929 research outputs found
The Complexity of Bisimulation and Simulation on Finite Systems
In this paper the computational complexity of the (bi)simulation problem over
restricted graph classes is studied. For trees given as pointer structures or
terms the (bi)simulation problem is complete for logarithmic space or NC,
respectively. This solves an open problem from Balc\'azar, Gabarr\'o, and
S\'antha. Furthermore, if only one of the input graphs is required to be a
tree, the bisimulation (simulation) problem is contained in AC (LogCFL). In
contrast, it is also shown that the simulation problem is P-complete already
for graphs of bounded path-width
Restricted Space Algorithms for Isomorphism on Bounded Treewidth Graphs
The Graph Isomorphism problem restricted to graphs of bounded treewidth or
bounded tree distance width are known to be solvable in polynomial time
[Bod90],[YBFT99]. We give restricted space algorithms for these problems
proving the following results: - Isomorphism for bounded tree distance width
graphs is in L and thus complete for the class. We also show that for this kind
of graphs a canon can be computed within logspace. - For bounded treewidth
graphs, when both input graphs are given together with a tree decomposition,
the problem of whether there is an isomorphism which respects the
decompositions (i.e. considering only isomorphisms mapping bags in one
decomposition blockwise onto bags in the other decomposition) is in L. - For
bounded treewidth graphs, when one of the input graphs is given with a tree
decomposition the isomorphism problem is in LogCFL. - As a corollary the
isomorphism problem for bounded treewidth graphs is in LogCFL. This improves
the known TC1 upper bound for the problem given by Grohe and Verbitsky
[GroVer06].Comment: STACS conference 2010, 12 page
Pure Nash Equilibria: Hard and Easy Games
We investigate complexity issues related to pure Nash equilibria of strategic
games. We show that, even in very restrictive settings, determining whether a
game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has
a strong Nash equilibrium is SigmaP2-complete. We then study practically
relevant restrictions that lower the complexity. In particular, we are
interested in quantitative and qualitative restrictions of the way each players
payoff depends on moves of other players. We say that a game has small
neighborhood if the utility function for each player depends only on (the
actions of) a logarithmically small number of other players. The dependency
structure of a game G can be expressed by a graph DG(G) or by a hypergraph
H(G). By relating Nash equilibrium problems to constraint satisfaction problems
(CSPs), we show that if G has small neighborhood and if H(G) has bounded
hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and
Pareto equilibria is feasible in polynomial time. If the game is graphical,
then these problems are LOGCFL-complete and thus in the class NC2 of highly
parallelizable problems
MALL proof equivalence is Logspace-complete, via binary decision diagrams
Proof equivalence in a logic is the problem of deciding whether two proofs
are equivalent modulo a set of permutation of rules that reflects the
commutative conversions of its cut-elimination procedure. As such, it is
related to the question of proofnets: finding canonical representatives of
equivalence classes of proofs that have good computational properties. It can
also be seen as the word problem for the notion of free category corresponding
to the logic.
It has been recently shown that proof equivalence in MLL (the multiplicative
with units fragment of linear logic) is PSPACE-complete, which rules out any
low-complexity notion of proofnet for this particular logic.
Since it is another fragment of linear logic for which attempts to define a
fully satisfactory low-complexity notion of proofnet have not been successful
so far, we study proof equivalence in MALL- (multiplicative-additive without
units fragment of linear logic) and discover a situation that is totally
different from the MLL case. Indeed, we show that proof equivalence in MALL-
corresponds (under AC0 reductions) to equivalence of binary decision diagrams,
a data structure widely used to represent and analyze Boolean functions
efficiently.
We show these two equivalent problems to be LOGSPACE-complete. If this
technically leaves open the possibility for a complete solution to the question
of proofnets for MALL-, the established relation with binary decision diagrams
actually suggests a negative solution to this problem.Comment: in TLCA 201
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