3,033 research outputs found

    Addressing the Challenges in Federating Edge Resources

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    This book chapter considers how Edge deployments can be brought to bear in a global context by federating them across multiple geographic regions to create a global Edge-based fabric that decentralizes data center computation. This is currently impractical, not only because of technical challenges, but is also shrouded by social, legal and geopolitical issues. In this chapter, we discuss two key challenges - networking and management in federating Edge deployments. Additionally, we consider resource and modeling challenges that will need to be addressed for a federated Edge.Comment: Book Chapter accepted to the Fog and Edge Computing: Principles and Paradigms; Editors Buyya, Sriram

    Adaptive Lock-Free Data Structures in Haskell: A General Method for Concurrent Implementation Swapping

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    A key part of implementing high-level languages is providing built-in and default data structures. Yet selecting good defaults is hard. A mutable data structure's workload is not known in advance, and it may shift over its lifetime - e.g., between read-heavy and write-heavy, or from heavy contention by multiple threads to single-threaded or low-frequency use. One idea is to switch implementations adaptively, but it is nontrivial to switch the implementation of a concurrent data structure at runtime. Performing the transition requires a concurrent snapshot of data structure contents, which normally demands special engineering in the data structure's design. However, in this paper we identify and formalize an relevant property of lock-free algorithms. Namely, lock-freedom is sufficient to guarantee that freezing memory locations in an arbitrary order will result in a valid snapshot. Several functional languages have data structures that freeze and thaw, transitioning between mutable and immutable, such as Haskell vectors and Clojure transients, but these enable only single-threaded writers. We generalize this approach to augment an arbitrary lock-free data structure with the ability to gradually freeze and optionally transition to a new representation. This augmentation doesn't require changing the algorithm or code for the data structure, only replacing its datatype for mutable references with a freezable variant. In this paper, we present an algorithm for lifting plain to adaptive data and prove that the resulting hybrid data structure is itself lock-free, linearizable, and simulates the original. We also perform an empirical case study in the context of heating up and cooling down concurrent maps.Comment: To be published in ACM SIGPLAN Haskell Symposium 201

    Distributed Digital Forensics on Pre-existing Internal Networks

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    Today\u27s large datasets are a major hindrance on digital investigations and have led to a substantial backlog of media that must be examined. While this media sits idle, its relevant investigation must sit idle inducing investigative time lag. This study created a client/server application architecture that operated on an existing pool of internally networked Windows 7 machines. This distributed digital forensic approach helps to address scalability concerns with other approaches while also being financially feasible. Text search runtimes and match counts were evaluated using several scenarios including a 100 GB image with prefabricated data. When compared to FTK 4.1, a 125 times speed up was experienced in the best case while a three times speed up was experienced in the worst case. These rapid search times nearly irrationalize the need to utilize long indexing processes to analyze digital evidence allowing for faster digital investigations

    Improved Controller Synthesis from Esterel

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    We present a new procedure for automatically synthesizing controllers from high-level Esterel specifications. Unlike existing \textsc{rtl} synthesis approaches, this approach frees the designer from tedious bit-level state encoding and certain types of inter-machine communication. Experimental results suggest that even with a fairly primitive state assignment heuristic, our compiler consistently produces smaller, slightly faster circuits that the existing Esterel compiler. We mainly attribute this to a different style of distributing state bits throughout the circuit. Initial results are encouraging, but some hand-optimized encodings suggest room for a better state assignment algorithm. We are confident that such improvements will make our technique even more practical
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