501 research outputs found

    Optimal 3D Angular Resolution for Low-Degree Graphs

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    We show that every graph of maximum degree three can be drawn in three dimensions with at most two bends per edge, and with 120-degree angles between any two edge segments meeting at a vertex or a bend. We show that every graph of maximum degree four can be drawn in three dimensions with at most three bends per edge, and with 109.5-degree angles, i.e., the angular resolution of the diamond lattice, between any two edge segments meeting at a vertex or bend.Comment: 18 pages, 10 figures. Extended version of paper to appear in Proc. 18th Int. Symp. Graph Drawing, Konstanz, Germany, 201

    EPG-representations with small grid-size

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    In an EPG-representation of a graph GG each vertex is represented by a path in the rectangular grid, and (v,w)(v,w) is an edge in GG if and only if the paths representing vv an ww share a grid-edge. Requiring paths representing edges to be x-monotone or, even stronger, both x- and y-monotone gives rise to three natural variants of EPG-representations, one where edges have no monotonicity requirements and two with the aforementioned monotonicity requirements. The focus of this paper is understanding how small a grid can be achieved for such EPG-representations with respect to various graph parameters. We show that there are mm-edge graphs that require a grid of area Ω(m)\Omega(m) in any variant of EPG-representations. Similarly there are pathwidth-kk graphs that require height Ω(k)\Omega(k) and area Ω(kn)\Omega(kn) in any variant of EPG-representations. We prove a matching upper bound of O(kn)O(kn) area for all pathwidth-kk graphs in the strongest model, the one where edges are required to be both x- and y-monotone. Thus in this strongest model, the result implies, for example, O(n)O(n), O(nlogn)O(n \log n) and O(n3/2)O(n^{3/2}) area bounds for bounded pathwidth graphs, bounded treewidth graphs and all classes of graphs that exclude a fixed minor, respectively. For the model with no restrictions on the monotonicity of the edges, stronger results can be achieved for some graph classes, for example an O(n)O(n) area bound for bounded treewidth graphs and O(nlog2n)O(n \log^2 n) bound for graphs of bounded genus.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Notes on large angle crossing graphs

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    A graph G is an a-angle crossing (aAC) graph if every pair of crossing edges in G intersect at an angle of at least a. The concept of right angle crossing (RAC) graphs (a=Pi/2) was recently introduced by Didimo et. al. It was shown that any RAC graph with n vertices has at most 4n-10 edges and that there are infinitely many values of n for which there exists a RAC graph with n vertices and 4n-10 edges. In this paper, we give upper and lower bounds for the number of edges in aAC graphs for all 0 < a < Pi/2

    Pixel and Voxel Representations of Graphs

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    We study contact representations for graphs, which we call pixel representations in 2D and voxel representations in 3D. Our representations are based on the unit square grid whose cells we call pixels in 2D and voxels in 3D. Two pixels are adjacent if they share an edge, two voxels if they share a face. We call a connected set of pixels or voxels a blob. Given a graph, we represent its vertices by disjoint blobs such that two blobs contain adjacent pixels or voxels if and only if the corresponding vertices are adjacent. We are interested in the size of a representation, which is the number of pixels or voxels it consists of. We first show that finding minimum-size representations is NP-complete. Then, we bound representation sizes needed for certain graph classes. In 2D, we show that, for kk-outerplanar graphs with nn vertices, Θ(kn)\Theta(kn) pixels are always sufficient and sometimes necessary. In particular, outerplanar graphs can be represented with a linear number of pixels, whereas general planar graphs sometimes need a quadratic number. In 3D, Θ(n2)\Theta(n^2) voxels are always sufficient and sometimes necessary for any nn-vertex graph. We improve this bound to Θ(nτ)\Theta(n\cdot \tau) for graphs of treewidth τ\tau and to O((g+1)2nlog2n)O((g+1)^2n\log^2n) for graphs of genus gg. In particular, planar graphs admit representations with O(nlog2n)O(n\log^2n) voxels

    The DFS-heuristic for orthogonal graph drawing☆☆Some of these result were published in the author's PhD thesis at Rutgers University; the author would like to thank her advisor, Prof. Endre Boros, for much helpful input. The results in Section 5 have been presented at the 8th Canadian Conference on Computational Geometry, Ottawa, 1996, see [1].

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    AbstractIn this paper, we present a new heuristic for orthogonal graph drawings, which creates drawings by performing a depth-first search and placing the nodes in the order they are encountered. This DFS-heuristic works for graphs with arbitrarily high degrees, and particularly well for graphs with maximum degree 3. It yields drawings with at most one bend per edge, and a total number of m−n+1 bends for a graph with n nodes and m edges; this improves significantly on the best previous bound of m−2 bends

    Steinitz Theorems for Orthogonal Polyhedra

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    We define a simple orthogonal polyhedron to be a three-dimensional polyhedron with the topology of a sphere in which three mutually-perpendicular edges meet at each vertex. By analogy to Steinitz's theorem characterizing the graphs of convex polyhedra, we find graph-theoretic characterizations of three classes of simple orthogonal polyhedra: corner polyhedra, which can be drawn by isometric projection in the plane with only one hidden vertex, xyz polyhedra, in which each axis-parallel line through a vertex contains exactly one other vertex, and arbitrary simple orthogonal polyhedra. In particular, the graphs of xyz polyhedra are exactly the bipartite cubic polyhedral graphs, and every bipartite cubic polyhedral graph with a 4-connected dual graph is the graph of a corner polyhedron. Based on our characterizations we find efficient algorithms for constructing orthogonal polyhedra from their graphs.Comment: 48 pages, 31 figure
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