11,194 research outputs found

    Improving bounds on large instances of graph coloring

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    This thesis explores new methods, using both vertex cover and exact graph coloring algorithms in addition to our implementation of the state of the art, to develop a hybrid algorithm that on most instances is able to tighten the bounds or determine the optimal number of colors outright

    Lower Bounds for On-line Interval Coloring with Vector and Cardinality Constraints

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    We propose two strategies for Presenter in the on-line interval graph coloring games. Specifically, we consider a setting in which each interval is associated with a dd-dimensional vector of weights and the coloring needs to satisfy the dd-dimensional bandwidth constraint, and the kk-cardinality constraint. Such a variant was first introduced by Epstein and Levy and it is a natural model for resource-aware task scheduling with dd different shared resources where at most kk tasks can be scheduled simultaneously on a single machine. The first strategy forces any on-line interval coloring algorithm to use at least (5m3)dlogd+3(5m-3)\frac{d}{\log d + 3} different colors on an m(dk+logd+3)m(\frac{d}{k} + \log{d} + 3)-colorable set of intervals. The second strategy forces any on-line interval coloring algorithm to use at least 5m2dlogd+3\lfloor\frac{5m}{2}\rfloor\frac{d}{\log d + 3} different colors on an m(dk+logd+3)m(\frac{d}{k} + \log{d} + 3)-colorable set of unit intervals

    Algorithms for the minimum sum coloring problem: a review

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    The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex coloring problem which has a number of AI related applications. Due to its theoretical and practical relevance, MSCP attracts increasing attention. The only existing review on the problem dates back to 2004 and mainly covers the history of MSCP and theoretical developments on specific graphs. In recent years, the field has witnessed significant progresses on approximation algorithms and practical solution algorithms. The purpose of this review is to provide a comprehensive inspection of the most recent and representative MSCP algorithms. To be informative, we identify the general framework followed by practical solution algorithms and the key ingredients that make them successful. By classifying the main search strategies and putting forward the critical elements of the reviewed methods, we wish to encourage future development of more powerful methods and motivate new applications

    Lower Bounds for Structuring Unreliable Radio Networks

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    In this paper, we study lower bounds for randomized solutions to the maximal independent set (MIS) and connected dominating set (CDS) problems in the dual graph model of radio networks---a generalization of the standard graph-based model that now includes unreliable links controlled by an adversary. We begin by proving that a natural geographic constraint on the network topology is required to solve these problems efficiently (i.e., in time polylogarthmic in the network size). We then prove the importance of the assumption that nodes are provided advance knowledge of their reliable neighbors (i.e, neighbors connected by reliable links). Combined, these results answer an open question by proving that the efficient MIS and CDS algorithms from [Censor-Hillel, PODC 2011] are optimal with respect to their dual graph model assumptions. They also provide insight into what properties of an unreliable network enable efficient local computation.Comment: An extended abstract of this work appears in the 2014 proceedings of the International Symposium on Distributed Computing (DISC

    Algorithms and almost tight results for 3-colorability of small diameter graphs.

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    The 3-coloring problem is well known to be NP-complete. It is also well known that it remains NP-complete when the input is restricted to graphs with diameter 4. Moreover, assuming the Exponential Time Hypothesis (ETH), 3-coloring cannot be solved in time 2o(n) on graphs with n vertices and diameter at most 4. In spite of extensive studies of the 3-coloring problem with respect to several basic parameters, the complexity status of this problem on graphs with small diameter, i.e. with diameter at most 2, or at most 3, has been an open problem. In this paper we investigate graphs with small diameter. For graphs with diameter at most 2, we provide the first subexponential algorithm for 3-coloring, with complexity 2O(nlogn√). Furthermore we extend the notion of an articulation vertex to that of an articulation neighborhood, and we provide a polynomial algorithm for 3-coloring on graphs with diameter 2 that have at least one articulation neighborhood. For graphs with diameter at most 3, we establish the complexity of 3-coloring by proving for every ε∈[0,1) that 3-coloring is NP-complete on triangle-free graphs of diameter 3 and radius 2 with n vertices and minimum degree δ=Θ(nε). Moreover, assuming ETH, we use three different amplification techniques of our hardness results, in order to obtain for every ε∈[0,1) subexponential asymptotic lower bounds for the complexity of 3-coloring on triangle-free graphs with diameter 3 and minimum degree δ=Θ(nε). Finally, we provide a 3-coloring algorithm with running time 2O(min{δΔ, nδlogδ}) for arbitrary graphs with diameter 3, where n is the number of vertices and δ (resp. Δ) is the minimum (resp. maximum) degree of the input graph. To the best of our knowledge, this is the first subexponential algorithm for graphs with δ=ω(1) and for graphs with δ=O(1) and Δ=o(n). Due to the above lower bounds of the complexity of 3-coloring, the running time of this algorithm is asymptotically almost tight when the minimum degree of the input graph is δ=Θ(nε), where ε∈[12,1), as its time complexity is 2O(nδlogδ)=2O(n1−εlogn) and the corresponding lower bound states that there is no 2o(n1−ε)-time algorithm

    Local Multicoloring Algorithms: Computing a Nearly-Optimal TDMA Schedule in Constant Time

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    The described multicoloring problem has direct applications in the context of wireless ad hoc and sensor networks. In order to coordinate the access to the shared wireless medium, the nodes of such a network need to employ some medium access control (MAC) protocol. Typical MAC protocols control the access to the shared channel by time (TDMA), frequency (FDMA), or code division multiple access (CDMA) schemes. Many channel access schemes assign a fixed set of time slots, frequencies, or (orthogonal) codes to the nodes of a network such that nodes that interfere with each other receive disjoint sets of time slots, frequencies, or code sets. Finding a valid assignment of time slots, frequencies, or codes hence directly corresponds to computing a multicoloring of a graph GG. The scarcity of bandwidth, energy, and computing resources in ad hoc and sensor networks, as well as the often highly dynamic nature of these networks require that the multicoloring can be computed based on as little and as local information as possible
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