393 research outputs found

    The Novel Lossless Text Compression Technique Using Ambigram Logic and Huffman Coding

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    The new era of networking is looking forward to improved and effective methods in channel utilization. There are many texts where lossless data recovery is vitally essential because of the importance of information it holds. Therefore, a lossless decomposition algorithm which is independent of the nature and pattern of text is today's top concern. Efficiency of algorithms used today varies greatly depending on the nature of text. This paper mainly brings in the idea of using an art form called ambigram to compress text which is again compressed by Huffman coding with consistency in the efficiency of the compression. Keywords: Ambigrams, Huffman coding, Lossless compression, Steganography, Embedded algorithms, Encryption

    Work design improvement at Miroad Rubber Industries Sdn. Bhd.

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    Erul Food Industries known as Salaiport Industry is a family-owned company and was established on July 2017. Salaiport Industry apparently moved to a new place at Pedas, Negeri Sembilan. Previously, Salaiport Industry operated in-house located at Pagoh, Johor. This small company major business is producing frozen smoked beef, smoked quail, smoke catfish and smoked duck. The main frozen product is smoked beef. The frozen smoked meat produced by Salaiport Industry is depending on customer demands. Usually the company produce 40 kg to 60 kg a day and operated between for four days until five days. Therefore, the company produce approximately around 80 kg to 120 kg per week. The company usually take 2 days for 1 complete cycle for the production as the first day the company will only receive the meat from the supplier and freeze the meat for use of tomorrow

    A novel steganography approach for audio files

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    We present a novel robust and secure steganography technique to hide images into audio files aiming at increasing the carrier medium capacity. The audio files are in the standard WAV format, which is based on the LSB algorithm while images are compressed by the GMPR technique which is based on the Discrete Cosine Transform (DCT) and high frequency minimization encoding algorithm. The method involves compression-encryption of an image file by the GMPR technique followed by hiding it into audio data by appropriate bit substitution. The maximum number of bits without significant effect on audio signal for LSB audio steganography is 6 LSBs. The encrypted image bits are hidden into variable and multiple LSB layers in the proposed method. Experimental results from observed listening tests show that there is no significant difference between the stego audio reconstructed from the novel technique and the original signal. A performance evaluation has been carried out according to quality measurement criteria of Signal-to-Noise Ratio (SNR) and Peak Signal-to-Noise Ratio (PSNR)

    The Security of Arithmetic Compression Based Text Steganography Method

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    Security of a modern design of steganography on lossless compression isstudied in this paper. Investigation of a set of methods presented hereindicates that there are various approaches to establish a hidden and saferelationship with the minimum cost for text files. Although, steganography of information in text is one of the most difficult areas of steganography, many efforts were made in this regard. With regard to the spread of this category and existence of wide volume of approaches, this paper deals with comparison and evaluation of steganography security by a statisticalcompression method called arithmetic coding and other methods of textsteganography. Moreover, this method is available for audio-visual and video files. In addition, stego key was placed in a format that it would not arouse any suspicions. It is notable that this new method of steganography or rewriting and syntactic and semantic review does not reveal the secret message and results in 82.88% improvement in security.DOI:http://dx.doi.org/10.11591/ijece.v3i6.406

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000
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