222 research outputs found
Solving key design issues for massively multiplayer online games on peer-to-peer architectures
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and
scale on the Internet and are predominantly implemented by Client/Server architectures.
While such a classical approach to distributed system design offers many benefits, it suffers
from significant technical and commercial drawbacks, primarily reliability and scalability
costs. This realisation has sparked recent research interest in adapting MMOGs
to Peer-to-Peer (P2P) architectures.
This thesis identifies six key design issues to be addressed by P2P MMOGs, namely
interest management, event dissemination, task sharing, state persistency, cheating mitigation,
and incentive mechanisms. Design alternatives for each issue are systematically
compared, and their interrelationships discussed. How well representative P2P MMOG
architectures fulfil the design criteria is also evaluated. It is argued that although P2P
MMOG architectures are developing rapidly, their support for task sharing and incentive
mechanisms still need to be improved.
The design of a novel framework for P2P MMOGs, Mediator, is presented. It employs a
self-organising super-peer network over a P2P overlay infrastructure, and addresses the
six design issues in an integrated system. The Mediator framework is extensible, as it
supports flexible policy plug-ins and can accommodate the introduction of new superpeer
roles. Key components of this framework have been implemented and evaluated
with a simulated P2P MMOG.
As the Mediator framework relies on super-peers for computational and administrative
tasks, membership management is crucial, e.g. to allow the system to recover from
super-peer failures. A new technology for this, namely Membership-Aware Multicast
with Bushiness Optimisation (MAMBO), has been designed, implemented and evaluated.
It reuses the communication structure of a tree-based application-level multicast
to track group membership efficiently. Evaluation of a demonstration application shows
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that MAMBO is able to quickly detect and handle peers joining and leaving. Compared
to a conventional supervision architecture, MAMBO is more scalable, and yet incurs
less communication overheads. Besides MMOGs, MAMBO is suitable for other P2P
applications, such as collaborative computing and multimedia streaming.
This thesis also presents the design, implementation and evaluation of a novel task
mapping infrastructure for heterogeneous P2P environments, Deadline-Driven Auctions
(DDA). DDA is primarily designed to support NPC host allocation in P2P MMOGs, and
specifically in the Mediator framework. However, it can also support the sharing of computational
and interactive tasks with various deadlines in general P2P applications. Experimental
and analytical results demonstrate that DDA efficiently allocates computing
resources for large numbers of real-time NPC tasks in a simulated P2P MMOG with approximately
1000 players. Furthermore, DDA supports gaming interactivity by keeping
the communication latency among NPC hosts and ordinary players low. It also supports
flexible matchmaking policies, and can motivate application participants to contribute
resources to the system
New Waves of IoT Technologies Research – Transcending Intelligence and Senses at the Edge to Create Multi Experience Environments
The next wave of Internet of Things (IoT) and Industrial Internet of Things (IIoT) brings new technological developments that incorporate radical advances in Artificial Intelligence (AI), edge computing processing, new sensing capabilities, more security protection and autonomous functions accelerating progress towards the ability for IoT systems to self-develop, self-maintain and self-optimise. The emergence of hyper autonomous IoT applications with enhanced sensing, distributed intelligence, edge processing and connectivity, combined with human augmentation, has the potential to power the transformation and optimisation of industrial sectors and to change the innovation landscape. This chapter is reviewing the most recent advances in the next wave of the IoT by looking not only at the technology enabling the IoT but also at the platforms and smart data aspects that will bring intelligence, sustainability, dependability, autonomy, and will support human-centric solutions.acceptedVersio
Real-world Machine Learning Systems: A survey from a Data-Oriented Architecture Perspective
Machine Learning models are being deployed as parts of real-world systems
with the upsurge of interest in artificial intelligence. The design,
implementation, and maintenance of such systems are challenged by real-world
environments that produce larger amounts of heterogeneous data and users
requiring increasingly faster responses with efficient resource consumption.
These requirements push prevalent software architectures to the limit when
deploying ML-based systems. Data-oriented Architecture (DOA) is an emerging
concept that equips systems better for integrating ML models. DOA extends
current architectures to create data-driven, loosely coupled, decentralised,
open systems. Even though papers on deployed ML-based systems do not mention
DOA, their authors made design decisions that implicitly follow DOA. The
reasons why, how, and the extent to which DOA is adopted in these systems are
unclear. Implicit design decisions limit the practitioners' knowledge of DOA to
design ML-based systems in the real world. This paper answers these questions
by surveying real-world deployments of ML-based systems. The survey shows the
design decisions of the systems and the requirements these satisfy. Based on
the survey findings, we also formulate practical advice to facilitate the
deployment of ML-based systems. Finally, we outline open challenges to
deploying DOA-based systems that integrate ML models.Comment: Under revie
Efficient and adaptive congestion control for heterogeneous delay-tolerant networks
Detecting and dealing with congestion in delay-tolerant networks (DTNs) is an important and challenging problem. Current DTN forwarding algorithms typically direct traffic towards more central nodes in order to maximise delivery ratios and minimise delays, but as traffic demands increase these nodes may become saturated and unusable. We pro- pose CafRep, an adaptive congestion aware protocol that detects and reacts to congested nodes and congested parts of the network by using implicit hybrid contact and resources congestion heuristics. CafRep exploits localised relative utility based approach to offload the traffic from more to less congested parts of the network, and to replicate at adaptively lower rate in different parts of the network with non-uniform congestion levels. We extensively evaluate our work against benchmark and competitive protocols across a range of metrics over three real connectivity and GPS traces such as Sassy [44], San Francisco Cabs [45] and Infocom 2006 [33]. We show that CafRep performs well, independent of network connectivity and mobility patterns, and consistently outperforms the state-of-the-art DTN forwarding algorithms in the face of increasing rates of congestion. CafRep maintains higher availability and success ratios while keeping low delays, packet loss rates and delivery cost. We test CafRep in the presence of two application scenarios, with fixed rate traffic and with real world Facebook application traffic demands, showing that regardless of the type of traffic CafRep aims to deliver, it reduces congestion and improves forwarding performance
Design Issues for Peer-to-Peer Massively Multiplayer Online Games.
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This paper articulates a comprehensive set of six design issues to be addressed by P2P MMOGs, namely Interest Management (IM), game event dissemination, Non-Player Character (NPC) host allocation, game state persistency, cheating mitigation and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. We further evaluate how well representative P2P MMOG architectures fulfil the design criteria
Performance Analysis and Optimisation of In-network Caching for Information-Centric Future Internet
The rapid development in wireless technologies and multimedia services has radically shifted the major function of the current Internet from host-centric communication to service-oriented content dissemination, resulting a mismatch between the protocol design and the current usage patterns. Motivated by this significant change, Information-Centric Networking (ICN), which has been attracting ever-increasing attention from the communication networks research community, has emerged as a new clean-slate networking paradigm for future Internet. Through identifying and routing data by unified names, ICN aims at providing natural support for efficient information retrieval over the Internet. As a crucial characteristic of ICN, in-network caching enables users to efficiently access popular contents from on-path routers equipped with ubiquitous caches, leading to the enhancement of the service quality and reduction of network loads.
Performance analysis and optimisation has been and continues to be key research interests of ICN. This thesis focuses on the development of efficient and accurate analytical models for the performance evaluation of ICN caching and the design of optimal caching management schemes under practical network configurations.
This research starts with the proposition of a new analytical model for caching performance under the bursty multimedia traffic. The bursty characteristic is captured and the closed formulas for cache hit ratio are derived. To investigate the impact of topology and heterogeneous caching parameters on the performance, a comprehensive analytical model is developed to gain valuable insight into the caching performance with heterogeneous cache sizes, service intensity and content distribution under arbitrary topology. The accuracy of the proposed models is validated by comparing the analytical results with those obtained from extensive simulation experiments. The analytical models are then used as cost-efficient tools to investigate the key network and content parameters on the performance of caching in ICN.
Bursty traffic and heterogeneous caching features have significant influence on the performance of ICN. Therefore, in order to obtain optimal performance results, a caching resource allocation scheme, which leverages the proposed model and targets at minimising the total traffic within the network and improving hit probability at the nodes, is proposed. The performance results reveal that the caching allocation scheme can achieve better caching performance and network resource utilisation than the default homogeneous and random caching allocation strategy. To attain a thorough understanding of the trade-off between the economic aspect and service quality, a cost-aware Quality-of-Service (QoS) optimisation caching mechanism is further designed aiming for cost-efficiency and QoS guarantee in ICN. A cost model is proposed to take into account installation and operation cost of ICN under a realistic ISP network scenario, and a QoS model is presented to formulate the service delay and delay jitter in the presence of heterogeneous service requirements and general probabilistic caching strategy. Numerical results show the effectiveness of the proposed mechanism in achieving better service quality and lower network cost.
In this thesis, the proposed analytical models are used to efficiently and accurately evaluate the performance of ICN and investigate the key performance metrics. Leveraging the insights discovered by the analytical models, the proposed caching management schemes are able to optimise and enhance the performance of ICN. To widen the outcomes achieved in the thesis, several interesting yet challenging research directions are pointed out
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