35,625 research outputs found

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    Mobile Robot Sensor Fusion with Fuzzy ARTMAP

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    The raw sensory input available to a mobile robot suffers from a variety of shortcomings. Sensor fusion can yield a percept more veridical than is available from any single sensor input. In this project, the fuzzy ARTMAP neural network is used to fuse sonar and visual sonar on a B14 mobile robot. The neural network learns to associate specific sensory inputs with a corresponding distance metric. Once trained, the network yields predictions of range to obstacles that are more accurate than those provided by either sensor type alone. This improvement in accuracy holds across all distances and angles of approach tested.Defense Advanced Research Projects Agency, Office of Naval Research, Navy Research Laboratory (ONR-00014-96-1-0772, ONR-00014-95-1-0409, ONR-00014-95-0657

    Role Playing Learning for Socially Concomitant Mobile Robot Navigation

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    In this paper, we present the Role Playing Learning (RPL) scheme for a mobile robot to navigate socially with its human companion in populated environments. Neural networks (NN) are constructed to parameterize a stochastic policy that directly maps sensory data collected by the robot to its velocity outputs, while respecting a set of social norms. An efficient simulative learning environment is built with maps and pedestrians trajectories collected from a number of real-world crowd data sets. In each learning iteration, a robot equipped with the NN policy is created virtually in the learning environment to play itself as a companied pedestrian and navigate towards a goal in a socially concomitant manner. Thus, we call this process Role Playing Learning, which is formulated under a reinforcement learning (RL) framework. The NN policy is optimized end-to-end using Trust Region Policy Optimization (TRPO), with consideration of the imperfectness of robot's sensor measurements. Simulative and experimental results are provided to demonstrate the efficacy and superiority of our method
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