies of the 21st century. The IoT environment is composed of heterogeneous IoT communication networks. These technologies are complementary and need to be integrated to meet the requirements of different types of IoT applications that require the mobility of the IoT device under different IoT communication networks. In this paper, the vertical handover decision method is considered to select the appropriate network among different IoT technologies. So, IoT devices, equipped with several radio technologies, can select the most suitable network based on several criteria like quality of service (QoS), cost, power, and security. In this work, a multi-attribute decision-making algorithm (MADM) based on techniques for order preference by similarity to an ideal solution (TOPSIS) that uses chi-square distance instead of Euclidean distance is proposed. The network reputation is added to reduce the average number of handoffs. The proposed algorithm was implemented to select the best technology depending on the requirements of the different IoT traffic classes. The obtained results showed that our proposition outperforms the traditional MADM algorithms

    Network reputation-based quality optimization of video delivery in heterogeneous wireless environments

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    The mass-market adoption of high-end mobile devices and increasing amount of video traffic has led the mobile operators to adopt various solutions to help them cope with the explosion of mobile broadband data traffic, while ensuring high Quality of Service (QoS) levels to their services. Deploying small-cell base stations within the existing macro-cellular networks and offloading traffic from the large macro-cells to the small cells is seen as a promising solution to increase capacity and improve network performance at low cost. Parallel use of diverse technologies is also employed. The result is a heterogeneous network environment (HetNets), part of the next generation network deployments. In this context, this thesis makes a step forward towards the “Always Best Experience” paradigm, which considers mobile users seamlessly roaming in the HetNets environment. Supporting ubiquitous connectivity and enabling very good quality of rich mobile services anywhere and anytime is highly challenging, mostly due to the heterogeneity of the selection criteria, such as: application requirements (e.g., voice, video, data, etc.); different device types and with various capabilities (e.g., smartphones, netbooks, laptops, etc.); multiple overlapping networks using diverse technologies (e.g., Wireless Local Area Networks (IEEE 802.11), Cellular Networks Long Term Evolution (LTE), etc.) and different user preferences. In fact, the mobile users are facing a complex decision when they need to dynamically select the best value network to connect to in order to get the “Always Best Experience”. This thesis presents three major contributions to solve the problem described above: 1) The Location-based Network Prediction mechanism in heterogeneous wireless networks (LNP) provides a shortlist of best available networks to the mobile user based on his location, history record and routing plan; 2) Reputation-oriented Access Network Selection mechanism (RANS) selects the best reputation network from the available networks for the mobile user based on the best trade-off between QoS, energy consumptions and monetary cost. The network reputation is defined based on previous user-network interaction, and consequent user experience with the network. 3) Network Reputation-based Quality Optimization of Video Delivery in heterogeneous networks (NRQOVD) makes use of a reputation mechanism to enhance the video content quality via multipath delivery or delivery adaptation

    Enhancing cooperation in wireless networks using different concepts of game theory

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    PhDOptimizing radio resource within a network and across cooperating heterogeneous networks is the focus of this thesis. Cooperation in a multi-network environment is tackled by investigating network selection mechanisms. These play an important role in ensuring quality of service for users in a multi-network environment. Churning of mobile users from one service provider to another is already common when people change contracts and in a heterogeneous communication environment, where mobile users have freedom to choose the best wireless service-real time selection is expected to become common feature. This real time selection impacts both the technical and the economic aspects of wireless network operations. Next generation wireless networks will enable a dynamic environment whereby the nodes of the same or even different network operator can interact and cooperate to improve their performance. Cooperation has emerged as a novel communication paradigm that can yield tremendous performance gains from the physical layer all the way up to the application layer. Game theory and in particular coalitional game theory is a highly suited mathematical tool for modelling cooperation between wireless networks and is investigated in this thesis. In this thesis, the churning behaviour of wireless service users is modelled by using evolutionary game theory in the context of WLAN access points and WiMAX networks. This approach illustrates how to improve the user perceived QoS in heterogeneous networks using a two-layered optimization. The top layer views the problem of prediction of the network that would be chosen by a user where the criteria are offered bit rate, price, mobility support and reputation. At the second level, conditional on the strategies chosen by the users, the network provider hypothetically, reconfigures the network, subject to the network constraints of bandwidth and acceptable SNR and optimizes the network coverage to support users who would otherwise not be serviced adequately. This forms an iterative cycle until a solution that optimizes the user satisfaction subject to the adjustments that the network provider can make to mitigate the binding constraints, is found and applied to the real network. The evolutionary equilibrium, which is used to 3 compute the average number of users choosing each wireless service, is taken as the solution. This thesis also proposes a fair and practical cooperation framework in which the base stations belonging to the same network provider cooperate, to serve each other‘s customers. How this cooperation can potentially increase their aggregate payoffs through efficient utilization of resources is shown for the case of dynamic frequency allocation. This cooperation framework needs to intelligently determine the cooperating partner and provide a rational basis for sharing aggregate payoff between the cooperative partners for the stability of the coalition. The optimum cooperation strategy, which involves the allocations of the channels to mobile customers, can be obtained as solutions of linear programming optimizations

    Context-aware multi-attribute decision multi - attribute decision making for radio access technology selection in ultra dense network

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    Ultra Dense Network (UDN) is the extreme densification of heterogeneous Radio Access Technology (RAT) that is deployed closely in coordinated or uncoordinated manner. The densification of RAT forms an overlapping zone of signal coverage leading to the frequent service handovers among the RAT, thus degrading overall system performance. The current RAT selection approach is biased towards network-centric criteria pertaining to signal strength. However, the paradigm shift from network-centric to user-centric approach necessitates a multi-criteria selection process, with methodology relating to both network and user preferences in the context of future generation networks. Hence, an effective selection approach is required to avoid unnecessary handovers in RAT. The main aim of this study is to propose the Context-aware Multiattribute decision making for RAT (CMRAT) selection for investigating the need to choose a new RAT and further determine the best amongst the available methods. The CMRAT consists of two mechanisms, namely the Context-aware Analytical Hierarchy Process (CAHP) and Context-aware Technique for Order Preference by Similarity to an Ideal Solution (CTOPSIS). The CAHP mechanism measures the need to switch from the current RAT, while CTOPSIS aids in decision making to choose the best target RAT. A series of experimental studies were conducted to validate the effectiveness of CMRAT for achieving improved system performance. The investigation utilises shopping mall and urban dense network scenarios to evaluate the performance of RAT selection through simulation. The findings demonstrated that the CMRAT approach reduces delay and the number of handovers leading to an improvement of throughput and packet delivery ratio when compared to that of the commonly used A2A4-RSRQ approach. The CMRAT approach is effective in the RAT selection within UDN environment, thus supporting heterogeneous RAT deployment in future 5G networks. With context-aware selection, the user-centric feature is also emphasized

    Network Selection in Wireless Heterogeneous Networks: a Survey, Journal of Telecommunications and Information Technology, 2018, nr 4

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    Heterogeneous wireless networks is a term referring to networks combining different radio access technologies with the aim of establishing the best connection possible. In this case, users with multi-mode terminals can connect via different wireless technologies, such as 802.16, 802.11, UMTS, HSPA and LTE, all at the same time. The problem consists in the selection of the most suitable from all radio access technologies available. The decision process is called network selection, and depends on several parameters, such as quality of service, mobility, cost, energy, battery life, etc. Several methods and approaches have been proposed in this context, with their objective being to offer the best QoS to the users, and/or to maximize re-usability of the networks. This paper represents a survey of the network selection methods used. Multiple attribute-dependent decision-making methods are presented. Furthermore, the game theory concept is illustrated, the use of the fuzzy logic is presented, and the utility functions defining the network selection process are discussed

    Energy-efficient vertical handover parameters, classification and solutions over wireless heterogeneous networks: a comprehensive survey

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    In the last few decades, the popularity of wireless networks has been growing dramatically for both home and business networking. Nowadays, smart mobile devices equipped with various wireless networking interfaces are used to access the Internet, communicate, socialize and handle short or long-term businesses. As these devices rely on their limited batteries, energy-efficiency has become one of the major issues in both academia and industry. Due to terminal mobility, the variety of radio access technologies and the necessity of connecting to the Internet anytime and anywhere, energy-efficient handover process within the wireless heterogeneous networks has sparked remarkable attention in recent years. In this context, this paper first addresses the impact of specific information (local, network-assisted, QoS-related, user preferences, etc.) received remotely or locally on the energy efficiency as well as the impact of vertical handover phases, and methods. It presents energy-centric state-of-the-art vertical handover approaches and their impact on energy efficiency. The paper also discusses the recommendations on possible energy gains at different stages of the vertical handover process

    Energy-efficient vertical handover parameters, classification and solutions over wireless heterogeneous networks: a comprehensive survey

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    In the last few decades, the popularity of wireless networks has been growing dramatically for both home and business networking. Nowadays, smart mobile devices equipped with various wireless networking interfaces are used to access the Internet, communicate, socialize and handle short or long-term businesses. As these devices rely on their limited batteries, energy-efficiency has become one of the major issues in both academia and industry. Due to terminal mobility, the variety of radio access technologies and the necessity of connecting to the Internet anytime and anywhere, energy-efficient handover process within the wireless heterogeneous networks has sparked remarkable attention in recent years. In this context, this paper first addresses the impact of specific information (local, network-assisted, QoS-related, user preferences, etc.) received remotely or locally on the energy efficiency as well as the impact of vertical handover phases, and methods. It presents energy-centric state-of-the-art vertical handover approaches and their impact on energy efficiency. The paper also discusses the recommendations on possible energy gains at different stages of the vertical handover process

    Models and Methods for Network Selection and Balancing in Heterogeneous Scenarios

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    The outbreak of 5G technologies for wireless communications can be considered a response to the need for widespread coverage, in terms of connectivity and bandwidth, to guarantee broadband services, such as streaming or on-demand programs offered by the main television networks or new generation services based on augmented and virtual reality (AR / VR). The purpose of the study conducted for this thesis aims to solve two of the main problems that will occur with the outbreak of 5G, that is, the search for the best possible connectivity, in order to offer users the resources necessary to take advantage of the new generation services, and multicast as required by the eMBMS. The aim of the thesis is the search for innovative algorithms that will allow to obtain the best connectivity to offer users the resources necessary to use the 5G services in a heterogeneous scenario. Study UF that allows you to improve the search for the best candidate network and to achieve a balance that allows you to avoid congestion of the chosen networks. To achieve these two important focuses, I conducted a study on the main mathematical methods that made it possible to select the network based on QoS parameters based on the type of traffic made by users. A further goal was to improve the computational computation performance they present. Furthermore, I carried out a study in order to obtain an innovative algorithm that would allow the management of multicast. The algorithm that has been implemented responds to the needs present in the eMBMS, in realistic scenarios

    Prise de décision de handover vertical pour la gestion de mobilité dans les réseaux hétérogènes sans fil

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    L évolution des technologies réseaux sans fil, des terminaux mobiles ainsi que des contenus et des services créent des environnements hétérogènes de plus en plus complexes. Dans ce contexte, un compromis entre la mobilité, la transparence et la performance apparaît. Des utilisateurs mobiles, ayant différents profils et préférences, voudraient être toujours connectés au meilleur réseau à tout moment, sans avoir à se soucier des différentes transitions entre réseaux hétérogènes. Face à cette complexité, il parait nécessaire de proposer de nouvelles approches afin de rendre ces systèmes plus autonomes et de rendre les décisions de handover vertical plus efficaces. Cette thèse se concentre sur la gestion de mobilité verticale, plus précisément sur la prise de décision de handover vertical dans un environnement de réseaux hétérogènes sans fil. Après l identification des différents paramètres de prise de décision et l analyse de l état de l art relié à la gestion de la mobilité verticale, nous avons proposé un système de réputation qui permet de réduire les délais de prise de décision. La réputation d un réseau est introduite comme une nouvelle métrique de prise de décision qui peut être recueillie à partir des expériences précédentes des utilisateurs sur ce réseau. Nous montrons que la réputation est une métrique efficace qui permet l anticipation du handover et accélère la prise de décision. Bien que l objectif principal soit de garantir la meilleure qualité de service et l utilisation optimale des ressources radios, les aspects économiques doivent également être considérés, y compris la minimisation des coûts pour les utilisateurs et la maximisation des revenus pour les fournisseurs de services ou les opérateurs. Nous proposons alors, dans la deuxième partie de la thèse, un mécanisme de prise de décision basé sur la théorie des jeux. Ce dernier permet la maximisation des utilités des réseaux et des utilisateurs. Dans cette solution, chaque réseau disponible joue un jeu de Stackelberg avec un ensemble d utilisateurs, tandis que les utilisateurs jouent un jeu de Nash entre eux pour partager les ressources radios limitées. Un point d équilibre de Nash, qui maximise l utilité de l utilisateur et les revenus des fournisseurs de services, est trouvé et utilisé pour le contrôle d admission et la prise de décision de handover vertical. Dans la troisième partie de cette thèse, nous proposons et discutons deux différentes solutions architecturales sur lesquelles nos mécanismes de prise de décision proposés peuvent être intégrés. La première architecture proposée est basée sur la norme IEEE 802.21 à laquelle nous proposons certaines extensions. La seconde architecture proposée est basée sur un niveau de contrôle composé de deux couches de virtualisation. La virtualisation est assurée via des agents capables de faire un raisonnement et de prendre des décisions pour le compte d entités physiques qu ils représentent au sein du système. Cette architecture permet une plus grande flexibilitéMobility management over heterogeneous wireless networks is becoming a major interest area as new technologies and services continue to proliferate within the wireless networking market. In this context, seamless mobility is considered to be crucial for ubiquitous computing. Service providers aim to increase the revenue and to improve users satisfaction. However there are still many technical and architectural challenges to overcome before achieving the required interoperability and coexistence of heterogeneous wireless access networks. Indeed, the context of wireless networks is offering multiple and heterogeneous technologies (e.g. 2G to 4G, WiFi, Wimax, TETRA,...). On the one hand, this rich environment allows users to take profit from different capacities and coverage characteristics. Indeed, this diversity can provide users with high flexibility and allow them to seamlessly connect at any time and any where to the access technology that best fits their requirements. Additionally, cooperation between these different technologies can provide higher efficiency in the usage of the scarce wireless resources offering more economic systems for network providers. On the other hand, the heterogeneity of technologies and architectures and the multiplication of networks and service providers creates a complex environment where cooperation becomes challenging at different levels including and not limited to mobility management, radio resource provisioning, Quality of Service and security guarantees. This thesis is focusing on mobility management and mainly on decision making for Vertical handover within heterogeneous wireless network environments. After the analysis of the related state of the art, we first propose a reputation based approach that allows fast vertical handover decision making. A decision making scheme is then built on that approach. Network s reputation, is a new metric that can be gathered from previous users experiences in the networks. We show that it is an efficient construct to speed up the vertical handover decision making thanks to anticipation functionalities. While the main objective remains guaranteeing the best Quality of Service and optimal radio resource utilization, economical aspects have also to be considered including cost minimization for users and revenue maximization for network providers. For this aim, we propose, in the second part of the thesis, a game theoretic based scheme that allows maximizing benefits for both networks and users. In this solution, each available network plays a Stackelberg game with a finite set of users, while users are playing a Nash game among themselves to share the limited radio resources. A Nash equilibrium point, that maximizes the user s utility and the service provider revenue, is found and used for admission control and vertical handover decision making. The analyses of the optimal bandwidth/prices and the revenue at the equilibrium point show that there are some possible policies to use according to user s requirements in terms of QoS and to network capacities. For instance, we pointed out that networks having same capacities and different reputation values should charge users with different prices which makes reputation management very important to attract users and maximize networks revenue. In the third part of this thesis, we provide and discuss two different architectural and implementation solutions on which our proposed vertical handover decision mechanisms can be integrated. The first proposed architecture is a centralized one. It is based on the IEEE 802.21 standard to which some extensions are proposed. The second proposed architecture is distributed. It is based on an overlay control level composed of two virtualization layers able to make reasoning on behalf of physical entities within the system. This architecture allows higher flexibility especially for loosely coupled interconnected networksEVRY-INT (912282302) / SudocSudocFranceF

    User-centric power-friendly quality-based network selection strategy for heterogeneous wireless environments

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    The ‘Always Best Connected’ vision is built around the scenario of a mobile user seamlessly roaming within a multi-operator multi-technology multi-terminal multi-application multi-user environment supported by the next generation of wireless networks. In this heterogeneous environment, users equipped with multi-mode wireless mobile devices will access rich media services via one or more access networks. All these access networks may differ in terms of technology, coverage range, available bandwidth, operator, monetary cost, energy usage etc. In this context, there is a need for a smart network selection decision to be made, to choose the best available network option to cater for the user’s current application and requirements. The decision is a difficult one, especially given the number and dynamics of the possible input parameters. What parameters are used and how those parameters model the application requirements and user needs is important. Also, game theory approaches can be used to model and analyze the cooperative or competitive interaction between the rational decision makers involved, which are users, seeking to get good service quality at good value prices, and/or the network operators, trying to increase their revenue. This thesis presents the roadmap towards an ‘Always Best Connected’ environment. The proposed solution includes an Adapt-or-Handover solution which makes use of a Signal Strength-based Adaptive Multimedia Delivery mechanism (SAMMy) and a Power-Friendly Access Network Selection Strategy (PoFANS) in order to help the user in taking decisions, and to improve the energy efficiency at the end-user mobile device. A Reputation-based System is proposed, which models the user-network interaction as a repeated cooperative game following the repeated Prisoner’s Dilemma game from Game Theory. It combines reputation-based systems, game theory and a network selection mechanism in order to create a reputation-based heterogeneous environment. In this environment, the users keep track of their individual history with the visited networks. Every time, a user connects to a network the user-network interaction game is played. The outcome of the game is a network reputation factor which reflects the network’s previous behavior in assuring service guarantees to the user. The network reputation factor will impact the decision taken by the user next time, when he/she will have to decide whether to connect or not to that specific network. The performance of the proposed solutions was evaluated through in-depth analysis and both simulation-based and experimental-oriented testing. The results clearly show improved performance of the proposed solutions in comparison with other similar state-of-the-art solutions. An energy consumption study for a Google Nexus One streaming adaptive multimedia was performed, and a comprehensive survey on related Game Theory research are provided as part of the work
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