459 research outputs found
A PCP Characterization of AM
We introduce a 2-round stochastic constraint-satisfaction problem, and show
that its approximation version is complete for (the promise version of) the
complexity class AM. This gives a `PCP characterization' of AM analogous to the
PCP Theorem for NP. Similar characterizations have been given for higher levels
of the Polynomial Hierarchy, and for PSPACE; however, we suggest that the
result for AM might be of particular significance for attempts to derandomize
this class.
To test this notion, we pose some `Randomized Optimization Hypotheses'
related to our stochastic CSPs that (in light of our result) would imply
collapse results for AM. Unfortunately, the hypotheses appear over-strong, and
we present evidence against them. In the process we show that, if some language
in NP is hard-on-average against circuits of size 2^{Omega(n)}, then there
exist hard-on-average optimization problems of a particularly elegant form.
All our proofs use a powerful form of PCPs known as Probabilistically
Checkable Proofs of Proximity, and demonstrate their versatility. We also use
known results on randomness-efficient soundness- and hardness-amplification. In
particular, we make essential use of the Impagliazzo-Wigderson generator; our
analysis relies on a recent Chernoff-type theorem for expander walks.Comment: 18 page
Pseudorandomness for Approximate Counting and Sampling
We study computational procedures that use both randomness and nondeterminism. The goal of this paper is to derandomize such procedures under the weakest possible assumptions.
Our main technical contribution allows one to âboostâ a given hardness assumption: We show that if there is a problem in EXP that cannot be computed by poly-size nondeterministic circuits then there is one which cannot be computed by poly-size circuits that make non-adaptive NP oracle queries. This in particular shows that the various assumptions used over the last few years by several authors to derandomize Arthur-Merlin games (i.e., show AM = NP) are in fact all equivalent.
We also define two new primitives that we regard as the natural pseudorandom objects associated with approximate counting and sampling of NP-witnesses. We use the âboostingâ theorem and hashing techniques to construct these primitives using an assumption that is no stronger than that used to derandomize AM.
We observe that Cai's proof that S_2^P â PPâ(NP) and the learning algorithm of Bshouty et al. can be seen as reductions to sampling that are not probabilistic. As a consequence they can be derandomized under an assumption which is weaker than the assumption that was previously known to suffice
AM with Multiple Merlins
We introduce and study a new model of interactive proofs: AM(k), or
Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known
MIP, here the assumption is that each Merlin receives an independent random
challenge from Arthur. One motivation for this model (which we explore in
detail) comes from the close analogies between it and the quantum complexity
class QMA(k), but the AM(k) model is also natural in its own right.
We illustrate the power of multiple Merlins by giving an AM(2) protocol for
3SAT, in which the Merlins' challenges and responses consist of only
n^{1/2+o(1)} bits each. Our protocol has the consequence that, assuming the
Exponential Time Hypothesis (ETH), any algorithm for approximating a dense CSP
with a polynomial-size alphabet must take n^{(log n)^{1-o(1)}} time. Algorithms
nearly matching this lower bound are known, but their running times had never
been previously explained. Brandao and Harrow have also recently used our 3SAT
protocol to show quasipolynomial hardness for approximating the values of
certain entangled games.
In the other direction, we give a simple quasipolynomial-time approximation
algorithm for free games, and use it to prove that, assuming the ETH, our 3SAT
protocol is essentially optimal. More generally, we show that multiple Merlins
never provide more than a polynomial advantage over one: that is, AM(k)=AM for
all k=poly(n). The key to this result is a subsampling theorem for free games,
which follows from powerful results by Alon et al. and Barak et al. on
subsampling dense CSPs, and which says that the value of any free game can be
closely approximated by the value of a logarithmic-sized random subgame.Comment: 48 page
Lower Bounds and Derandomization
A major open problem in complexity theory is to determine whether randomized complexity classes such as BPP, AM, and MA have any nontrivial derandomization. This thesis investigates the derandomization of two randomized versions of the polynomial hierarchy
Analysis of instance hardness for the maximally diverse grouping problem and the iterated maxima search heuristic
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