8,323 research outputs found
Kolmogorov Complexity in perspective. Part I: Information Theory and Randomnes
We survey diverse approaches to the notion of information: from Shannon
entropy to Kolmogorov complexity. Two of the main applications of Kolmogorov
complexity are presented: randomness and classification. The survey is divided
in two parts in the same volume. Part I is dedicated to information theory and
the mathematical formalization of randomness based on Kolmogorov complexity.
This last application goes back to the 60's and 70's with the work of
Martin-L\"of, Schnorr, Chaitin, Levin, and has gained new impetus in the last
years.Comment: 40 page
Optimal Staged Self-Assembly of General Shapes
We analyze the number of tile types , bins , and stages necessary to
assemble squares and scaled shapes in the staged tile assembly
model. For squares, we prove stages suffice and
are necessary for almost all .
For shapes with Kolmogorov complexity , we prove
stages suffice and are necessary to
assemble a scaled version of , for almost all . We obtain similarly tight
bounds when the more powerful flexible glues are permitted.Comment: Abstract version appeared in ESA 201
Average-Case Complexity of Shellsort
We prove a general lower bound on the average-case complexity of Shellsort:
the average number of data-movements (and comparisons) made by a -pass
Shellsort for any incremental sequence is \Omega (pn^{1 + 1/p) for all . Using similar arguments, we analyze the average-case complexity
of several other sorting algorithms.Comment: 11 pages. Submitted to ICALP'9
Reversibility and Adiabatic Computation: Trading Time and Space for Energy
Future miniaturization and mobilization of computing devices requires energy
parsimonious `adiabatic' computation. This is contingent on logical
reversibility of computation. An example is the idea of quantum computations
which are reversible except for the irreversible observation steps. We propose
to study quantitatively the exchange of computational resources like time and
space for irreversibility in computations. Reversible simulations of
irreversible computations are memory intensive. Such (polynomial time)
simulations are analysed here in terms of `reversible' pebble games. We show
that Bennett's pebbling strategy uses least additional space for the greatest
number of simulated steps. We derive a trade-off for storage space versus
irreversible erasure. Next we consider reversible computation itself. An
alternative proof is provided for the precise expression of the ultimate
irreversibility cost of an otherwise reversible computation without
restrictions on time and space use. A time-irreversibility trade-off hierarchy
in the exponential time region is exhibited. Finally, extreme
time-irreversibility trade-offs for reversible computations in the thoroughly
unrealistic range of computable versus noncomputable time-bounds are given.Comment: 30 pages, Latex. Lemma 2.3 should be replaced by the slightly better
``There is a winning strategy with pebbles and erasures for
pebble games with , for all '' with appropriate
further changes (as pointed out by Wim van Dam). This and further work on
reversible simulations as in Section 2 appears in quant-ph/970300
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