151 research outputs found

    Automatic video segmentation employing object/camera modeling techniques

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    Practically established video compression and storage techniques still process video sequences as rectangular images without further semantic structure. However, humans watching a video sequence immediately recognize acting objects as semantic units. This semantic object separation is currently not reflected in the technical system, making it difficult to manipulate the video at the object level. The realization of object-based manipulation will introduce many new possibilities for working with videos like composing new scenes from pre-existing video objects or enabling user-interaction with the scene. Moreover, object-based video compression, as defined in the MPEG-4 standard, can provide high compression ratios because the foreground objects can be sent independently from the background. In the case that the scene background is static, the background views can even be combined into a large panoramic sprite image, from which the current camera view is extracted. This results in a higher compression ratio since the sprite image for each scene only has to be sent once. A prerequisite for employing object-based video processing is automatic (or at least user-assisted semi-automatic) segmentation of the input video into semantic units, the video objects. This segmentation is a difficult problem because the computer does not have the vast amount of pre-knowledge that humans subconsciously use for object detection. Thus, even the simple definition of the desired output of a segmentation system is difficult. The subject of this thesis is to provide algorithms for segmentation that are applicable to common video material and that are computationally efficient. The thesis is conceptually separated into three parts. In Part I, an automatic segmentation system for general video content is described in detail. Part II introduces object models as a tool to incorporate userdefined knowledge about the objects to be extracted into the segmentation process. Part III concentrates on the modeling of camera motion in order to relate the observed camera motion to real-world camera parameters. The segmentation system that is described in Part I is based on a background-subtraction technique. The pure background image that is required for this technique is synthesized from the input video itself. Sequences that contain rotational camera motion can also be processed since the camera motion is estimated and the input images are aligned into a panoramic scene-background. This approach is fully compatible to the MPEG-4 video-encoding framework, such that the segmentation system can be easily combined with an object-based MPEG-4 video codec. After an introduction to the theory of projective geometry in Chapter 2, which is required for the derivation of camera-motion models, the estimation of camera motion is discussed in Chapters 3 and 4. It is important that the camera-motion estimation is not influenced by foreground object motion. At the same time, the estimation should provide accurate motion parameters such that all input frames can be combined seamlessly into a background image. The core motion estimation is based on a feature-based approach where the motion parameters are determined with a robust-estimation algorithm (RANSAC) in order to distinguish the camera motion from simultaneously visible object motion. Our experiments showed that the robustness of the original RANSAC algorithm in practice does not reach the theoretically predicted performance. An analysis of the problem has revealed that this is caused by numerical instabilities that can be significantly reduced by a modification that we describe in Chapter 4. The synthetization of static-background images is discussed in Chapter 5. In particular, we present a new algorithm for the removal of the foreground objects from the background image such that a pure scene background remains. The proposed algorithm is optimized to synthesize the background even for difficult scenes in which the background is only visible for short periods of time. The problem is solved by clustering the image content for each region over time, such that each cluster comprises static content. Furthermore, it is exploited that the times, in which foreground objects appear in an image region, are similar to the corresponding times of neighboring image areas. The reconstructed background could be used directly as the sprite image in an MPEG-4 video coder. However, we have discovered that the counterintuitive approach of splitting the background into several independent parts can reduce the overall amount of data. In the case of general camera motion, the construction of a single sprite image is even impossible. In Chapter 6, a multi-sprite partitioning algorithm is presented, which separates the video sequence into a number of segments, for which independent sprites are synthesized. The partitioning is computed in such a way that the total area of the resulting sprites is minimized, while simultaneously satisfying additional constraints. These include a limited sprite-buffer size at the decoder, and the restriction that the image resolution in the sprite should never fall below the input-image resolution. The described multisprite approach is fully compatible to the MPEG-4 standard, but provides three advantages. First, any arbitrary rotational camera motion can be processed. Second, the coding-cost for transmitting the sprite images is lower, and finally, the quality of the decoded sprite images is better than in previously proposed sprite-generation algorithms. Segmentation masks for the foreground objects are computed with a change-detection algorithm that compares the pure background image with the input images. A special effect that occurs in the change detection is the problem of image misregistration. Since the change detection compares co-located image pixels in the camera-motion compensated images, a small error in the motion estimation can introduce segmentation errors because non-corresponding pixels are compared. We approach this problem in Chapter 7 by integrating risk-maps into the segmentation algorithm that identify pixels for which misregistration would probably result in errors. For these image areas, the change-detection algorithm is modified to disregard the difference values for the pixels marked in the risk-map. This modification significantly reduces the number of false object detections in fine-textured image areas. The algorithmic building-blocks described above can be combined into a segmentation system in various ways, depending on whether camera motion has to be considered or whether real-time execution is required. These different systems and example applications are discussed in Chapter 8. Part II of the thesis extends the described segmentation system to consider object models in the analysis. Object models allow the user to specify which objects should be extracted from the video. In Chapters 9 and 10, a graph-based object model is presented in which the features of the main object regions are summarized in the graph nodes, and the spatial relations between these regions are expressed with the graph edges. The segmentation algorithm is extended by an object-detection algorithm that searches the input image for the user-defined object model. We provide two objectdetection algorithms. The first one is specific for cartoon sequences and uses an efficient sub-graph matching algorithm, whereas the second processes natural video sequences. With the object-model extension, the segmentation system can be controlled to extract individual objects, even if the input sequence comprises many objects. Chapter 11 proposes an alternative approach to incorporate object models into a segmentation algorithm. The chapter describes a semi-automatic segmentation algorithm, in which the user coarsely marks the object and the computer refines this to the exact object boundary. Afterwards, the object is tracked automatically through the sequence. In this algorithm, the object model is defined as the texture along the object contour. This texture is extracted in the first frame and then used during the object tracking to localize the original object. The core of the algorithm uses a graph representation of the image and a newly developed algorithm for computing shortest circular-paths in planar graphs. The proposed algorithm is faster than the currently known algorithms for this problem, and it can also be applied to many alternative problems like shape matching. Part III of the thesis elaborates on different techniques to derive information about the physical 3-D world from the camera motion. In the segmentation system, we employ camera-motion estimation, but the obtained parameters have no direct physical meaning. Chapter 12 discusses an extension to the camera-motion estimation to factorize the motion parameters into physically meaningful parameters (rotation angles, focal-length) using camera autocalibration techniques. The speciality of the algorithm is that it can process camera motion that spans several sprites by employing the above multi-sprite technique. Consequently, the algorithm can be applied to arbitrary rotational camera motion. For the analysis of video sequences, it is often required to determine and follow the position of the objects. Clearly, the object position in image coordinates provides little information if the viewing direction of the camera is not known. Chapter 13 provides a new algorithm to deduce the transformation between the image coordinates and the real-world coordinates for the special application of sport-video analysis. In sport videos, the camera view can be derived from markings on the playing field. For this reason, we employ a model of the playing field that describes the arrangement of lines. After detecting significant lines in the input image, a combinatorial search is carried out to establish correspondences between lines in the input image and lines in the model. The algorithm requires no information about the specific color of the playing field and it is very robust to occlusions or poor lighting conditions. Moreover, the algorithm is generic in the sense that it can be applied to any type of sport by simply exchanging the model of the playing field. In Chapter 14, we again consider panoramic background images and particularly focus ib their visualization. Apart from the planar backgroundsprites discussed previously, a frequently-used visualization technique for panoramic images are projections onto a cylinder surface which is unwrapped into a rectangular image. However, the disadvantage of this approach is that the viewer has no good orientation in the panoramic image because he looks into all directions at the same time. In order to provide a more intuitive presentation of wide-angle views, we have developed a visualization technique specialized for the case of indoor environments. We present an algorithm to determine the 3-D shape of the room in which the image was captured, or, more generally, to compute a complete floor plan if several panoramic images captured in each of the rooms are provided. Based on the obtained 3-D geometry, a graphical model of the rooms is constructed, where the walls are displayed with textures that are extracted from the panoramic images. This representation enables to conduct virtual walk-throughs in the reconstructed room and therefore, provides a better orientation for the user. Summarizing, we can conclude that all segmentation techniques employ some definition of foreground objects. These definitions are either explicit, using object models like in Part II of this thesis, or they are implicitly defined like in the background synthetization in Part I. The results of this thesis show that implicit descriptions, which extract their definition from video content, work well when the sequence is long enough to extract this information reliably. However, high-level semantics are difficult to integrate into the segmentation approaches that are based on implicit models. Intead, those semantics should be added as postprocessing steps. On the other hand, explicit object models apply semantic pre-knowledge at early stages of the segmentation. Moreover, they can be applied to short video sequences or even still pictures since no background model has to be extracted from the video. The definition of a general object-modeling technique that is widely applicable and that also enables an accurate segmentation remains an important yet challenging problem for further research

    New block-based motion estimation for sequences with brightness variation and its application to static sprite generation for video compression

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    Author name used in this publication: Dagan FengCentre for Multimedia Signal Processing, Department of Electronic and Information Engineering2007-2008 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project

    Video object segmentation for interactive multimedia

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    Ankara : Department of Electrical and Electronics Engineering and Institute of Engineering and Sciences, Bilkent Univ., 1998.Thesis (Master's) -- Bilkent University, 1998.Includes bibliographical references leaves 67-74.Recently, trends in video processing research have shifted from video compression to video analysis, due to the emerging standards MPEG-4 and MPEG-7. These standards will enable the users to interact with the objects in the audiovisual scene generated at the user’s end. However, neither of them prescribes how to obtain the objects. Many methods have been proposed for segmentation of video objects. One of the approaches is the “Analysis Model” (AM) of European COST-211 project. It is a modular approach to video object segmentation problem. Although AM performs acceptably in some cases, the results in many other cases are not good enough to be considered as semantic objects. In this thesis, a new tool is integrated and some modules are replaced by improved versions. One of the tools uses a block-based motion estimation technique to analyze the motion content within a scene, computes a motion activity parameter, and skips frames accordingly. Also introduced is a powerful motion estimation method which uses maximum a posteriori probability (MAP) criterion and Gibbs energies to obtain more reliable motion vectors and to calculate temporally unpredictable areas. To handle more complex motion in the scene, the 2-D affine motion model is added to the motion segmentation module, which employs only the translational model. The observed results indicate that the AM performance is improved substantially. The objects in the scene and their boundaries are detected more accurately, compared to the previous results.Ekmekçi, TolgaM.S

    NEW CHANGE DETECTION MODELS FOR OBJECT-BASED ENCODING OF PATIENT MONITORING VIDEO

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    The goal of this thesis is to find a highly efficient algorithm to compress patient monitoring video. This type of video mainly contains local motions and a large percentage of idle periods. To specifically utilize these features, we present an object-based approach, which decomposes input video into three objects representing background, slow-motion foreground and fast-motion foreground. Encoding these three video objects with different temporal scalabilities significantly improves the coding efficiency in terms of bitrate vs. visual quality. The video decomposition is built upon change detection which identifies content changes between video frames. To improve the robustness of capturing small changes, we contribute two new change detection models. The model built upon Markov random theory discriminates foreground containing the patient being monitored. The other model, called covariance test method, identifies constantly changing content by exploiting temporal correlation in multiple video frames. Both models show great effectiveness in constructing the defined video objects. We present detailed algorithms of video object construction, as well as experimental results on the object-based coding of patient monitoring video

    Fast gradient methods based on global motion estimation for video compression

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    Construction de mosaïques de super-résolution à partir de la vidéo de basse résolution. Application au résumé vidéo et la dissimulation d'erreurs de transmission.

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    La numĂ©risation des vidĂ©os existantes ainsi que le dĂ©veloppement explosif des services multimĂ©dia par des rĂ©seaux comme la diffusion de la tĂ©lĂ©vision numĂ©rique ou les communications mobiles ont produit une Ă©norme quantitĂ© de vidĂ©os compressĂ©es. Ceci nĂ©cessite des outils d’indexation et de navigation efficaces, mais une indexation avant l’encodage n’est pas habituelle. L’approche courante est le dĂ©codage complet des ces vidĂ©os pour ensuite crĂ©er des indexes. Ceci est trĂšs coĂ»teux et par consĂ©quent non rĂ©alisable en temps rĂ©el. De plus, des informations importantes comme le mouvement, perdus lors du dĂ©codage, sont reestimĂ©es bien que dĂ©jĂ  prĂ©sentes dans le flux comprimĂ©. Notre but dans cette thĂšse est donc la rĂ©utilisation des donnĂ©es dĂ©jĂ  prĂ©sents dans le flux comprimĂ© MPEG pour l’indexation et la navigation rapide. Plus prĂ©cisĂ©ment, nous extrayons des coefficients DC et des vecteurs de mouvement. Dans le cadre de cette thĂšse, nous nous sommes en particulier intĂ©ressĂ©s Ă  la construction de mosaĂŻques Ă  partir des images DC extraites des images I. Une mosaĂŻque est construite par recalage et fusion de toutes les images d’une sĂ©quence vidĂ©o dans un seul systĂšme de coordonnĂ©es. Ce dernier est en gĂ©nĂ©ral alignĂ© avec une des images de la sĂ©quence : l’image de rĂ©fĂ©rence. Il en rĂ©sulte une seule image qui donne une vue globale de la sĂ©quence. Ainsi, nous proposons dans cette thĂšse un systĂšme complet pour la construction des mosaĂŻques Ă  partir du flux MPEG-1/2 qui tient compte de diffĂ©rentes problĂšmes apparaissant dans des sĂ©quences vidĂ©o rĂ©eles, comme par exemple des objets en mouvment ou des changements d’éclairage. Une tĂąche essentielle pour la construction d’une mosaĂŻque est l’estimation de mouvement entre chaque image de la sĂ©quence et l’image de rĂ©fĂ©rence. Notre mĂ©thode se base sur une estimation robuste du mouvement global de la camĂ©ra Ă  partir des vecteurs de mouvement des images P. Cependant, le mouvement global de la camĂ©ra estimĂ© pour une image P peut ĂȘtre incorrect car il dĂ©pend fortement de la prĂ©cision des vecteurs encodĂ©s. Nous dĂ©tectons les images P concernĂ©es en tenant compte des coefficients DC de l’erreur encodĂ©e associĂ©e et proposons deux mĂ©thodes pour corriger ces mouvements. UnemosaĂŻque construite Ă  partir des images DC a une rĂ©solution trĂšs faible et souffre des effets d’aliasing dus Ă  la nature des images DC. Afin d’augmenter sa rĂ©solution et d’amĂ©liorer sa qualitĂ© visuelle, nous appliquons une mĂ©thode de super-rĂ©solution basĂ©e sur des rĂ©tro-projections itĂ©ratives. Les mĂ©thodes de super-rĂ©solution sont Ă©galement basĂ©es sur le recalage et la fusion des images d’une sĂ©quence vidĂ©o, mais sont accompagnĂ©es d’une restauration d’image. Dans ce cadre, nous avons dĂ©veloppĂ© une nouvellemĂ©thode d’estimation de flou dĂ» au mouvement de la camĂ©ra ainsi qu’une mĂ©thode correspondante de restauration spectrale. La restauration spectrale permet de traiter le flou globalement, mais, dans le cas des obvi jets ayant un mouvement indĂ©pendant du mouvement de la camĂ©ra, des flous locaux apparaissent. C’est pourquoi, nous proposons un nouvel algorithme de super-rĂ©solution dĂ©rivĂ© de la restauration spatiale itĂ©rative de Van Cittert et Jansson permettant de restaurer des flous locaux. En nous basant sur une segmentation d’objets en mouvement, nous restaurons sĂ©parĂ©ment lamosaĂŻque d’arriĂšre-plan et les objets de l’avant-plan. Nous avons adaptĂ© notre mĂ©thode d’estimation de flou en consĂ©quence. Dans une premier temps, nous avons appliquĂ© notre mĂ©thode Ă  la construction de rĂ©sumĂ© vidĂ©o avec pour l’objectif la navigation rapide par mosaĂŻques dans la vidĂ©o compressĂ©e. Puis, nous Ă©tablissions comment la rĂ©utilisation des rĂ©sultats intermĂ©diaires sert Ă  d’autres tĂąches d’indexation, notamment Ă  la dĂ©tection de changement de plan pour les images I et Ă  la caractĂ©risation dumouvement de la camĂ©ra. Enfin, nous avons explorĂ© le domaine de la rĂ©cupĂ©ration des erreurs de transmission. Notre approche consiste en construire une mosaĂŻque lors du dĂ©codage d’un plan ; en cas de perte de donnĂ©es, l’information manquante peut ĂȘtre dissimulĂ©e grace Ă  cette mosaĂŻque
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