2,154 research outputs found

    Lossless Compression of Video using Motion Compensation

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    Data compression for full motion video transmission

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    Clearly transmission of visual information will be a major, if not dominant, factor in determining the requirements for, and assessing the performance of the Space Exploration Initiative (SEI) communications systems. Projected image/video requirements which are currently anticipated for SEI mission scenarios are presented. Based on this information and projected link performance figures, the image/video data compression requirements which would allow link closure are identified. Finally several approaches which could satisfy some of the compression requirements are presented and possible future approaches which show promise for more substantial compression performance improvement are discussed

    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    Wavelet-based video codec using human visual system coefficients for 3G mobiles

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    A new wavelet based video codec that uses human visual system coefficients is presented. In INTRA mode of operation, wavelet transform is used to split the input frame into a number of subbands. Human Visual system coefficients are designed for handheld videophone devices and used to regulate the quantization stepsize in the pixel quantization of the high frequency subbands’ coefficients. The quantized coefficients are coded using quadtreecoding scheme. In the INTER mode of operation, the displaced frame difference is generated and a wavelet transform decorrelates it into a number of subbands. These subbands are coded using adaptive vector quantization scheme. Results indicate a significant improvement in frame quality compared to motion JPEG200

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Implementation issues in source coding

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    An edge preserving image coding scheme which can be operated in both a lossy and a lossless manner was developed. The technique is an extension of the lossless encoding algorithm developed for the Mars observer spectral data. It can also be viewed as a modification of the DPCM algorithm. A packet video simulator was also developed from an existing modified packet network simulator. The coding scheme for this system is a modification of the mixture block coding (MBC) scheme described in the last report. Coding algorithms for packet video were also investigated

    Efficient Video Compression Schemes by applying the DCT approach

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    To store an uncompressed colour video, even the DVDs of 5 Gbytes are not capable of handling more than few minutes of video. Hence video compression has become very essential. There are two types of compression: lossy and lossless. Generally the video compression is lossy as it checks for areas of redundancy between the successive frames and saves only the differences between the frames. Although the modern video compression techniques are well advanced, video compression still uses the basic steps in image compression and principles such as motion estimation and compensation are implemented to achieve compression in the video. In this project, the DCT method is applied to achieve the compression as the DCT algorithm is symmetrical, efficient and easy to implement. The main objective is to reduce the size of the video without much loss in the information. Video compression is always a tradeoff between the quality and the compression ratios. To achieve higher compression ratios, loss in the quality has to be acceptable. All the required coding is done using the MATLAB software
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