395 research outputs found

    Analysis of Product Architectures of Pin Array Technologies for Tactile Displays

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    Refreshable tactile displays based on pin array technologies have a significant impact on the education of children with visual impairments, but they are prohibitively expensive. To better understand their design and the reason for the high cost, we created a database and analyzed the product architectures of 67 unique pin array technologies from literature and patents. We qualitatively coded their functional elements and analyzed the physical parts that execute the functions. Our findings highlight that pin array surfaces aim to achieve three key functions, i.e., raise and lower pins, lock pins, and create a large array. We also contribute a concise morphological chart that organises the various mechanisms for these three functions. Based on this, we discuss the reasons for the high cost and complexity of these surface haptic technologies and infer why larger displays and more affordable devices are not available. Our findings can be used to design new mechanisms for more affordable and scalable pin array display systems

    Design, Assembly, and Fabrication of Two-Dimensional Nanomaterials into Functional Biomimetic Device Systems

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    Diverse functioning biosystems in nature have inspired us and offered unique opportunities in developing novel concepts as well as new class of materials and devices. The design of bioinspired functional materials with tailored properties for actuation, sensing, electronics, and communication has enabled synthetic devices to mimic natural behavior. Among which, artificial muscle and electronic skin that enable to sense and respond to various environmental stimuli in a human-like way have been widely recognized as a significant step toward robotics applications. Polymer materials have previously been dominant in fabricating such functional biomimetic devices owing to their soft nature. However, lacking multifunctionality, handling difficulty, and other setbacks have limited their practical applications. Recently, versatile and high-performance two-dimensional (2D) materials such as graphene and its derivatives have been studied and proven as promising alternatives in this area. In this chapter, we highlight the recent efforts on fabrication and assembly of 2D nanomaterials into functional biomimetic systems. We discuss the structure-function relationships for the development of 2D materials–based biomimetic devices, their tailoring property features, and their variety of applications. We start with a brief introduction of artificial functional biomimetic materials and devices, then summarize some key 2D materials–based systems, including their fabrication, properties, advantages and demonstrations, and finally present concluding remarks and outlook

    Perspectives on the Evolution of Tactile, Haptic, and Thermal Displays

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    A Soft touch: wearable dielectric elastomer actuated multi-finger soft tactile displays

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    PhDThe haptic modality in human-computer interfaces is significantly underutilised when compared to that of vision and sound. A potential reason for this is the difficulty in turning computer-generated signals into realistic sensations of touch. Moreover, wearable solutions that can be mounted onto multiple fingertips whilst still allowing for the free dexterous movements of the user’s hand, brings an even higher level of complexity. In order to be wearable, such devices should not only be compact, lightweight and energy efficient; but also, be able to render compelling tactile sensations. Current solutions are unable to meet these criteria, typically due to the actuation mechanisms employed. Aimed at addressing these needs, this work presents research into non-vibratory multi-finger wearable tactile displays, through the use of an improved configuration of a dielectric elastomer actuator. The described displays render forces through a soft bubble-like interface worn on the fingertip. Due to the improved design, forces of up to 1N can be generated in a form factor of 20 x 12 x 23 mm, with a weight of only 6g, demonstrating a significant performance increase in force output and wearability over existing tactile rendering systems. Furthermore, it is shown how these compact wearable devices can be used in conjunction with low-cost commercial optical hand tracking sensors, to cater for simple although accurate tactile interactions within virtual environments, using affordable instrumentation. The whole system makes it possible for users to interact with virtually generated soft body objects with programmable tactile properties. Through a 15-participant study, the system has been validated for three distinct types of touch interaction, including palpation and pinching of virtual deformable objects. Through this investigation, it is believed that this approach could have a significant impact within virtual and augmented reality interaction for purposes of medical simulation, professional training and improved tactile feedback in telerobotic control systems.Engineering and Physical Sciences Research Council (EPSRC) Doctoral Training Centre EP/G03723X/
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