10,932 research outputs found

    Hardware/Software Co-design Applied to Reed-Solomon Decoding for the DMB Standard

    Get PDF
    This paper addresses the implementation of Reed- Solomon decoding for battery-powered wireless devices. The scope of this paper is constrained by the Digital Media Broadcasting (DMB). The most critical element of the Reed-Solomon algorithm is implemented on two different reconfigurable hardware architectures: an FPGA and a coarse-grained architecture: the Montium, The remaining parts are executed on an ARM processor. The results of this research show that a co-design of the ARM together with an FPGA or a Montium leads to a substantial decrease in energy consumption. The energy consumption of syndrome calculation of the Reed- Solomon decoding algorithm is estimated for an FPGA and a Montium by means of simulations. The Montium proves to be more efficient

    A comparison of VLSI architectures for time and transform domain decoding of Reed-Solomon codes

    Get PDF
    It is well known that the Euclidean algorithm or its equivalent, continued fractions, can be used to find the error locator polynomial needed to decode a Reed-Solomon (RS) code. It is shown that this algorithm can be used for both time and transform domain decoding by replacing its initial conditions with the Forney syndromes and the erasure locator polynomial. By this means both the errata locator polynomial and the errate evaluator polynomial can be obtained with the Euclidean algorithm. With these ideas, both time and transform domain Reed-Solomon decoders for correcting errors and erasures are simplified and compared. As a consequence, the architectures of Reed-Solomon decoders for correcting both errors and erasures can be made more modular, regular, simple, and naturally suitable for VLSI implementation

    3D high definition video coding on a GPU-based heterogeneous system

    Get PDF
    H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N views. H.264/MVC adopts many coding options inherited from single view H.264/AVC, and thus its complexity is even higher, mainly because the number of processing views is higher. In this manuscript, we aim at an efficient parallelization of the most computationally intensive video encoding module for stereo sequences. In particular, inter prediction and its collaborative execution on a heterogeneous platform. The proposal is based on an efficient dynamic load balancing algorithm and on breaking encoding dependencies. Experimental results demonstrate the proposed algorithm's ability to reduce the encoding time for different stereo high definition sequences. Speed-up values of up to 90× were obtained when compared with the reference encoder on the same platform. Moreover, the proposed algorithm also provides a more energy-efficient approach and hence requires less energy than the sequential reference algorith

    High-Speed Area-Efficient Hardware Architecture for the Efficient Detection of Faults in a Bit-Parallel Multiplier Utilizing the Polynomial Basis of GF(2m)

    Full text link
    The utilization of finite field multipliers is pervasive in contemporary digital systems, with hardware implementation for bit parallel operation often necessitating millions of logic gates. However, various digital design issues, whether natural or stemming from soft errors, can result in gate malfunction, ultimately leading to erroneous multiplier outputs. Thus, to prevent susceptibility to error, it is imperative to employ an effective finite field multiplier implementation that boasts a robust fault detection capability. This study proposes a novel fault detection scheme for a recent bit-parallel polynomial basis multiplier over GF(2m), intended to achieve optimal fault detection performance for finite field multipliers while simultaneously maintaining a low-complexity implementation, a favored attribute in resource-constrained applications like smart cards. The primary concept behind the proposed approach is centered on the implementation of a BCH decoder that utilizes re-encoding technique and FIBM algorithm in its first and second sub-modules, respectively. This approach serves to address hardware complexity concerns while also making use of Berlekamp-Rumsey-Solomon (BRS) algorithm and Chien search method in the third sub-module of the decoder to effectively locate errors with minimal delay. The results of our synthesis indicate that our proposed error detection and correction architecture for a 45-bit multiplier with 5-bit errors achieves a 37% and 49% reduction in critical path delay compared to existing designs. Furthermore, the hardware complexity associated with a 45-bit multiplicand that contains 5 errors is confined to a mere 80%, which is significantly lower than the most exceptional BCH-based fault recognition methodologies, including TMR, Hamming's single error correction, and LDPC-based procedures within the realm of finite field multiplication.Comment: 9 pages, 4 figures. arXiv admin note: substantial text overlap with arXiv:2209.1338

    A Flexible BCH decoder for Flash Memory Systems using Cascaded BCH codes

    Get PDF
    NAND ash memories are widely used in consumer electronics, such as tablets, personal computers, smartphones, and gaming systems. However, unlike other standard storage devices, these ash memories suffer from various random errors. In order to address these reliability issues, various error correction codes (ECC) are employed. Bose-Chaudhuri Hocquenghem (BCH) code is the most common ECC used to address the errors in modern ash memories. Because of the limitation of the realization of the BCH codes for more extensive error correction, the modern ash memory devices use Low-density parity-check (LDPC) codes for error correction scheme. The realization of the LDPC decoders have greater complexity than BCH decoders, so these ECC decoders are implemented within the ash memory device. This thesis analyzes the limitation imposed by the state of the art implementation of BCH decoders and proposes a cascaded BCH code to address these limitations. In order to support a variety of ash memory devices, there are three main challenges to be addressed for BCH decoders. First, the latency of the BCH decoders, in the case of no error scenario, should be less than 100us. Second, there should be flexibility in supporting different ECC block size; more precisely, the solution should be able to support 256, 512, 1024, and 2048 bytes of ECC block. Third, there should be flexibility in supporting different bit errors. A recent development with Graphical Processing Units (GPUs) has attracted many researchers to use GPUs for non-graphical implementation. These GPUs are used in many consumer electronics as part of the system on chip (SOC) configuration. In this thesis we studied the limitation imposed by different implementations (VLSI, GPU, and CPU) of BCH decoders, and we propose a cascaded BCH code implemented using a hybrid approach to overcome the limitations of the BCH codes. By splitting the implementation across VLSI and GPUs, we have shown in this thesis that this method can provide flexibility over the block size and the bit error to be corrected

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

    Get PDF
    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 × 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip
    • 

    corecore