24,735 research outputs found

    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Graph Spectral Image Processing

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    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Depth coding using depth discontinuity prediction and in-loop boundary reconstruction filtering

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    This paper presents a depth coding strategy that employs K-means clustering to segment the sequence of depth images into K clusters. The resulting clusters are losslessly compressed and transmitted as supplemental enhancement information to aid the decoder in predicting macroblocks containing depth discontinuities. This method further employs an in-loop boundary reconstruction filter to reduce distortions at the edges. The proposed algorithm was integrated within both H.264/AVC and H.264/MVC video coding standards. Simulation results demonstrate that the proposed scheme outperforms the state of the art depth coding schemes, where rendered Peak Signal to Noise Ratio (PSNR) gains between 0.1 dB and 0.5 dB were observed.peer-reviewe

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Chebyshev and Conjugate Gradient Filters for Graph Image Denoising

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    In 3D image/video acquisition, different views are often captured with varying noise levels across the views. In this paper, we propose a graph-based image enhancement technique that uses a higher quality view to enhance a degraded view. A depth map is utilized as auxiliary information to match the perspectives of the two views. Our method performs graph-based filtering of the noisy image by directly computing a projection of the image to be filtered onto a lower dimensional Krylov subspace of the graph Laplacian. We discuss two graph spectral denoising methods: first using Chebyshev polynomials, and second using iterations of the conjugate gradient algorithm. Our framework generalizes previously known polynomial graph filters, and we demonstrate through numerical simulations that our proposed technique produces subjectively cleaner images with about 1-3 dB improvement in PSNR over existing polynomial graph filters.Comment: 6 pages, 6 figures, accepted to 2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW

    A multi-camera approach to image-based rendering and 3-D/Multiview display of ancient chinese artifacts

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    Evaluation and analysis of the orbital maneuvering vehicle video system

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    The work accomplished in the summer of 1989 in association with the NASA/ASEE Summer Faculty Research Fellowship Program at Marshall Space Flight Center is summarized. The task involved study of the Orbital Maneuvering Vehicle (OMV) Video Compression Scheme. This included such activities as reviewing the expected scenes to be compressed by the flight vehicle, learning the error characteristics of the communication channel, monitoring the CLASS tests, and assisting in development of test procedures and interface hardware for the bit error rate lab being developed at MSFC to test the VCU/VRU. Numerous comments and suggestions were made during the course of the fellowship period regarding the design and testing of the OMV Video System. Unfortunately from a technical point of view, the program appears at this point in time to be trouble from an expense prospective and is in fact in danger of being scaled back, if not cancelled altogether. This makes technical improvements prohibitive and cost-reduction measures necessary. Fortunately some cost-reduction possibilities and some significant technical improvements that should cost very little were identified
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