4,423 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Issues in designing transport layer multicast facilities

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    Multicasting denotes a facility in a communications system for providing efficient delivery from a message's source to some well-defined set of locations using a single logical address. While modem network hardware supports multidestination delivery, first generation Transport Layer protocols (e.g., the DoD Transmission Control Protocol (TCP) (15) and ISO TP-4 (41)) did not anticipate the changes over the past decade in underlying network hardware, transmission speeds, and communication patterns that have enabled and driven the interest in reliable multicast. Much recent research has focused on integrating the underlying hardware multicast capability with the reliable services of Transport Layer protocols. Here, we explore the communication issues surrounding the design of such a reliable multicast mechanism. Approaches and solutions from the literature are discussed, and four experimental Transport Layer protocols that incorporate reliable multicast are examined

    Designing application software in wide area network settings

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    Progress in methodologies for developing robust local area network software has not been matched by similar results for wide area settings. The design of application software spanning multiple local area environments is examined. For important classes of applications, simple design techniques are presented that yield fault tolerant wide area programs. An implementation of these techniques as a set of tools for use within the ISIS system is described

    Efficient algorithm for mobile multicast using anycast group

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    The authors present a novel and efficient multicast algorithm that aims to reduce delay and communication cost for the registration between mobile nodes and mobility agents and solicitation for foreign agent services based on the mobile IP. The protocol applies anycast group technology to support multicast transmissions for both mobile nodes and home/foreign agents. Mobile hosts use anycast tunnelling to connect to the nearest available home/foreign agent where an agent is able to forward the multicast messages by selecting an anycast route to a multicast router so as to reduce the end-to-end delay. The performance analysis and experiments demonstrated that the proposed algorithm is able to enhance the performance over existing remote subscription and bidirectional tunnelling approaches regardless of the locations of mobile nodes/hosts<br /

    The ISIS project: Fault-tolerance in large distributed systems

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    The semi-annual status report covers activities of the ISIS project during the second half of 1989. The project had several independent objectives: (1) At the level of the ISIS Toolkit, ISIS release V2.0 was completed, containing bypass communication protocols. Performance of the system is greatly enhanced by this change, but the initial software release is limited in some respects. (2) The Meta project focused on the definition of the Lomita programming language for specifying rules that monitor sensors for conditions of interest and triggering appropriate reactions. This design was completed, and implementation of Lomita is underway on the Meta 2.0 platform. (3) The Deceit file system effort completed a prototype. It is planned to make Deceit available for use in two hospital information systems. (4) A long-haul communication subsystem project was completed and can be used as part of ISIS. This effort resulted in tools for linking ISIS systems on different LANs together over long-haul communications lines. (5) Magic Lantern, a graphical tool for building application monitoring and control interfaces, is included as part of the general ISIS releases

    Issues in providing a reliable multicast facility

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    Issues involved in point-to-multipoint communication are presented and the literature for proposed solutions and approaches surveyed. Particular attention is focused on the ideas and implementations that align with the requirements of the environment of interest. The attributes of multicast receiver groups that might lead to useful classifications, what the functionality of a management scheme should be, and how the group management module can be implemented are examined. The services that multicasting facilities can offer are presented, followed by mechanisms within the communications protocol that implements these services. The metrics of interest when evaluating a reliable multicast facility are identified and applied to four transport layer protocols that incorporate reliable multicast

    Fast casual multicast

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    A new protocol is presented that efficiently implements a reliable, causally ordered multicast primitive and is easily extended into a totally ordered one. Intended for use in the ISIS toolkit, it offers a way to bypass the most costly aspects of ISIS while benefiting from virtual synchrony. The facility scales with bounded overhead. Measured speedups of more than an order of magnitude were obtained when the protocol was implemented within ISIS. One conclusion is that systems such as ISIS can achieve performance competitive with the best existing multicast facilities--a finding contradicting the widespread concern that fault-tolerance may be unacceptably costly

    A Hybrid Multicast-Unicast Infrastructure for Efficient Publish-Subscribe in Enterprise Networks

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    One of the main challenges in building a large scale publish-subscribe infrastructure in an enterprise network, is to provide the subscribers with the required information, while minimizing the consumed host and network resources. Typically, previous approaches utilize either IP multicast or point-to-point unicast for efficient dissemination of the information. In this work, we propose a novel hybrid framework, which is a combination of both multicast and unicast data dissemination. Our hybrid framework allows us to take the advantages of both multicast and unicast, while avoiding their drawbacks. We investigate several algorithms for computing the best mapping of publishers' transmissions into multicast and unicast transport. Using extensive simulations, we show that our hybrid framework reduces consumed host and network resources, outperforming traditional solutions. To insure the subscribers interests closely resemble those of real-world settings, our simulations are based on stock market data and on recorded IBM WebShpere subscriptions
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