2,087 research outputs found

    Euclidean distance geometry and applications

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    Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics.Comment: 64 pages, 21 figure

    Spectral Generalized Multi-Dimensional Scaling

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    Multidimensional scaling (MDS) is a family of methods that embed a given set of points into a simple, usually flat, domain. The points are assumed to be sampled from some metric space, and the mapping attempts to preserve the distances between each pair of points in the set. Distances in the target space can be computed analytically in this setting. Generalized MDS is an extension that allows mapping one metric space into another, that is, multidimensional scaling into target spaces in which distances are evaluated numerically rather than analytically. Here, we propose an efficient approach for computing such mappings between surfaces based on their natural spectral decomposition, where the surfaces are treated as sampled metric-spaces. The resulting spectral-GMDS procedure enables efficient embedding by implicitly incorporating smoothness of the mapping into the problem, thereby substantially reducing the complexity involved in its solution while practically overcoming its non-convex nature. The method is compared to existing techniques that compute dense correspondence between shapes. Numerical experiments of the proposed method demonstrate its efficiency and accuracy compared to state-of-the-art approaches

    Hierarchical Visualization of Materials Space with Graph Convolutional Neural Networks

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    The combination of high throughput computation and machine learning has led to a new paradigm in materials design by allowing for the direct screening of vast portions of structural, chemical, and property space. The use of these powerful techniques leads to the generation of enormous amounts of data, which in turn calls for new techniques to efficiently explore and visualize the materials space to help identify underlying patterns. In this work, we develop a unified framework to hierarchically visualize the compositional and structural similarities between materials in an arbitrary material space with representations learned from different layers of graph convolutional neural networks. We demonstrate the potential for such a visualization approach by showing that patterns emerge automatically that reflect similarities at different scales in three representative classes of materials: perovskites, elemental boron, and general inorganic crystals, covering material spaces of different compositions, structures, and both. For perovskites, elemental similarities are learned that reflects multiple aspects of atom properties. For elemental boron, structural motifs emerge automatically showing characteristic boron local environments. For inorganic crystals, the similarity and stability of local coordination environments are shown combining different center and neighbor atoms. The method could help transition to a data-centered exploration of materials space in automated materials design.Comment: 22 + 7 pages, 6 + 5 figure

    The FastMap Algorithm for Shortest Path Computations

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    We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path between them in the given graph. Later, at runtime, a shortest path between any two nodes can be computed with A* search using the Euclidean distances as heuristic. Our preprocessing algorithm, called FastMap, is inspired by the data mining algorithm of the same name and runs in near-linear time. Hence, FastMap is orders of magnitude faster than competing approaches that produce a Euclidean embedding using Semidefinite Programming. FastMap also produces admissible and consistent heuristics and therefore guarantees the generation of shortest paths. Moreover, FastMap applies to general undirected graphs for which many traditional heuristics, such as the Manhattan Distance heuristic, are not well defined. Empirically, we demonstrate that A* search using the FastMap heuristic is competitive with A* search using other state-of-the-art heuristics, such as the Differential heuristic
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