24,735 research outputs found
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
Graph Spectral Image Processing
Recent advent of graph signal processing (GSP) has spurred intensive studies
of signals that live naturally on irregular data kernels described by graphs
(e.g., social networks, wireless sensor networks). Though a digital image
contains pixels that reside on a regularly sampled 2D grid, if one can design
an appropriate underlying graph connecting pixels with weights that reflect the
image structure, then one can interpret the image (or image patch) as a signal
on a graph, and apply GSP tools for processing and analysis of the signal in
graph spectral domain. In this article, we overview recent graph spectral
techniques in GSP specifically for image / video processing. The topics covered
include image compression, image restoration, image filtering and image
segmentation
Depth coding using depth discontinuity prediction and in-loop boundary reconstruction filtering
This paper presents a depth coding strategy that employs K-means clustering to segment the sequence of depth images into K clusters. The resulting clusters are losslessly compressed and transmitted as supplemental enhancement information to aid the decoder in predicting macroblocks containing depth discontinuities. This method further employs an in-loop boundary reconstruction filter to reduce distortions at the edges. The proposed algorithm was integrated within both H.264/AVC and H.264/MVC video coding standards. Simulation results demonstrate that the proposed scheme outperforms the state of the art depth coding schemes, where rendered Peak Signal to Noise Ratio (PSNR) gains between 0.1 dB and 0.5 dB were observed.peer-reviewe
A framework for realistic 3D tele-immersion
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems
Chebyshev and Conjugate Gradient Filters for Graph Image Denoising
In 3D image/video acquisition, different views are often captured with
varying noise levels across the views. In this paper, we propose a graph-based
image enhancement technique that uses a higher quality view to enhance a
degraded view. A depth map is utilized as auxiliary information to match the
perspectives of the two views. Our method performs graph-based filtering of the
noisy image by directly computing a projection of the image to be filtered onto
a lower dimensional Krylov subspace of the graph Laplacian. We discuss two
graph spectral denoising methods: first using Chebyshev polynomials, and second
using iterations of the conjugate gradient algorithm. Our framework generalizes
previously known polynomial graph filters, and we demonstrate through numerical
simulations that our proposed technique produces subjectively cleaner images
with about 1-3 dB improvement in PSNR over existing polynomial graph filters.Comment: 6 pages, 6 figures, accepted to 2014 IEEE International Conference on
Multimedia and Expo Workshops (ICMEW
A multi-camera approach to image-based rendering and 3-D/Multiview display of ancient chinese artifacts
published_or_final_versio
Evaluation and analysis of the orbital maneuvering vehicle video system
The work accomplished in the summer of 1989 in association with the NASA/ASEE Summer Faculty Research Fellowship Program at Marshall Space Flight Center is summarized. The task involved study of the Orbital Maneuvering Vehicle (OMV) Video Compression Scheme. This included such activities as reviewing the expected scenes to be compressed by the flight vehicle, learning the error characteristics of the communication channel, monitoring the CLASS tests, and assisting in development of test procedures and interface hardware for the bit error rate lab being developed at MSFC to test the VCU/VRU. Numerous comments and suggestions were made during the course of the fellowship period regarding the design and testing of the OMV Video System. Unfortunately from a technical point of view, the program appears at this point in time to be trouble from an expense prospective and is in fact in danger of being scaled back, if not cancelled altogether. This makes technical improvements prohibitive and cost-reduction measures necessary. Fortunately some cost-reduction possibilities and some significant technical improvements that should cost very little were identified
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