3,010 research outputs found

    Timing analysis techniques at large core distances for multi-TeV gamma ray astronomy

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    We present an analysis technique that uses the timing information of Cherenkov images from extensive air showers (EAS). Our emphasis is on distant, or large core distance gamma-ray induced showers at multi-TeV energies. Specifically, combining pixel timing information with an improved direction reconstruction algorithm, leads to improvements in angular and core resolution as large as ~40% and ~30%, respectively, when compared with the same algorithm without the use of timing. Above 10 TeV, this results in an angular resolution approaching 0.05 degrees, together with a core resolution better than ~15 m. The off-axis post-cut gamma-ray acceptance is energy dependent and its full width at half maximum ranges from 4 degrees to 8 degrees. For shower directions that are up to ~6 degrees off-axis, the angular resolution achieved by using timing information is comparable, around 100 TeV, to the on-axis angular resolution. The telescope specifications and layout we describe here are geared towards energies above 10 TeV. However, the methods can in principle be applied to other energies, given suitable telescope parameters. The 5-telescope cell investigated in this study could initially pave the way for a larger array of sparsely spaced telescopes in an effort to push the collection area to >10 km2. These results highlight the potential of a `sparse array' approach in effectively opening up the energy range above 10 TeV.Comment: Published in Astroparticle Physic

    Superpixel-based spatial amplitude and phase modulation using a digital micromirror device

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    We present a superpixel method for full spatial phase and amplitude control of a light beam using a digital micromirror device (DMD) combined with a spatial filter. We combine square regions of nearby micromirrors into superpixels by low pass filtering in a Fourier plane of the DMD. At each superpixel we are able to independently modulate the phase and the amplitude of light, while retaining a high resolution and the very high speed of a DMD. The method achieves a measured fidelity F=0.98F=0.98 for a target field with fully independent phase and amplitude at a resolution of 8×88\times 8 pixels per diffraction limited spot. For the LG10_{10} orbital angular momentum mode the calculated fidelity is F=0.99993F=0.99993, using 768×768768\times 768 DMD pixels. The superpixel method reduces the errors when compared to the state of the art Lee holography method for these test fields by 50%50\% and 18%18\%, with a comparable light efficiency of around 5%5\%. Our control software is publicly available.Comment: 9 pages, 6 figure

    The Topology ToolKit

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    This system paper presents the Topology ToolKit (TTK), a software platform designed for topological data analysis in scientific visualization. TTK provides a unified, generic, efficient, and robust implementation of key algorithms for the topological analysis of scalar data, including: critical points, integral lines, persistence diagrams, persistence curves, merge trees, contour trees, Morse-Smale complexes, fiber surfaces, continuous scatterplots, Jacobi sets, Reeb spaces, and more. TTK is easily accessible to end users due to a tight integration with ParaView. It is also easily accessible to developers through a variety of bindings (Python, VTK/C++) for fast prototyping or through direct, dependence-free, C++, to ease integration into pre-existing complex systems. While developing TTK, we faced several algorithmic and software engineering challenges, which we document in this paper. In particular, we present an algorithm for the construction of a discrete gradient that complies to the critical points extracted in the piecewise-linear setting. This algorithm guarantees a combinatorial consistency across the topological abstractions supported by TTK, and importantly, a unified implementation of topological data simplification for multi-scale exploration and analysis. We also present a cached triangulation data structure, that supports time efficient and generic traversals, which self-adjusts its memory usage on demand for input simplicial meshes and which implicitly emulates a triangulation for regular grids with no memory overhead. Finally, we describe an original software architecture, which guarantees memory efficient and direct accesses to TTK features, while still allowing for researchers powerful and easy bindings and extensions. TTK is open source (BSD license) and its code, online documentation and video tutorials are available on TTK's website

    InfiniTAM v3: A Framework for Large-Scale 3D Reconstruction with Loop Closure

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    Volumetric models have become a popular representation for 3D scenes in recent years. One breakthrough leading to their popularity was KinectFusion, which focuses on 3D reconstruction using RGB-D sensors. However, monocular SLAM has since also been tackled with very similar approaches. Representing the reconstruction volumetrically as a TSDF leads to most of the simplicity and efficiency that can be achieved with GPU implementations of these systems. However, this representation is memory-intensive and limits applicability to small-scale reconstructions. Several avenues have been explored to overcome this. With the aim of summarizing them and providing for a fast, flexible 3D reconstruction pipeline, we propose a new, unifying framework called InfiniTAM. The idea is that steps like camera tracking, scene representation and integration of new data can easily be replaced and adapted to the user's needs. This report describes the technical implementation details of InfiniTAM v3, the third version of our InfiniTAM system. We have added various new features, as well as making numerous enhancements to the low-level code that significantly improve our camera tracking performance. The new features that we expect to be of most interest are (i) a robust camera tracking module; (ii) an implementation of Glocker et al.'s keyframe-based random ferns camera relocaliser; (iii) a novel approach to globally-consistent TSDF-based reconstruction, based on dividing the scene into rigid submaps and optimising the relative poses between them; and (iv) an implementation of Keller et al.'s surfel-based reconstruction approach.Comment: This article largely supersedes arxiv:1410.0925 (it describes version 3 of the InfiniTAM framework

    High-Performance and Tunable Stereo Reconstruction

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    Traditional stereo algorithms have focused their efforts on reconstruction quality and have largely avoided prioritizing for run time performance. Robots, on the other hand, require quick maneuverability and effective computation to observe its immediate environment and perform tasks within it. In this work, we propose a high-performance and tunable stereo disparity estimation method, with a peak frame-rate of 120Hz (VGA resolution, on a single CPU-thread), that can potentially enable robots to quickly reconstruct their immediate surroundings and maneuver at high-speeds. Our key contribution is a disparity estimation algorithm that iteratively approximates the scene depth via a piece-wise planar mesh from stereo imagery, with a fast depth validation step for semi-dense reconstruction. The mesh is initially seeded with sparsely matched keypoints, and is recursively tessellated and refined as needed (via a resampling stage), to provide the desired stereo disparity accuracy. The inherent simplicity and speed of our approach, with the ability to tune it to a desired reconstruction quality and runtime performance makes it a compelling solution for applications in high-speed vehicles.Comment: Accepted to International Conference on Robotics and Automation (ICRA) 2016; 8 pages, 5 figure
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